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  • Bezier曲线

      1 #include <windows.h>    
      2 #include <math.h>    
      3 #include <gl/GL.h>    
      4 #include <gl/glut.h>    
      5 int SCREEN_HEIGHT = 480;    
      6 int NUMPOINTS = 0;    
      7 class Point    
      8 {    
      9 public:    
     10     float x, y;    
     11     void setxy(float x2, float y2)    
     12     {    
     13         x = x2;    
     14         y = y2;    
     15     }    
     16     Point  operator&(const Point & rPoint)    
     17     {    
     18         x = rPoint.x;    
     19         y = rPoint.y;    
     20         return * this;    
     21     }    
     22 };    
     23 Point abc[4];    
     24 void myInit()    
     25 {    
     26     glClearColor(0.0,0.0,0.0,0.0);    
     27     glColor3f(1.0f, 0.0, 0.0);    
     28     glPointSize(4.0);    
     29     glMatrixMode(GL_PROJECTION);    
     30     glLoadIdentity();    
     31     gluOrtho2D(0.0, 640, 0.0, 480.0);    
     32 }    
     33 void drawDot(Point pt)     
     34 {    
     35     glBegin(GL_POINTS);    
     36     glVertex2f(pt.x, pt.y);    
     37     glEnd();    
     38     glFlush();    
     39 }    
     40 void drawLine(Point p1, Point p2)    
     41 {    
     42     glBegin(GL_LINES);    
     43     glVertex2f(p1.x, p1.y);    
     44     glVertex2f(p2.x, p2.y);    
     45     glEnd();    
     46     glFlush();    
     47 }    
     48 //四个控制点的贝塞尔曲线 即三次Bezier曲线  
     49 Point drawBezier(Point A, Point B, Point C, Point D,double t)     
     50 {    
     51     Point P;  
     52     double a1 = pow((1-t),3);  
     53     double a2 = pow((1-t),2)*3*t;  
     54     double a3 = 3*t*t*(1-t);  
     55     double a4 = t*t*t;  
     56   
     57     P.x = a1*A.x+a2*B.x+a3*C.x+a4*D.x;  
     58     P.y = a1*A.y+a2*B.y+a3*C.y+a4*D.y;  
     59     return P;    
     60 }    
     61 void myMouse(int button, int state, int x, int y)    
     62 {    
     63     if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)    
     64     {    
     65         abc[NUMPOINTS].setxy((float)x, (float)(SCREEN_HEIGHT - y));    
     66         NUMPOINTS++;    
     67         if (NUMPOINTS == 4)    
     68         {    
     69             glColor3f(1.0, 0.0, 1.0);    
     70             drawDot(abc[0]);    
     71             drawDot(abc[1]);    
     72             drawDot(abc[2]);    
     73             drawDot(abc[3]);    
     74             glColor3f(1.0, 1.0, 0.0);    
     75             drawLine(abc[0], abc[1]);    
     76             drawLine(abc[1], abc[2]);    
     77             drawLine(abc[2], abc[3]);    
     78             glColor3f(0.0, 1.0, 1.0);    
     79             Point POld = abc[0];    
     80             for (double t = 0.0; t<=1.0;t+=0.1)    
     81             {    
     82                 Point P = drawBezier(abc[0], abc[1], abc[2],  abc[3], t);    
     83                 drawLine(POld, P);    
     84                 POld = P;    
     85             }    
     86             glColor3f(1.0, 0.0, 0.0);    
     87             NUMPOINTS = 0;    
     88         }    
     89     }    
     90 }    
     91 void myDisplay()    
     92 {    
     93     glClear(GL_COLOR_BUFFER_BIT);    
     94     glFlush();    
     95 }    
     96 int main(int argc, char * agrv[])    
     97 {    
     98     glutInit(&argc, agrv);    
     99     glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);    
    100     glutInitWindowSize(640, 480);    
    101     glutInitWindowPosition(100, 150);    
    102     glutCreateWindow("Bezier Curve");    
    103     glutMouseFunc(myMouse);    
    104     glutDisplayFunc(myDisplay);    
    105     myInit();    
    106     glutMainLoop();    
    107     return 0;    
    108 } 

    保留代码自己慢慢看~

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  • 原文地址:https://www.cnblogs.com/zxcjj/p/6961516.html
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