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  • [游戏模版12] Win32 稳定定时

    >_<:The last time,we learned how to use timer to make the picture run and change show,but sometimes the time may have a little change,for example when you move the window or do other things the frequency may be effected.And now we will talk about how to get a stable timer.

    >_<:Actually it's not difficult,only need to calculate the difference between successive two times painting.If find the difference bigger than a seted time value,do a new painting.

     1 while (msg.message!=WM_QUIT) //不是窗口结束消息WM_QUIT,则继续循环
     2 {
     3     if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))//PeekMessage()函数来检测目前是否有消息处理(检测到0,否则1)
     4     {                                       //------------|不能用GetMassage()换,因为它只有取得WM_QUIT时才返回0,其他返回非0,错误返回-1
     5         TranslateMessage(&msg);//转换伪码及字符
     6         DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     7 
     8     }
     9     else//当此次循环运行与上次绘图时间相差0.1秒时再进行重绘操作
    10     {
    11         tNow=GetTickCount();//取得从开始到现在运行的时间百万分之一秒
    12         if(tNow-tPre>=100)MyPaint(hdc);    //tPre前次绘图的时间;计算上次绘图到这次循环之间的时间
    13     }                                   //------------|若相差100个单位进行一次绘图操作,通过这
    14 }                                       //------------|个操作可以调整运行快慢

    >_<:code

     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h
     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h
      1 #include "stdafx.h"
      2 #include "resourse.h"
      3 #include "stdio.h"
      4 #include "time.h"
      5 
      6 #define MAX_LOADSTRING 100
      7 
      8 // Global Variables:
      9 HINSTANCE hInst;                                // current instance
     10 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
     11 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     12 HBITMAP girl[12];
     13 HDC mdc,hdc;
     14 HWND hWnd;
     15 DWORD tPre,tNow,tCheck;//tPre记录上一次绘图的时间,tNow记录此次绘图的时间,tCheck记录每秒开始的时间
     16 int num,frame,fps;//num用来记录图号,frame累加每次画面更新的次数,fps记录每秒画面更新的次数
     17 
     18 // Foward declarations of functions included in this code module:
     19 ATOM                MyRegisterClass(HINSTANCE hInstance);
     20 BOOL                InitInstance(HINSTANCE, int);
     21 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     22 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
     23 void                MyPaint(HDC hdc);
     24 //========================================================================================
     25 int APIENTRY WinMain(HINSTANCE hInstance,
     26                      HINSTANCE hPrevInstance,
     27                      LPSTR     lpCmdLine,
     28                      int       nCmdShow)
     29 {
     30      // TODO: Place code here.
     31     MSG msg;
     32 
     33     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     34 
     35     // 调用InitInstance函数,进行初始化操作;
     36     if (!InitInstance (hInstance, nCmdShow))
     37     {
     38         return FALSE;
     39     }
     40 
     41     // 消息循环(通过消息循环来获取信息,
     42     //进行必要的键盘信息转换而后将控制权交给操作系统,
     43     //有操作系统决定哪个程序的消息处理函数处理消息
     44     while (msg.message!=WM_QUIT) //不是窗口结束消息WM_QUIT,则继续循环
     45     {
     46         if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))//PeekMessage()函数来检测目前是否有消息处理(检测到0,否则1)
     47         {                                       //------------|不能用GetMassage()换,因为它只有取得WM_QUIT时才返回0,其他返回非0,错误返回-1
     48             TranslateMessage(&msg);//转换伪码及字符
     49             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     50 
     51         }
     52         else//当此次循环运行与上次绘图时间相差0.1秒时再进行重绘操作
     53         {
     54             tNow=GetTickCount();//取得从开始到现在运行的时间百万分之一秒
     55             if(tNow-tPre>=100)MyPaint(hdc);    //tPre前次绘图的时间;计算上次绘图到这次循环之间的时间
     56         }                                   //------------|若相差100个单位进行一次绘图操作,通过这
     57     }                                       //------------|个操作可以调整运行快慢
     58 
     59     return msg.wParam;
     60 }
     61 //=====================================================================================
     62 
     63 
     64 
     65 //=============================================================================================
     66 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     67 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     68 //==============================================================================================
     69 ATOM MyRegisterClass(HINSTANCE hInstance)
     70 {
     71     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     72                                 //--------------------------------------------------------------
     73                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     74                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     75                                 //--------------------------------------------------------------
     76     wcex.cbSize = sizeof(WNDCLASSEX);
     77 
     78     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     79     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     80     wcex.cbClsExtra        = 0;
     81     wcex.cbWndExtra        = 0;
     82     wcex.hInstance        = hInstance;
     83     wcex.hIcon            = NULL;
     84     wcex.hCursor        = NULL;
     85     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     86     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     87     wcex.lpszMenuName    = NULL;
     88     wcex.lpszClassName    = "fe";
     89     wcex.hIconSm        = NULL;
     90 
     91     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     92                                   //此字符串即为类别名称”fe";
     93 }
     94 //============================================================================================
     95 
     96 
     97 //============================================================================================
     98 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     99 //============================================================================================
    100 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
    101 {
    102    HWND hWnd;
    103    char filename[20]="";
    104    int i;
    105    hInst = hInstance; // 把instance handle 储存在全局变量中;
    106 
    107    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
    108       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
    109                       //-----------------------------------------------
    110                       //调用CreateWindow函数来建立一个窗口对象
    111                       //第一个参数就是窗口建立依据的类别名称
    112                       //-----------------------------------------------
    113    if (!hWnd)
    114    {
    115       return FALSE;
    116    }
    117    //------------------------------------------------
    118    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    119    //-------------------------------------------------
    120    MoveWindow(hWnd,10,10,616,440,true);//位置及大小
    121    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    122    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    123 
    124    hdc=GetDC(hWnd);
    125    mdc=CreateCompatibleDC(hdc);
    126 
    127    for(i=0;i<12;i++)
    128    {
    129        sprintf(filename,"map%d.bmp",i);
    130        girl[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
    131    }
    132 
    133    num=0;
    134    SetTimer(hWnd,1,100,NULL);
    135    srand((unsigned)time(NULL));
    136 
    137    MyPaint(hdc);
    138 
    139    return TRUE;
    140 }
    141 //============================================================================================
    142 
    143 
    144 //============================================================================================
    145 //计算与显示每秒画面更新次数
    146 //按照图号顺序进行窗口贴图
    147 //============================================================================================
    148 void MyPaint(HDC hdc)
    149 {
    150     char str[40]="";
    151 
    152     frame++;//每次调用这个函数将更新次数加1
    153     if(tNow-tCheck>=100)//判断此次绘图时间由前一秒算起是否已经达到1秒钟的时间间隔
    154     {
    155         fps=frame;//若是,将目前的frame付值给fps(这段时间内更新次数)
    156         frame=0;//归零
    157         tCheck=tNow;//并重设下一次起始时间
    158     }
    159     sprintf(str,"%d ",fps);
    160     TextOut(mdc,40,0,str,strlen(str));
    161     for(int j=0;j<96;j++)
    162     {
    163         SelectObject(mdc,girl[ rand()%12]);
    164         BitBlt(hdc,50*(j%12),j/12*50,650,450,mdc,0,0,SRCCOPY);
    165     }
    166 
    167     tPre=GetTickCount();//记录此次绘图的时间
    168 }
    169 //============================================================================================
    170 
    171 
    172 //============================================================================================
    173 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    174 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    175 //程序都会接收信息,选择性接受、处理;
    176 //============================================================================================
    177 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    178 {
    179     int i;
    180 
    181     switch (message)                   //判断消息类型,不是WM_QUIT,则循环结束,否则则进行循环
    182     {
    183         case WM_TIMER:                //时间消息
    184             MyPaint(hdc);
    185             break;
    186         case WM_DESTROY:              //处理窗口结束消息
    187             DeleteDC(mdc);
    188             ReleaseDC(hWnd,hdc);
    189             for(i=0;i<12;i++)
    190                 DeleteObject(girl[i]);
    191             KillTimer(hWnd,1);
    192             PostQuitMessage(0);
    193             break;
    194         default:
    195             return DefWindowProc(hWnd, message, wParam, lParam);
    196    }
    197    return 0;
    198 }
    199 //============================================================================================
    main.cpp
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3733966.html
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