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  • ThreadLocal 源码分析

    线程局部变量

    ThreadLocal 用于实现线程隔离和类间变量共享。
    

    创建实例

        /**
         * 当前 ThreadLocal 实例的哈希值
         */
        private final int threadLocalHashCode = nextHashCode();
    
        /**
         * 下一个 ThreadLocal 实例的哈希值
         */
        private static AtomicInteger nextHashCode =
                new AtomicInteger();
    
        /**
         * 下一个 ThreadLocal 实例的哈希值增量,可以最大程度地避免碰撞
         */
        private static final int HASH_INCREMENT = 0x61c88647;
    
        /**
         * 读取下一个哈希值
         */
        private static int nextHashCode() {
            return nextHashCode.getAndAdd(HASH_INCREMENT);
        }
    
        /**
         * 创建一个线程局部变量
         */
        public ThreadLocal() {
        }
    

    写入

        /**
         * 将目标值 value 写入此 ThreadLocal 变量中
         */
        public void set(T value) {
            // 读取当前线程
            final Thread t = Thread.currentThread();
            // 读取与当前线程绑定的 ThreadLocalMap
            final ThreadLocalMap map = getMap(t);
            // 1)ThreadLocalMap 已经存在,则直接写入
            if (map != null) {
                map.set(this, value);
            } else {
            // 2)创建 ThreadLocalMap 并写入  
                createMap(t, value);
            }
        }
    

    读取

        /**
         * 读取此 ThreadLocal 实例关联的值
         */
        public T get() {
            final Thread t = Thread.currentThread();
            final ThreadLocalMap map = getMap(t);
            if (map != null) {
                // 读取 Entry
                final ThreadLocalMap.Entry e = map.getEntry(this);
                if (e != null) {
                    @SuppressWarnings("unchecked")
                    final
                    // 读取值
                    T result = (T)e.value;
                    return result;
                }
            }
            // 此 ThreadLocal 还未初始化,则写入初始值
            return setInitialValue();
        }
    

    移除

        /**
         * 移除此 ThreadLocal
         */
        public void remove() {
            final ThreadLocalMap m = getMap(Thread.currentThread());
            if (m != null) {
                m.remove(this);
            }
        }
    

    ThreadLocalMap

        static class ThreadLocalMap {
            /**
             * ThreadLocalMap 的 Entry 继承了 WeakReference,以便能处理大量的条目,
             * 当 entry.get()==null 时,表示关联的 ThreadLocal 对象已经被回收,该条目
             * 可以从此 ThreadLocalMap 中移除了
             */
            static class Entry extends WeakReference<ThreadLocal<?>> {
                /** 与  ThreadLocal 关联的值 */
                Object value;
    
                Entry(ThreadLocal<?> k, Object v) {
                    super(k);
                    value = v;
                }
            }
    
            /**
             * table 的初始容量
             */
            private static final int INITIAL_CAPACITY = 16;
    
            /**
             * 容纳键值对的底层 table
             */
            private Entry[] table;
    
            /**
             * table 中的条目数
             */
            private int size = 0;
    
            /**
             * 下一次扩容的阈值
             */
            private int threshold; // Default to 0
    
            /**
             * 写入下次扩容的阈值,table 容量的 2/3
             */
            private void setThreshold(int len) {
                threshold = len * 2 / 3;
            }
    
            /**
             * 索引递增 1
             */
            private static int nextIndex(int i, int len) {
                return i + 1 < len ? i + 1 : 0;
            }
    
            /**
             * 索引递减 1
             */
            private static int prevIndex(int i, int len) {
                return i - 1 >= 0 ? i - 1 : len - 1;
            }
    
            /**
             * 创建 ThreadLocalMap 实例,并写入第一个 entry
             */
            ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
                // 创建初始容量为 16 的 table
                table = new Entry[INITIAL_CAPACITY];
                // 第一个键的 threadLocalHashCode 为 0,即目标索引也为 0
                final int i = firstKey.threadLocalHashCode & INITIAL_CAPACITY - 1;
                // 创建并写入 Entry
                table[i] = new Entry(firstKey, firstValue);
                size = 1;
                // 写入阈值,table 容量的 2/3
                setThreshold(INITIAL_CAPACITY);
            }
    
            /**
             * Construct a new map including all Inheritable ThreadLocals
             * from given parent map. Called only by createInheritedMap.
             *
             * @param parentMap the map associated with parent thread.
             */
            private ThreadLocalMap(ThreadLocalMap parentMap) {
                final Entry[] parentTable = parentMap.table;
                final int len = parentTable.length;
                setThreshold(len);
                table = new Entry[len];
    
                for (final Entry e : parentTable) {
                    if (e != null) {
                        @SuppressWarnings("unchecked")
                        final
                        ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
                        if (key != null) {
                            final Object value = key.childValue(e.value);
                            final Entry c = new Entry(key, value);
                            int h = key.threadLocalHashCode & len - 1;
                            while (table[h] != null) {
                                h = nextIndex(h, len);
                            }
                            table[h] = c;
                            size++;
                        }
                    }
                }
            }
    
            /**
             * 读取指定 key 关联的 Entry
             */
            private Entry getEntry(ThreadLocal<?> key) {
                // 计算索引值
                final int i = key.threadLocalHashCode & table.length - 1;
                final Entry e = table[i];
                // 读取 Entry 的键和目标 key 相等,则直接返回
                if (e != null && e.get() == key) {
                    return e;
                } else {
                    // 往后查找 Entry
                    return getEntryAfterMiss(key, i, e);
                }
            }
    
            private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
                final Entry[] tab = table;
                final int len = tab.length;
    
                while (e != null) {
                    final ThreadLocal<?> k = e.get();
                    // 当前 Entry 的键和目标 key 相等,则返回
                    if (k == key) {
                        return e;
                    }
                    // 1)当前弱键已经被回收,则移除此 Entry
                    if (k == null) {
                        expungeStaleEntry(i);
                    } else {
                        // 2)索引值递增 1,循环查找
                        i = nextIndex(i, len);
                    }
                    // 定位下一个 Entry
                    e = tab[i];
                }
                // 未找到则返回 null
                return null;
            }
    
            /**
             * 将指定的 ThreadLocal 键值对写入此 ThreadLocalMap 中
             */
            private void set(ThreadLocal<?> key, Object value) {
                /**
                 * We don't use a fast path as with get() because it is at
                 * least as common to use set() to create new entries as
                 * it is to replace existing ones, in which case, a fast
                 * path would fail more often than not.
                 */
                // 读取 table
                final Entry[] tab = table;
                // 读取 length
                final int len = tab.length;
                // 基于 ThreadLocal 的哈希值计算索引
                int i = key.threadLocalHashCode & len-1;
                /**
                 * 读取目标索引处的 Entry && 此 Entry 不为 null
                 * 1)如果当前 Entry 不匹配,则循环查找下一个 Entry,直到下一个 Entry 为空
                 */
                for (Entry e = tab[i];
                        e != null;
                        e = tab[i = nextIndex(i, len)]) {
                    // 读取 Entry 的 ThreadLocal
                    final ThreadLocal<?> k = e.get();
                    // 当前 ThreadLocal 与目标 ThreadLocal 相等,则更新其值
                    if (k == key) {
                        e.value = value;
                        return;
                    }
                    // 如果弱键已经被回收,则移除过时的 Entry
                    if (k == null) {
                        replaceStaleEntry(key, value, i);
                        return;
                    }
                }
                // 未找到,则创建并写入新的 Entry
                tab[i] = new Entry(key, value);
                // 递增 size
                final int sz = ++size;
                /**
                 * 1)尝试清除索引 i 之后的一些 slot,如果清除成功,则此 table 无需扩容
                 * 2)slot 清除失败 && 判断当前总元素数是否超出扩容阈值 && 超出则进行扩容
                 */
                if (!cleanSomeSlots(i, sz) && sz >= threshold) {
                    rehash();
                }
            }
    
            /**
             * 移除指定 key 关联的 Entry
             */
            private void remove(ThreadLocal<?> key) {
                final Entry[] tab = table;
                final int len = tab.length;
                int i = key.threadLocalHashCode & len-1;
                for (Entry e = tab[i];
                        e != null;
                        e = tab[i = nextIndex(i, len)]) {
                    if (e.get() == key) {
                        // 清除弱引用
                        e.clear();
                        // 清除此 Entry
                        expungeStaleEntry(i);
                        return;
                    }
                }
            }
    
            private void replaceStaleEntry(ThreadLocal<?> key, Object value,
                    int staleSlot) {
                final Entry[] tab = table;
                final int len = tab.length;
                Entry e;
    
                /**
                 * 循环查找过时的 Entry,并尝试更新索引,直到遇到一个空 slot 为止
                 */
                int slotToExpunge = staleSlot;
                for (int i = prevIndex(staleSlot, len);
                        (e = tab[i]) != null;
                        i = prevIndex(i, len)) {
                    if (e.get() == null) {
                        slotToExpunge = i;
                    }
                }
    
                // Find either the key or trailing null slot of run, whichever occurs first
                for (int i = nextIndex(staleSlot, len);
                        (e = tab[i]) != null;
                        i = nextIndex(i, len)) {
                    final ThreadLocal<?> k = e.get();
    
                    /**
                     * If we find key, then we need to swap it with the stale entry to maintain hash table order.
                     * The newly stale slot, or any other stale slot encountered above it,
                     * can then be sent to expungeStaleEntry to remove or rehash all of the other entries in run.
                     */
                    if (k == key) {
                        e.value = value;
    
                        tab[i] = tab[staleSlot];
                        tab[staleSlot] = e;
    
                        // Start expunge at preceding stale entry if it exists
                        if (slotToExpunge == staleSlot) {
                            slotToExpunge = i;
                        }
                        cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
                        return;
                    }
    
                    // If we didn't find stale entry on backward scan, the
                    // first stale entry seen while scanning for key is the
                    // first still present in the run.
                    if (k == null && slotToExpunge == staleSlot) {
                        slotToExpunge = i;
                    }
                }
    
                // If key not found, put new entry in stale slot
                tab[staleSlot].value = null;
                tab[staleSlot] = new Entry(key, value);
    
                // If there are any other stale entries in run, expunge them
                if (slotToExpunge != staleSlot) {
                    cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
                }
            }
    
            private int expungeStaleEntry(int staleSlot) {
                final Entry[] tab = table;
                final int len = tab.length;
    
                // 移除 staleSlot 索引处 ThreadLocal 关联的值
                tab[staleSlot].value = null;
                // 移除 staleSlot 的 Entry
                tab[staleSlot] = null;
                // 递减 size
                size--;
    
                // Rehash until we encounter null
                Entry e;
                int i;
                // 计算被异常条目之后的 index && 定位的 Entry 不为 null
                for (i = nextIndex(staleSlot, len);
                        (e = tab[i]) != null;
                        i = nextIndex(i, len)) {
                    // 读取键
                    final ThreadLocal<?> k = e.get();
                    // 此 Entry 关联的弱键已经被回收
                    if (k == null) {
                        // 清除值
                        e.value = null;
                        // 清除 Entry
                        tab[i] = null;
                        // 递减 size
                        size--;
                    } else {
                        // 计算索引
                        int h = k.threadLocalHashCode & len - 1;
                        // 如果 table 已经扩容
                        if (h != i) {
                            // 将旧的 Entry 置为 null
                            tab[i] = null;
    
                            // 从新的索引位置开始寻找一个空的 slot
                            while (tab[h] != null) {
                                h = nextIndex(h, len);
                            }
                            // 写入 Entry
                            tab[h] = e;
                        }
                    }
                }
                return i;
            }
    
    
            private boolean cleanSomeSlots(int i, int n) {
                boolean removed = false;
                final Entry[] tab = table;
                final int len = tab.length;
                do {
                    // 计算下一个索引
                    i = nextIndex(i, len);
                    // 读取 Entry
                    final Entry e = tab[i];
                    // 如果此 Entry 条目不为空 && 条目关联的值为 null
                    if (e != null && e.get() == null) {
                        n = len;
                        removed = true;
                        // 移除过时的 Entry
                        i = expungeStaleEntry(i);
                    }
                    // 将 n 减半
                } while ( (n >>>= 1) != 0);
                return removed;
            }
    
            private void rehash() {
                expungeStaleEntries();
    
                // 当前元素总数 >= 阈值的 3/4
                if (size >= threshold - threshold / 4) {
                    resize();
                }
            }
    
            /**
             * 双倍扩容
             */
            private void resize() {
                final Entry[] oldTab = table;
                final int oldLen = oldTab.length;
                final int newLen = oldLen * 2;
                final Entry[] newTab = new Entry[newLen];
                int count = 0;
    
                for (final Entry e : oldTab) {
                    if (e != null) {
                        final ThreadLocal<?> k = e.get();
                        // 1)弱键已经被移除,则清空其值
                        if (k == null) {
                            e.value = null; // Help the GC
                        } else {
                            // 2)基于当前 ThreadLocal 的哈希值定位索引,顺序找到第一个可用的 slot
                            int h = k.threadLocalHashCode & newLen - 1;
                            while (newTab[h] != null) {
                                h = nextIndex(h, newLen);
                            }
                            // 写入 Entry
                            newTab[h] = e;
                            // 递增元素数
                            count++;
                        }
                    }
                }
                setThreshold(newLen);
                size = count;
                table = newTab;
            }
    
            /**
             * 清除所有过时的 Entry
             */
            private void expungeStaleEntries() {
                final Entry[] tab = table;
                final int len = tab.length;
                for (int j = 0; j < len; j++) {
                    final Entry e = tab[j];
                    if (e != null && e.get() == null) {
                        expungeStaleEntry(j);
                    }
                }
            }
        }
    
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  • 原文地址:https://www.cnblogs.com/zhuxudong/p/10210893.html
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