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  • [游戏模版2] Win32最小框架

    >_<:Just the minimum Win32  frame don't have any other special function.

     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h 资源ID文件
     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h 头文件和系统及设置

    main.cpp

      1 #include "stdafx.h"
      2 #include "resourse.h"
      3 
      4 #define MAX_LOADSTRING 100
      5 
      6 // Global Variables:
      7 HINSTANCE hInst;                                // current instance
      8 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
      9 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     10 
     11 // Foward declarations of functions included in this code module:
     12 ATOM                MyRegisterClass(HINSTANCE hInstance);
     13 BOOL                InitInstance(HINSTANCE, int);
     14 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     15 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
     16 //========================================================================================
     17 int APIENTRY WinMain(HINSTANCE hInstance,
     18                      HINSTANCE hPrevInstance,
     19                      LPSTR     lpCmdLine,
     20                      int       nCmdShow)
     21 {
     22      // TODO: Place code here.
     23     MSG msg;
     24 
     25     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     26 
     27     // 调用InitInstance函数,进行初始化操作;
     28     if (!InitInstance (hInstance, nCmdShow))
     29     {
     30         return FALSE;
     31     }
     32 
     33     // 消息循环(通过消息循环来获取信息,
     34     //进行必要的键盘信息转换而后将控制权交给操作系统,
     35     //有操作系统决定哪个程序的消息处理函数处理消息
     36     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
     37     {
     38             TranslateMessage(&msg);//转换伪码及字符
     39             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     40     }
     41 
     42     return msg.wParam;
     43 }
     44 //=====================================================================================
     45 
     46 
     47 
     48 //=============================================================================================
     49 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     50 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     51 //==============================================================================================
     52 ATOM MyRegisterClass(HINSTANCE hInstance)
     53 {
     54     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     55                                 //--------------------------------------------------------------
     56                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     57                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     58                                 //--------------------------------------------------------------
     59     wcex.cbSize = sizeof(WNDCLASSEX);
     60 
     61     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     62     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     63     wcex.cbClsExtra        = 0;
     64     wcex.cbWndExtra        = 0;
     65     wcex.hInstance        = hInstance;
     66     wcex.hIcon            = NULL;
     67     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     68     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     69     wcex.lpszMenuName    = NULL;
     70     wcex.lpszClassName    = "fe";
     71     wcex.hIconSm        = NULL;
     72 
     73     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     74                                   //此字符串即为类别名称”fe";
     75 }
     76 //============================================================================================
     77 
     78 
     79 //============================================================================================
     80 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     81 //============================================================================================
     82 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
     83 {
     84    HWND hWnd;
     85 
     86    hInst = hInstance; // 把instance handle 储存在全局变量中;
     87 
     88    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
     89       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
     90                       //-----------------------------------------------
     91                       //调用CreateWindow函数来建立一个窗口对象
     92                       //第一个参数就是窗口建立依据的类别名称
     93                       //-----------------------------------------------
     94    if (!hWnd)
     95    {
     96       return FALSE;
     97    }
     98    //------------------------------------------------
     99    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    100    //------------------------------------------------
    101    MoveWindow(hWnd,10,10,600,450,true);//位置及大小
    102    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    103    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    104    return TRUE;
    105 }
    106 //============================================================================================
    107 
    108 
    109 //============================================================================================
    110 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    111 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    112 //程序都会接收信息,选择性接受、处理;
    113 //============================================================================================
    114 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    115 {
    116     PAINTSTRUCT ps;
    117     HDC hdc;
    118 
    119     switch (message)                   //判断消息类型
    120     {
    121         case WM_PAINT:                //窗口重绘制
    122             hdc = BeginPaint(hWnd, &ps);
    123             EndPaint(hWnd, &ps);
    124             break;
    125         case WM_DESTROY:              //处理窗口结束消息
    126             PostQuitMessage(0);
    127             break;
    128         default:
    129             return DefWindowProc(hWnd, message, wParam, lParam);
    130    }
    131    return 0;
    132 }
    133 //============================================================================================
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3732488.html
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