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  • [游戏模版13] Win32 透明贴图 主角移动

    >_<:just add previous two ways to achieve this new result

     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h
     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h
    #include "stdafx.h"
    #include "resourse.h"
    
    #define MAX_LOADSTRING 100
    
    // Global Variables:
    HINSTANCE hInst;                                // current instance
    TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
    TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
    HBITMAP dra,bg;//背景和恐龙
    HDC hdc,mdc,bufdc;//窗口DC.存储贴到窗口上的内容并透明处理.选取位图用的DC
    HWND hWnd;
    DWORD tPre,tNow,tCheck;
    int x,y,num;//恐龙坐标
    
    // Foward declarations of functions included in this code module:
    ATOM                MyRegisterClass(HINSTANCE hInstance);
    BOOL                InitInstance(HINSTANCE, int);
    LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
    LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
    void                MyPaint(HDC hdc);
    //========================================================================================
    int APIENTRY WinMain(HINSTANCE hInstance,
                         HINSTANCE hPrevInstance,
                         LPSTR     lpCmdLine,
                         int       nCmdShow)
    {
         // TODO: Place code here.
        MSG msg;
    
        MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
    
        // 调用InitInstance函数,进行初始化操作;
        if (!InitInstance (hInstance, nCmdShow))
        {
            return FALSE;
        }
    
        // 消息循环(通过消息循环来获取信息,
        //进行必要的键盘信息转换而后将控制权交给操作系统,
        //有操作系统决定哪个程序的消息处理函数处理消息
        while (msg.message!=WM_QUIT) //不是窗口结束消息WM_QUIT,则继续循环
        {
            if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))//PeekMessage()函数来检测目前是否有消息处理(检测到0,否则1)
            {                                       //------------|不能用GetMassage()换,因为它只有取得WM_QUIT时才返回0,其他返回非0,错误返回-1
                TranslateMessage(&msg);//转换伪码及字符
                DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
    
            }
            else//当此次循环运行与上次绘图时间相差0.1秒时再进行重绘操作
            {
                tNow=GetTickCount();//取得从开始到现在运行的时间百万分之一秒
                if(tNow-tPre>=200)MyPaint(hdc);    //tPre前次绘图的时间;计算上次绘图到这次循环之间的时间
            }                                   //------------|若相差100个单位进行一次绘图操作,通过这
        }                                       //------------|个操作可以调整运行快慢
    
        return msg.wParam;
    }
    //=====================================================================================
    
    
    
    //=============================================================================================
    //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
    //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
    //==============================================================================================
    ATOM MyRegisterClass(HINSTANCE hInstance)
    {
        WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
                                    //--------------------------------------------------------------
                                    //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
                                    //为WNDPROC,类别名称为(lpszClassName)为”fe";
                                    //--------------------------------------------------------------
        wcex.cbSize = sizeof(WNDCLASSEX);
    
        wcex.style            = CS_HREDRAW | CS_VREDRAW;
        wcex.lpfnWndProc    = (WNDPROC)WndProc;
        wcex.cbClsExtra        = 0;
        wcex.cbWndExtra        = 0;
        wcex.hInstance        = hInstance;
        wcex.hIcon            = NULL;
        wcex.hCursor        = NULL;
        wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
        wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
        wcex.lpszMenuName    = NULL;
        wcex.lpszClassName    = "fe";
        wcex.hIconSm        = NULL;
    
        return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
                                      //此字符串即为类别名称”fe";
    }
    //============================================================================================
    
    
    //============================================================================================
    //按照前面所定义的窗口类别来建立并显示实际的程序窗口
    //============================================================================================
    BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
    {
       char filename[20]="";
       HBITMAP bmp;
       hInst = hInstance; // 把instance handle 储存在全局变量中;
    
       hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
          CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
                          //-----------------------------------------------
                          //调用CreateWindow函数来建立一个窗口对象
                          //第一个参数就是窗口建立依据的类别名称
                          //-----------------------------------------------
       if (!hWnd)
       {
          return FALSE;
       }
       //------------------------------------------------
       //设定窗口的位置及窗口的大小,然后绘制显示在设备上
       //-------------------------------------------------
       MoveWindow(hWnd,10,10,640,480,true);//位置及大小
       ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
       UpdateWindow(hWnd);//将窗口绘制在显示设备上
    
       hdc=GetDC(hWnd);
       mdc=CreateCompatibleDC(hdc);
       bufdc=CreateCompatibleDC(hdc);
    
       bmp=CreateCompatibleBitmap(hdc,640,480);//后面的位图处理是在bmp中进行
       SelectObject(mdc,bmp);
    
       dra=(HBITMAP)LoadImage(NULL,"dra.bmp",IMAGE_BITMAP,760,200,LR_LOADFROMFILE);
       bg=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);
    
       num=0;
       x=500;//起始坐标
       y=300;
       SetTimer(hWnd,1,200,NULL);
       MyPaint(hdc);
    
       return TRUE;
    }
    //============================================================================================
    
    
    //============================================================================================
    //
    //============================================================================================
    void MyPaint(HDC hdc)
    {
        if(num==8)num=0;
        if(tNow-tCheck>=200)//判断此次绘图时间由前一秒算起是否已经达到1秒钟的时间间隔
        {
            tCheck=tNow;//并重设下一次起始时间
        }
    
        SelectObject(bufdc,bg);//在mdc上贴上背景图
        BitBlt(mdc,0,0,640,480,bufdc,0,0,SRCCOPY);
    
        SelectObject(bufdc,dra);//在mdc上透明处理
        BitBlt(mdc,x,y,100,100,bufdc,num*100,100,SRCAND);
        BitBlt(mdc,x,y,100,100,bufdc,num*100,0,SRCPAINT);
    
        BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);//将最后的画面显示在窗口上
    
        tPre=GetTickCount();//记录此次绘图的时间
    
        num++;
    
        x-=20;//记录下次贴图的坐标
        if(x<=-95)x=640;
    }
    //============================================================================================
    
    
    //============================================================================================
    //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    //程序都会接收信息,选择性接受、处理;
    //============================================================================================
    LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        int i;
    
        switch (message)                   //判断消息类型,不是WM_QUIT,则循环结束,否则则进行循环
        {
            case WM_TIMER:                //时间消息
                MyPaint(hdc);
                break;
            case WM_DESTROY:              //处理窗口结束消息
                DeleteDC(mdc);
                ReleaseDC(hWnd,hdc);
                DeleteObject(bg);
                DeleteObject(dra);
                KillTimer(hWnd,1);
                PostQuitMessage(0);
                break;
            default:
                return DefWindowProc(hWnd, message, wParam, lParam);
       }
       return 0;
    }
    //============================================================================================
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3734035.html
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