思路就是将线向左右两边移动相同的距离,然后将一条线的方向反向,加入另外一条,构造矩形或者矩形面
private IPolygon FlatBuffer(IPolyline myLine, double bufferDis)
{
object o = System.Type.Missing;
//分别对输入的线平移两次(正方向和负方向)
IConstructCurve mycurve = new PolylineClass();
mycurve.ConstructOffset(myLine, bufferDis, ref o, ref o);
IPointCollection pCol = mycurve as IPointCollection;
IConstructCurve mycurve2 = new PolylineClass();
mycurve2.ConstructOffset(myLine, -1 * bufferDis, ref o, ref o);
//把第二次平移的线的所有节点翻转
IPolyline addline = mycurve2 as IPolyline;
addline.ReverseOrientation();
//把第二条的所有节点放到第一条线的IPointCollection里面
IPointCollection pCol2 = addline as IPointCollection;
pCol.AddPointCollection(pCol2);
//用面去初始化一个IPointCollection
IPointCollection myPCol = new PolygonClass();
myPCol.AddPointCollection(pCol);
//把IPointCollection转换为面
IPolygon myPolygon = myPCol as IPolygon;
//简化节点次序
myPolygon.SimplifyPreserveFromTo();
return myPolygon;
}
{
object o = System.Type.Missing;
//分别对输入的线平移两次(正方向和负方向)
IConstructCurve mycurve = new PolylineClass();
mycurve.ConstructOffset(myLine, bufferDis, ref o, ref o);
IPointCollection pCol = mycurve as IPointCollection;
IConstructCurve mycurve2 = new PolylineClass();
mycurve2.ConstructOffset(myLine, -1 * bufferDis, ref o, ref o);
//把第二次平移的线的所有节点翻转
IPolyline addline = mycurve2 as IPolyline;
addline.ReverseOrientation();
//把第二条的所有节点放到第一条线的IPointCollection里面
IPointCollection pCol2 = addline as IPointCollection;
pCol.AddPointCollection(pCol2);
//用面去初始化一个IPointCollection
IPointCollection myPCol = new PolygonClass();
myPCol.AddPointCollection(pCol);
//把IPointCollection转换为面
IPolygon myPolygon = myPCol as IPolygon;
//简化节点次序
myPolygon.SimplifyPreserveFromTo();
return myPolygon;
}