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  • ios 3D Touch功能的实现

    ios9中3D Touch功能是一个新的亮点,这个方便快捷的功能实现也比较简单,废话不多说直接上代码,

    一.3D Touch功能添加分为两种(1).静态标签 (2).动态标签

    (1).静态添加

    这个方法是在app的plist文件中添加如下图的键值对,

    先添加了一个UIApplicationShortcutItems的数组,这个数组中添加的元素就是对应的静态标签,在每个标签中我们需要添加一些设置的键值:

    必填项(下面两个键值是必须设置的):

    UIApplicationShortcutItemType 这个键值设置一个快捷通道类型的字符串 

    UIApplicationShortcutItemTitle 这个键值设置标签的标题

    选填项(下面这些键值不是必须设置的)

    UIApplicationShortcutItemSubtitle 设置标签的副标题

    UIApplicationShortcutItemIconType 设置标签Icon类型

    UIApplicationShortcutItemIconFile  设置标签的Icon文件

    UIApplicationShortcutItemUserInfo 设置信息字典(用于传值)

    (2).动态标签

    动态标签是我们在程序运行过程中动态添加上去的,可以修改或者直接取消,与之相关的类,主要有三个:

    UIApplicationShortcutItem 创建3DTouch标签的类

    UIMutableApplicationShortcutItem 创建可变的3DTouch标签的类

    UIApplicationShortcutIcon 创建标签中图片Icon的类

     @interface UIApplicationShortcutItem : NSObject <NSCopying, NSMutableCopying>
     //下面是两个初始化方法 通过设置type,title等属性来创建一个标签,这里的icon是UIApplicationShortcutIcon对象,我们后面再说
     - (instancetype)initWithType:(NSString *)type localizedTitle:(NSString *)localizedTitle localizedSubtitle:(nullable NSString *)localizedSubtitle icon:(nullable UIApplicationShortcutIcon *)icon userInfo:(nullable NSDictionary *)userInfo NS_DESIGNATED_INITIALIZER;
     - (instancetype)initWithType:(NSString *)type localizedTitle:(NSString *)localizedTitle;
     //下面这是一些只读的属性,获取相应的属性值
     @property (nonatomic, copy, readonly) NSString *type;
     @property (nonatomic, copy, readonly) NSString *localizedTitle;
     @property (nullable, nonatomic, copy, readonly) NSString *localizedSubtitle;
     @property (nullable, nonatomic, copy, readonly) UIApplicationShortcutIcon *icon;
     @property (nullable, nonatomic, copy, readonly) NSDictionary<NSString *, id <NSSecureCoding>> *userInfo;

    接下来就是创建标签

     /**
      *  手动添加3D touch功能
      */
     -(void)init3DTouchActionShow:(BOOL)isShow{
         
         /** type 该item 唯一标识符
          localizedTitle :标题
          localizedSubtitle:副标题
          icon:icon图标 可以使用系统类型 也可以使用自定义的图片
          userInfo:用户信息字典 自定义参数,完成具体功能需求
          */
         
         UIApplication *application = [UIApplication sharedApplication];
         UIApplicationShortcutIcon *icon1 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeLove];
         UIApplicationShortcutItem *item1 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemPublicPosition localizedTitle:@"我就是我" localizedSubtitle:@"还有什么" icon:icon1 userInfo:nil];
        
        UIApplicationShortcutIcon *icon2 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare];
         UIApplicationShortcutItem *item2 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemMyPublic localizedTitle:@"你就是你" localizedSubtitle:@"你知道" icon:icon2 userInfo:nil];
         
         UIApplicationShortcutIcon *icon3 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeCompose];
         UIApplicationShortcutItem *item3 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemRecharge localizedTitle:@"他就是他" localizedSubtitle:@"我不知道" icon:icon3 userInfo:nil];
         
         UIApplicationShortcutIcon *icon4 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeCompose];
         UIApplicationShortcutItem *item4 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemCheck localizedTitle:@"她就是她" localizedSubtitle:@"不信算了" icon:icon4 userInfo:nil];
         if (isShow) {
             application.shortcutItems = @[item1,item2,item3,item4];
        }else{
             application.shortcutItems = @[];
         }
     }

    动态方法添加可以在某个条件下取消3D Touch功能,比如登陆之前取消3D Touch功能和登陆之后添加3D Touch功能,代码中的UIApplicationShortcutIconTypeShare等是系统风格的icon,这里只是举个例子直接拿来用,但是不知道审核的时候会不会被拒。

    typedef NS_ENUM(NSInteger, UIApplicationShortcutIconType) {
        UIApplicationShortcutIconTypeCompose,
        UIApplicationShortcutIconTypePlay,
        UIApplicationShortcutIconTypePause,
        UIApplicationShortcutIconTypeAdd,
        UIApplicationShortcutIconTypeLocation,
        UIApplicationShortcutIconTypeSearch,
        UIApplicationShortcutIconTypeShare,
        UIApplicationShortcutIconTypeProhibit       NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeContact        NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeHome           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeMarkLocation   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeFavorite       NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeLove           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeCloud          NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeInvitation     NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeConfirmation   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeMail           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeMessage        NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeDate           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeTime           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeCapturePhoto   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeCaptureVideo   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeTask           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeTaskCompleted  NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeAlarm          NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeBookmark       NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeShuffle        NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeAudio          NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeUpdate         NS_ENUM_AVAILABLE_IOS(9_1)
    } NS_ENUM_AVAILABLE_IOS(9_0) __TVOS_PROHIBITED;

    这里有几点需要注意:

    1、快捷标签最多可以创建四个,包括静态的和动态的,静态标签会一直存在。

    2、每个标签的题目和icon最多两行,多出的会用...省略

    3、我们在app的入口函数:

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;

    也需要进行一下判断,在launchOptions中有UIApplicationLaunchOptionsShortcutItemKey这样一个键,通过它,我们可以区别是否是从标签进入的app,如果是则处理结束逻辑后,返回NO,防止处理逻辑被反复回调。

    二.响应标签的行为

    当我们点击标签进入应用程序时,也可以进行一些操作,我们可以看到,在applocation中增加了这样一个方法:

    - (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void(^)(BOOL succeeded))completionHandler NS_AVAILABLE_IOS(9_0);(要注意上面的第三点)

    当我们通过标签进入app时,就会在appdelegate中调用这样一个回调,我们可以获取shortcutItem的信息进行相关逻辑操作。

     #pragma mark -3Dtouch功能
     - (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void(^)(BOOL succeeded))completionHandler{
         //判断先前我们设置的唯一标识
         NSLog(@"选择了3Dtouch功能--%@",shortcutItem.type);
         UIViewController *myVC;
         if ([shortcutItem.type isEqualToString:KTouchItemPublicPosition]) {
             myVC = [[YBSPublicViewController alloc]initWithNibName:@"YBSPublicViewController" bundle:nil];
        }else if ([shortcutItem.type isEqualToString:KTouchItemMyPublic]){
             myVC = [[YBSPositionViewController alloc]initWithNibName:@"YBSPositionViewController" bundle:nil];
         }else if ([shortcutItem.type isEqualToString:KTouchItemRecharge]){
             myVC = [[YBSResumeViewController alloc]initWithNibName:@"YBSResumeViewController" bundle:nil];
         }else if ([shortcutItem.type isEqualToString:KTouchItemCheck]){
             myVC = [[YBSResumeViewController alloc]initWithNibName:@"YBSResumeViewController" bundle:nil];
         }
         YBSNavigationViewController *nav = [[YBSNavigationViewController alloc]initWithRootViewController:myVC];
         //设置当前的VC 为rootVC
         [self.window.rootViewController presentViewController:nav animated:YES completion:nil];
        
     }
    这里面主要是做一个例子,显示的视图跳转 要根据具体情况加上

    效果图

    三. 3D Touch ViewController  弹出自定义的ViewContoller,向上滑动还有下一步的菜单可以显示

    首先在viewController的.m方法中添加下面代码,判断当前设备是否支持压力感,并注册delegate

    //注册3D Touch,先判断是否可用
        if (self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable){
             [self registerForPreviewingWithDelegate:self sourceView:self.view];
             NSLog(@"3D Touch  可用!");
        }else{
             NSLog(@"3D Touch 无效");
        }

    添加你想要弹出来的viewcontroller,

    /**
     *  peek手势
     */
    -(UIViewController *)previewingContext:(id<UIViewControllerPreviewing>)previewingContext viewControllerForLocation:(CGPoint)location{
        
         // 获取用户手势点所在cell的下标。同时判断手势点是否超出tableView响应范围。
         if (![self getShouldShowRectAndIndexPathWithLocation:location]) return nil;
         //弹出视图的初始位置,sourceRect是peek触发时的高亮区域。这个区域内的View会高亮显示,其余的会模糊掉
         previewingContext.sourceRect = sourceRect;
        //获取数据进行传值
        YBS3DTouchViewController *childVC = [[YBS3DTouchViewController alloc] init];
         return childVC;
    }
    
    /**
     *  pop手势
     */
    -(void)previewingContext:(id<UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit{
         [self tableView:self.myTableView didSelectRowAtIndexPath:selectedPath];
    }
    
    /**
     *  获取用户手势点所在cell的下标,同时判断手势点是否超出tableview的范围
     */
    - (BOOL)getShouldShowRectAndIndexPathWithLocation:(CGPoint)location {
        //坐标点的转化,
        CGPoint tableLocation = [self.view convertPoint:location toView:self.myTableView];
        selectedPath = [self.myTableView indexPathForRowAtPoint:tableLocation];
        sourceRect = CGRectMake(0, selectedPath.row * KMessageRowHeight, ScreenHeight, KMessageRowHeight);
         // 如果row越界了,返回NO 不处理peek手势
        NSLog(@"当前所在的行---%zd",selectedPath.row);
         return (selectedPath.row >= (self.messageArr.count+10)) ? NO : YES;
     }

    接下来在添加的视图中,添加向上滑显示的菜单,上面代码中YBS3DTouchViewController *childVC,视图中我就是简单定义了一个backView和一个label,下面是在-(NSArray<id<UIPreviewActionItem>> *)previewActionItems函数中定义你要显示的菜单

    /**
     *  3D Touch 上移显示的视图
     */
    -(NSArray<id<UIPreviewActionItem>> *)previewActionItems{
        UIPreviewAction *action1 = [UIPreviewAction actionWithTitle:@"我就是我" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
            NSLog(@"click---我就是我");
            
        }];
        
        UIPreviewAction *action2 = [UIPreviewAction actionWithTitle:@"你还是你" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
            NSLog(@"click---你还是你");
        }];
        
        UIPreviewAction *action3 = [UIPreviewAction actionWithTitle:@"她还是她" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
            NSLog(@"click---她还是她");
        }];
        //想要显示多个就定义多个 UIPreviewAction
        NSArray *actions = @[action1,action2,action3];
        return actions;
    }

    在block里面进行的一个回调,在这里处理你的点击事件,效果如下

    学习的就这么多,有更多的,后面加上

    握不住的沙,干脆扬了它。
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  • 原文地址:https://www.cnblogs.com/zj901203/p/5035823.html
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