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  • 设计模式之—状态模式<State Pattern>

    状态模式:主要解决的是当控制一个对象状态转变的表达式过于复杂时的情况,把状态的判断逻辑转移到表示不用状态的类中,可以把复杂的逻辑判断简化。

    即将复杂的逻辑分到各个类中,体现职责单一原则,方便日后维护。

     状态类:(State)

    namespace StatePattern.CLASS
    {
        abstract class State
        {
            public abstract void Handle(Context context);
        }
    }
    View Code

    Context类

    namespace StatePattern.CLASS
    {
        class Context
        {
            private State state;
            public Context(State state)
            {
                this.state = state;
            }
    
            public State State
            {
                get { return state; }
                set 
                {
                    state = value;
                    Console.WriteLine("当前状态:" + state.GetType().Name);
                }
            }
    
            public void Request()
            {
                state.Handle(this);
            }
        }
    }
    View Code

    ConcreteStateA状态A类

    namespace StatePattern.CLASS
    {
        class ConcreateStateA:State
        {
            public override void Handle(Context context)
            {
                context.State = new ConcreteStateB();
            }
        }
    }
    View Code

    ConcreteStatusB状态B类

    namespace StatePattern.CLASS
    {
        class ConcreteStateB:State
        {
            public override void Handle(Context context)
            {
                context.State = new ConcreateStateA();
            }
        }
    }
    View Code

    测试类(TestMain)

    namespace StatePattern
    {
        class TestMain
        {
            static void Main(string[] args)
            {
                Context con = new Context(new ConcreateStateA());
    
                con.Request();
                con.Request();
    
                Console.ReadLine();
            }
        }
    }
    View Code

    本例以上班的工作状态为例:功能图如下:

    抽象状态类(State) 封装与work的一个特定状态相关的行为

    namespace StatePatternTest.CLASS
    {
        abstract class State
        {
            public abstract void WriteProgram(Work w);
        }
    }
    View Code

    上午工作状态类(MorningState):继承于抽象状态类(State)

    namespace StatePatternTest.CLASS
    {
        class MorningState:State
        {
            public override void WriteProgram(Work w)
            {
                if (w.Hour < 12)
                {
                    Console.WriteLine("当前时间:{0}点,上午工作,精神百倍!", w.Hour);
                }
                else
                {
                    w.SetState(new NoonState());
                    w.WriteProgram();
                }
            }
        }
    }
    View Code

    中午状态类(NoonState):继承于抽象状态类(State)

    namespace StatePatternTest.CLASS
    {
        class NoonState:State
        {
            public override void WriteProgram(Work w)
            {
                if (w.Hour < 13)
                {
                    Console.WriteLine("当前时间:{0}点,中午休息啦!", w.Hour);
                }
                else
                {
                    w.SetState(new AfternoonState());
                    w.WriteProgram();
                }
            }
        }
    }
    View Code

    下午状态类(AfternoonState):继承于抽象状态类(State)

    namespace StatePatternTest.CLASS
    {
        class AfternoonState:State
        {
            public override void WriteProgram(Work w)
            {
                if (w.Hour < 17)
                {
                    Console.WriteLine("当前时间:{0}点 下午状态还不错,继续努力!",w.Hour);
                }
                else
                {
                    w.SetState(new EveningState());
                    w.WriteProgram();
     
                }
            }
        }
    }
    View Code

    傍晚状态类(EveningState):继承于抽象状态类(State)

    namespace StatePatternTest.CLASS
    {
        class EveningState:State
        {
            public override void WriteProgram(Work w)
            {
                if (w.TaskFinish)
                {
                    w.SetState(new RestState());
                    w.WriteProgram();
                }
                else
                {
                    if (w.Hour < 21)
                    {
                        Console.WriteLine("当前时间:{0}点 加班哦,疲累之极!",w.Hour);
                    }
                    else
                    {
                        w.SetState(new SleepingState());
                        w.WriteProgram();
                    }
                }
            }
        }
    }
    View Code

    下班休息状态类(RestState):继承于抽象状态类(State)

    namespace StatePatternTest.CLASS
    {
        class RestState:State
        {
            public override void WriteProgram(Work w)
            {
                Console.WriteLine("当前时间:{0}点,下班回家了!",w.Hour);
            }
        }
    }
    View Code

    睡眠状态类(SleepingState):继承于抽象状态类(State)

    namespace StatePatternTest.CLASS
    {
        class SleepingState:State
        {
            public override void WriteProgram(Work w)
            {
                Console.WriteLine("当前时间:{0}点 不行了,睡着了!",w.Hour);
            }
        }
    }
    View Code

    工作类(Work)封装了状态类(State)的一些行为和属性

    namespace StatePatternTest.CLASS
    {
        class Work
        {
            private State state;
            private double hour;
            private bool finish = false;
            public Work(State state)
            {
                this.state = state;
            }
    
            /// <summary>
            /// 工作时间
            /// </summary>
            public double Hour
            {
                get { return hour; }
                set { hour = value; }
            }
    
            /// <summary>
            /// 任务是否完成
            /// </summary>
            public bool TaskFinish
            {
                get { return finish; }
                set { finish = value; }
            }
            
            /// <summary>
            /// 设置状态
            /// </summary>
            /// <param name="state"></param>
            public void SetState(State state)
            {
                this.state = state;
            }
    
            /// <summary>
            /// 当前状态改变
            /// </summary>
            public void WriteProgram()
            {
                state.WriteProgram(this);
            }
        }
    }
    View Code

    测试类:(TestMain)

    namespace StatePatternTest
    {
        class TestMain
        {
            static void Main(string[] args)
            {
                Work work = new Work(new MorningState());
                work.Hour = 9;
                work.WriteProgram();
                work.Hour = 10;
                work.WriteProgram();
                work.Hour = 12;
                work.WriteProgram();
                work.Hour = 13;
                work.WriteProgram();
                work.Hour = 14;
                work.WriteProgram();
                work.Hour = 17;
    
                //work.TaskFinish = true;
                work.WriteProgram();
                work.Hour = 19;
                work.WriteProgram();
                work.Hour = 22;
                work.WriteProgram();
    
                Console.ReadLine();
            }
        }
    }
    View Code

    结果图:

    要么忍,要么狠,要么滚!
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  • 原文地址:https://www.cnblogs.com/zxd543/p/3253751.html
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