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  • Android Gallery控件使用方法详解

    我们今天给大家讲的就是Gallery控件,这个控件在android当中是非常重要的,我们今天就给大家介绍一下3D的Gallery控件是怎么样来实现的。下面我们就来直接看看代码吧。

    1.扩展Gallery:

    复制代码
    public class GalleryFlow extends Gallery {
    private Camera mCamera = new Camera();//相机类
    private int mMaxRotationAngle = 60;//最大转动角度
    private int mMaxZoom = -300;////最大缩放值
    private int mCoveflowCenter;//半径值
    public GalleryFlow(Context context) {
    super(context);
    //支持转换 ,执行getChildStaticTransformation方法
    this.setStaticTransformationsEnabled(true);
    }
    public GalleryFlow(Context context, AttributeSet attrs) {
    super(context, attrs);
    this.setStaticTransformationsEnabled(true);
    }
    public GalleryFlow(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    this.setStaticTransformationsEnabled(true);
    }
    public int getMaxRotationAngle() {
    return mMaxRotationAngle;
    }
    public void setMaxRotationAngle(int maxRotationAngle) {
    mMaxRotationAngle = maxRotationAngle;
    }
    public int getMaxZoom() {
    return mMaxZoom;
    }
    public void setMaxZoom(int maxZoom) {
    mMaxZoom = maxZoom;
    }
    private int getCenterOfCoverflow() {
    return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2
    + getPaddingLeft();
    }
    private static int getCenterOfView(View view) {
    System.out.println("view left :"+view.getLeft());
    System.out.println("view width :"+view.getWidth());
    return view.getLeft() + view.getWidth() / 2;
    }
    
    
    //控制gallery中每个图片的旋转(重写的gallery中方法)
    protected boolean getChildStaticTransformation(View child, Transformation t) { 
    //取得当前子view的半径值
    final int childCenter = getCenterOfView(child);
    System.out.println("childCenter:"+childCenter);
    final int childWidth = child.getWidth();
    //旋转角度
    int rotationAngle = 0;
    //重置转换状态
    t.clear();
    //设置转换类型
    t.setTransformationType(Transformation.TYPE_MATRIX);
    //如果图片位于中心位置不需要进行旋转
    if (childCenter == mCoveflowCenter) {
    transformImageBitmap((ImageView) child, t, 0);
    } else {
    //根据图片在gallery中的位置来计算图片的旋转角度
    rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
    System.out.println("rotationAngle:" +rotationAngle);
    //如果旋转角度绝对值大于最大旋转角度返回(-mMaxRotationAngle或mMaxRotationAngle;)
    if (Math.abs(rotationAngle) > mMaxRotationAngle) {
    rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
    }
    transformImageBitmap((ImageView) child, t, rotationAngle);
    }
    return true;
    }
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    mCoveflowCenter = getCenterOfCoverflow();
    super.onSizeChanged(w, h, oldw, oldh);
    }
    private void transformImageBitmap(ImageView child, Transformation t,
    int rotationAngle) {
    //对效果进行保存
    mCamera.save();
    final Matrix imageMatrix = t.getMatrix();
    //图片高度
    final int imageHeight = child.getLayoutParams().height;
    //图片宽度
    final int imageWidth = child.getLayoutParams().width;
    
    //返回旋转角度的绝对值
    final int rotation = Math.abs(rotationAngle);
    
    // 在Z轴上正向移动camera的视角,实际效果为放大图片。
    // 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动。
    mCamera.translate(0.0f, 0.0f, 100.0f);
    // As the angle of the view gets less, zoom in
    if (rotation < mMaxRotationAngle) {
    float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
    mCamera.translate(0.0f, 0.0f, zoomAmount);
    }
    // 在Y轴上旋转,对应图片竖向向里翻转。
    // 如果在X轴上旋转,则对应图片横向向里翻转。
    mCamera.rotateY(rotationAngle);
    mCamera.getMatrix(imageMatrix);
    imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
    imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
    mCamera.restore();
    }
    }
    复制代码

     2.填充图片容器(BaseAdapter):

    复制代码
    public class ImageAdapter extends BaseAdapter {
    int mGalleryItemBackground;
    private Context mContext;
    private Integer[] mImageIds;
    private ImageView[] mImages;
    
    public ImageAdapter(Context c, Integer[] ImageIds) {
    mContext = c;
    mImageIds = ImageIds;
    mImages = new ImageView[mImageIds.length];
    }
    /**
    * 创建倒影效果
    * @return
    */
    public boolean createReflectedImages() {
    //倒影图和原图之间的距离
    final int reflectionGap = 4;
    int index = 0;
    for (int imageId : mImageIds) {
    //返回原图解码之后的bitmap对象
    Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId);
    int width = originalImage.getWidth();
    int height = originalImage.getHeight();
    //创建矩阵对象
    Matrix matrix = new Matrix();
    
    //指定一个角度以0,0为坐标进行旋转
    // matrix.setRotate(30);
    
    //指定矩阵(x轴不变,y轴相反)
    matrix.preScale(1, -1);
    
    //将矩阵应用到该原图之中,返回一个宽度不变,高度为原图1/2的倒影位图
    Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
    height/2, width, height/2, matrix, false);
    
    //创建一个宽度不变,高度为原图+倒影图高度的位图
    Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
    (height + height / 2), Config.ARGB_8888);
    
    //将上面创建的位图初始化到画布
    Canvas canvas = new Canvas(bitmapWithReflection);
    canvas.drawBitmap(originalImage, 0, 0, null);
    
    Paint deafaultPaint = new Paint(); 
    deafaultPaint.setAntiAlias(false);
    // canvas.drawRect(0, height, width, height + reflectionGap,deafaultPaint);
    canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
    Paint paint = new Paint();
    paint.setAntiAlias(false);
    
    /**
    * 参数一:为渐变起初点坐标x位置,
    * 参数二:为y轴位置,
    * 参数三和四:分辨对应渐变终点,
    * 最后参数为平铺方式,
    * 这里设置为镜像Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变
    */
    LinearGradient shader = new LinearGradient(0,originalImage.getHeight(), 0,
    bitmapWithReflection.getHeight() + reflectionGap,0x70ffffff, 0x00ffffff, TileMode.MIRROR);
    //设置阴影
    paint.setShader(shader);
    paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
    //用已经定义好的画笔构建一个矩形阴影渐变效果
    canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint);
    
    //创建一个ImageView用来显示已经画好的bitmapWithReflection
    ImageView imageView = new ImageView(mContext);
    imageView.setImageBitmap(bitmapWithReflection);
    //设置imageView大小 ,也就是最终显示的图片大小
    imageView.setLayoutParams(new GalleryFlow.LayoutParams(300, 400));
    //imageView.setScaleType(ScaleType.MATRIX);
    mImages[index++] = imageView;
    }
    return true;
    }
    @SuppressWarnings("unused")
    private Resources getResources() {
    return null;
    }
    public int getCount() {
    return mImageIds.length;
    }
    public Object getItem(int position) {
    return position;
    }
    public long getItemId(int position) {
    return position;
    }
    public View getView(int position, View convertView, ViewGroup parent) {
    return mImages[position];
    }
    public float getScale(boolean focused, int offset) {
    return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));
    }
    }
    复制代码

     3.创建Activity:

    复制代码
    public class Gallery3DActivity extends Activity {
    public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    
    setContentView(R.layout.layout_gallery);
    
    Integer[] images = { R.drawable.img0001, R.drawable.img0030,
    R.drawable.img0100, R.drawable.img0130, R.drawable.img0200,
    R.drawable.img0230, R.drawable.img0330,R.drawable.img0354 };
    
    ImageAdapter adapter = new ImageAdapter(this, images);
    adapter.createReflectedImages();//创建倒影效果
    GalleryFlow galleryFlow = (GalleryFlow) this.findViewById(R.id.Gallery01);
    galleryFlow.setFadingEdgeLength(0);
    galleryFlow.setSpacing(-100); //图片之间的间距
    galleryFlow.setAdapter(adapter);
    
    galleryFlow.setOnItemClickListener(new OnItemClickListener() {
    public void onItemClick(AdapterView<?> parent, View view,
    int position, long id) {
    Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show();
    }
    
    });
    galleryFlow.setSelection(4);
    }
    }
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  • 原文地址:https://www.cnblogs.com/zhwl/p/2800897.html
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