zoukankan      html  css  js  c++  java
  • 【2016-10-25】【坚持学习】【Day12】【WPF】【Telerik】【VirtualtionData 虚拟化数据】

    VirtualQueryableCollectionView 

    When working with the UI components that enable UI Virtualization, you may take advantage of the above mentioned technique by usingVirtualQueryableCollectionView class. It enables you to benefit from the on-demand data loading to smooth scrolling with UI virtual components. 
    The VirtualQueryableCollectionView provides you with the following important members:

      • LoadSize property - defines the maximum number of items requested at once;

      • VirtualItemCount property – defines the total number of items available on the server-side;

      • ItemsLoading event – will be raised when the collection is requesting item at some index and this item is not already loaded. The arguments in this event are as follows:

      • StartIndex – requested item index;

      • ItemCount - number of requested items (can be less than or equal to the LoadSize).

    public MainWindow()
    {
        InitializeComponent();
        var context = new NorthwindEntities();
        var query = context.Order_Details.OrderBy(o => o.OrderID);
        var view = new VirtualQueryableCollectionView(query) { LoadSize = 10 };
        DataContext = view;
    }

    另外一种写法;

     public MainPage()
            {
                InitializeComponent();
    
                var context = new NorthwindDomainContext();
                var query = context.GetOrder_DetailsQuery().OrderBy(o => o.OrderID);
                query.IncludeTotalCount = true;
    
                var view = new VirtualQueryableCollectionView() { LoadSize = 10, VirtualItemCount = 100 };
                view.ItemsLoading += (s, e) =>
                {
                    context.Load<Order_Detail>(query.Skip(e.StartIndex).Take(e.ItemCount)).Completed += (sender, args) =>
                   {
                       var lo = (LoadOperation)sender;
                       if (lo.TotalEntityCount != -1 && lo.TotalEntityCount != view.VirtualItemCount)
                       {
                           view.VirtualItemCount = lo.TotalEntityCount;
                       }
    
                       view.Load(e.StartIndex, lo.Entities);
                   };
                };
    
                DataContext = view;
            }

    作者:zscmj
    出处:http://www.cnblogs.com/zscmj/
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。

  • 相关阅读:
    Unity AnimatorController注意事项
    OpenGL ES入门详解
    手游性能优化之深入理解Texture Compression
    Unity2016 Unity3D开发VR游戏的经验
    U3D手游《苍穹变》性能优化经验谈
    unity5之代码创建状态机,玩的666
    Unity IK(反向运动学)初探
    根运动 (Root Motion) – 工作原理
    一些传感器相关的文章
    陀螺仪与加速传感器数据的融合算法解析
  • 原文地址:https://www.cnblogs.com/zscmj/p/5998341.html
Copyright © 2011-2022 走看看