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  • POJ 1410 Intersection

    和矩形某一条边相交,则输出T

    在内部,则输出T

    题目描述不对,后台数据的矩形坐标不保证是左上角和右下角,也可能是左下角和右上角,所以预先处理一下。

    #include<cstdio>
    #include<cstring>
    #include<vector>
    #include<cmath>
    #include<queue>
    #include<list>
    #include<algorithm>
    using namespace std;
    
    int T;
    double xstart,ystart,xend,yend;
    double X1,Y1,X2,Y2;
    double a,b,c,d;
    
    const double eps=1e-8;
    #define zero(x)(((x)>0?(x):(-x))<eps)
    
    struct point
    {
        double x;
        double y;
        point (double a,double b){x=a;y=b;}
    };
    
    double xmult(point p1,point p2,point p0)
    {
        return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    
    int dots_inline(point p1,point p2,point p3)
    {
        return zero(xmult(p1,p2,p3));
    }
    
    int same_side(point p1,point p2,point l1,point l2)
    {
        return xmult(l1,p1,l2)*xmult(l1,p2,l2)>eps;
    }
    
    int dot_online_in(point p,point l1,point l2)
    {
        return zero(xmult(p,l1,l2))&&(l1.x-p.x)*(l2.x-p.x)<eps&&(l1.y-p.y)*(l2.y-p.y)<eps;
    }
    
    int intersect_in(point u1,point u2,point v1,point v2)
    {
        if(!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2)) return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
        return dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2);
    }
    
    int main()
    {
        scanf("%d",&T);
        while(T--)
        {
            scanf("%lf%lf%lf%lf",&xstart,&ystart,&xend,&yend);
            scanf("%lf%lf%lf%lf",&a,&b,&c,&d);
            bool fail=0;
            point la(xstart,ystart);
            point lb(xend,yend);
            X1=min(a,c);
            X2=max(a,c);
            Y1=max(b,d);
            Y2=min(b,d);
            point pa(X1,Y1);
            point pb(X2,Y1);
            point pc(X1,Y2);
            point pd(X2,Y2);
    
            //和矩形某一条边相交,则输出T
            if(intersect_in(la,lb,pa,pb)) fail=1;
            if(intersect_in(la,lb,pa,pc)) fail=1;
            if(intersect_in(la,lb,pd,pb)) fail=1;
            if(intersect_in(la,lb,pd,pc)) fail=1;
    
            //在内部,则输出T
            if(X1<=xstart&&xstart<=X2&&X1<=xend&&xend<=X2&&Y2<=ystart&&ystart<=Y1&&Y2<=yend&&yend<=Y1) fail=1;
            if(fail) printf("T
    ");
            else printf("F
    ");
        }
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/zufezzt/p/5152864.html
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