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  • [游戏模版4] Win32 显示鼠标位置

     

    >_<:use MOUSE_MOVE message refresh the position information.

    >_<:use LOWORD(lParam) get position x and use HIWORD(lParam) get position y 

     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h
     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     6 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     7 
     8 #if _MSC_VER > 1000
     9 #pragma once
    10 #endif // _MSC_VER > 1000
    11 
    12 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    13 
    14 
    15 // Windows Header Files:
    16 #include <windows.h>
    17 
    18 // C RunTime Header Files
    19 #include <stdlib.h>
    20 #include <malloc.h>
    21 #include <memory.h>
    22 #include <tchar.h>
    23 
    24 // Local Header Files
    25 
    26 // TODO: reference additional headers your program requires here
    27 
    28 //{{AFX_INSERT_LOCATION}}
    29 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    30 
    31 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h

    main.cpp

      1 #include "stdafx.h"
      2 #include "stdio.h"
      3 #include "resourse.h"
      4 
      5 #define MAX_LOADSTRING 100
      6 
      7 // Global Variables:
      8 HINSTANCE hInst;                                // current instance
      9 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
     10 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     11 
     12 // Foward declarations of functions included in this code module:
     13 ATOM                MyRegisterClass(HINSTANCE hInstance);
     14 BOOL                InitInstance(HINSTANCE, int);
     15 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     16 //========================================================================================
     17 
     18 int APIENTRY WinMain(HINSTANCE hInstance,
     19                      HINSTANCE hPrevInstance,
     20                      LPSTR     lpCmdLine,
     21                      int       nCmdShow)
     22 {
     23      // TODO: Place code here.
     24     MSG msg;
     25 
     26     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     27 
     28     // 调用InitInstance函数,进行初始化操作;
     29     if (!InitInstance (hInstance, nCmdShow))
     30     {
     31         return FALSE;
     32     }
     33 
     34     // 消息循环(通过消息循环来获取信息,
     35     //进行必要的键盘信息转换而后将控制权交给操作系统,
     36     //有操作系统决定哪个程序的消息处理函数处理消息
     37     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
     38     {
     39             TranslateMessage(&msg);//转换伪码及字符
     40             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     41     }
     42 
     43     return msg.wParam;
     44 }
     45 //=====================================================================================
     46 
     47 
     48 
     49 //=============================================================================================
     50 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     51 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     52 //==============================================================================================
     53 ATOM MyRegisterClass(HINSTANCE hInstance)
     54 {
     55     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     56                                 //--------------------------------------------------------------
     57                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     58                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     59                                 //--------------------------------------------------------------
     60     wcex.cbSize = sizeof(WNDCLASSEX);
     61 
     62     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     63     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     64     wcex.cbClsExtra        = 0;
     65     wcex.cbWndExtra        = 0;
     66     wcex.hInstance        = hInstance;
     67     wcex.hIcon            = NULL;
     68     wcex.hCursor        = NULL;
     69     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     70     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     71     wcex.lpszMenuName    = NULL;
     72     wcex.lpszClassName    = "fe";
     73     wcex.hIconSm        = NULL;
     74 
     75     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     76                                   //此字符串即为类别名称”fe";
     77 }
     78 //============================================================================================
     79 
     80 
     81 //============================================================================================
     82 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     83 //============================================================================================
     84 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
     85 {
     86    HWND hWnd;
     87 
     88    hInst = hInstance; // 把instance handle 储存在全局变量中;
     89 
     90    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
     91       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
     92                       //-----------------------------------------------
     93                       //调用CreateWindow函数来建立一个窗口对象
     94                       //第一个参数就是窗口建立依据的类别名称
     95                       //-----------------------------------------------
     96    if (!hWnd)
     97    {
     98       return FALSE;
     99    }
    100    //------------------------------------------------
    101    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    102    //-------------------------------------------------
    103    MoveWindow(hWnd,10,10,650,450,true);//位置及大小
    104    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    105    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    106 
    107    return TRUE;
    108 }
    109 //============================================================================================
    110 
    111 
    112 //============================================================================================
    113 //显示光标所在位置的坐标函数
    114 //============================================================================================
    115 void MyPaint(HDC hdc,LPARAM lParam)
    116 {
    117     int x,y;
    118     char str[20]="";//空字符储存要输在屏幕上的文字
    119 
    120     x = LOWORD(lParam); //取得鼠标x坐标值(低位字节的信息)
    121     y = HIWORD(lParam); //取得鼠标y坐标值(高位字节的信息)
    122 
    123     SetTextColor(hdc,RGB(255,200,0));//设定DC上文字颜色
    124 
    125     TextOut(hdc,10,10,"鼠标坐标",strlen("鼠标坐标"));//格式化所要显示的字符串,并调用
    126     sprintf(str,"X 坐标: %d   ",x);                 //TextOut()将其输出在窗口上;
    127     TextOut(hdc,30,30,str,strlen(str));//----||-BOOL TextOut(HDC hdc,int x,int y输出字符串的坐标,
    128     sprintf(str,"Y 坐标: %d   ",y);   //----||-------------LPCTSTR 字符串指针,int 字符串长度);
    129     TextOut(hdc,30,50,str,strlen(str));
    130 }
    131 //============================================================================================
    132 
    133 
    134 //============================================================================================
    135 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    136 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    137 //程序都会接收信息,选择性接受、处理;
    138 //============================================================================================
    139 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    140 {
    141     PAINTSTRUCT ps;
    142     HDC hdc;
    143 
    144     switch (message)                   //判断消息类型
    145     {
    146         case WM_PAINT:                //窗口重绘制
    147             hdc = BeginPaint(hWnd, &ps);
    148             EndPaint(hWnd, &ps);
    149             break;
    150         case WM_MOUSEMOVE:            //鼠标移动消息
    151             hdc = GetDC(hWnd);//BeginPaint()仅用在处理重绘消息上,在其他地方要获得DC要用GetDC();
    152             MyPaint( hdc,  lParam);//MyPaint(hdc,lParam);//lParam鼠标状态相关信息
    153             ReleaseDC(hWnd,hdc);
    154             break;
    155         case WM_DESTROY:              //处理窗口结束消息
    156             PostQuitMessage(0);
    157             break;
    158         default:
    159             return DefWindowProc(hWnd, message, wParam, lParam);
    160    }
    161    return 0;
    162 }
    163 //============================================================================================
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3732563.html
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