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  • cocos2dx 3.8版关于#include "GB2ShapeCachex.h"

    关于coco2d-x 3.8版的PhysicsEditor.exe1.09版的GB2ShapeCache-x.h.cpp中有些方法更新了和容器的使用方法,还有就是头文件include "CCNS.h"  以前在cocoa包中现在在base包中。

     

    //GB2ShapeCache-x.h.cpp

    #include "GB2ShapeCache-x.h"  
    #include "Box2D/Box2D.h"  
    #include "base/CCNS.h"  


    using namespace cocos2d;


    /**
    * Internal class to hold the fixtures
    */
    class FixtureDef {
    public:
        FixtureDef()
            : next(NULL) {}

        ~FixtureDef() {
            delete next;
            delete fixture.shape;
        }

        FixtureDef *next;
        b2FixtureDef fixture;
        int callbackData;
    };


    class BodyDef {
    public:
        BodyDef()
            : fixtures(NULL) {}

        ~BodyDef() {
            if (fixtures)
                delete fixtures;
        }

        FixtureDef *fixtures;
        CCPoint anchorPoint;
    };


    static GB2ShapeCache *_sharedGB2ShapeCache = NULL;


    GB2ShapeCache* GB2ShapeCache::sharedGB2ShapeCache(void) {
        if (!_sharedGB2ShapeCache) {
            _sharedGB2ShapeCache = new GB2ShapeCache();
            _sharedGB2ShapeCache->init();
        }

        return _sharedGB2ShapeCache;
    }


    bool GB2ShapeCache::init() {
        return true;
    }


    void GB2ShapeCache::reset() {
        std::map<std::string, BodyDef *>::iterator iter;
        for (iter = shapeObjects.begin(); iter != shapeObjects.end(); ++iter) {
            delete iter->second;
        }
        shapeObjects.clear();
    }


    void GB2ShapeCache::addFixturesToBody(b2Body *body, const std::string &shape) {
        std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
        assert(pos != shapeObjects.end());

        BodyDef *so = (*pos).second;


        FixtureDef *fix = so->fixtures;
        while (fix) {
            body->CreateFixture(&fix->fixture);
            fix = fix->next;
        }
    }


    cocos2d::CCPoint GB2ShapeCache::anchorPointForShape(const std::string &shape) {
        std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
        assert(pos != shapeObjects.end());

        BodyDef *bd = (*pos).second;
        return bd->anchorPoint;
    }


    void GB2ShapeCache::addShapesWithFile(const std::string &plist) {


        CCDictionary *dict = CCDictionary::createWithContentsOfFileThreadSafe(plist.c_str());
        CCAssert(dict != NULL, "Shape-file not found"); // not triggered - cocos2dx delivers empty dict if non was found  
        CCAssert(dict->count() != 0, "plist file empty or not existing");

        CCDictionary *metadataDict = (CCDictionary *)dict->objectForKey("metadata");
        int format = static_cast<CCString *>(metadataDict->objectForKey("format"))->intValue();
        ptmRatio = static_cast<CCString *>(metadataDict->objectForKey("ptm_ratio"))->floatValue();
        CCAssert(format == 1, "Format not supported");


        CCDictionary *bodyDict = (CCDictionary *)dict->objectForKey("bodies");


        b2Vec2 vertices[b2_maxPolygonVertices];


        DictElement* pElement = NULL;
        CCDICT_FOREACH(bodyDict, pElement)
        {
            BodyDef *bodyDef = new BodyDef();


            CCString *bodyName = ccs(pElement->getStrKey());


            CCDictionary *bodyData = (CCDictionary *)pElement->getObject();
            bodyDef->anchorPoint = PointFromString(static_cast<CCString *>(bodyData->objectForKey("anchorpoint"))->getCString());

            CCArray *fixtureList = (CCArray *)bodyData->objectForKey("fixtures");
            FixtureDef **nextFixtureDef = &(bodyDef->fixtures);

            CCObject *fixture = NULL;
            CCARRAY_FOREACH(fixtureList, fixture)
            {

                b2FixtureDef basicData;
                CCDictionary *fixtureData = (CCDictionary *)fixture;
                int callbackData = 0;


                basicData.filter.categoryBits = static_cast<CCString *>(fixtureData->objectForKey("filter_categoryBits"))->intValue();
                basicData.filter.maskBits = static_cast<CCString *>(fixtureData->objectForKey("filter_maskBits"))->intValue();
                basicData.filter.groupIndex = static_cast<CCString *>(fixtureData->objectForKey("filter_groupIndex"))->intValue();
                basicData.friction = static_cast<CCString *>(fixtureData->objectForKey("friction"))->floatValue();
                basicData.density = static_cast<CCString *>(fixtureData->objectForKey("density"))->floatValue();
                basicData.restitution = static_cast<CCString *>(fixtureData->objectForKey("restitution"))->floatValue();
                basicData.isSensor = (bool)static_cast<CCString *>(fixtureData->objectForKey("isSensor"))->intValue();
                if (fixtureData->objectForKey("id")){
                    basicData.userData = static_cast<CCString *>(fixtureData->objectForKey("id"));
                    callbackData = static_cast<CCString *>(fixtureData->objectForKey("id"))->intValue();
                }


                std::string fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();
                //CCString *fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();  


                if (fixtureType == "POLYGON") {
                    //CCDictionary *polygons = (CCDictionary *)fixtureData->objectForKey("polygons");  
                    CCArray *polygons = (CCArray *)fixtureData->objectForKey("polygons");
                    //CCDictElement *polygon = NULL;  
                    CCObject *polygon = NULL;
                    //CCDICT_FOREACH(polygons, polygon)  
                    CCARRAY_FOREACH(polygons, polygon)
                    {
                        FixtureDef *fix = new FixtureDef();
                        fix->fixture = basicData; // copy basic data  
                        fix->callbackData = callbackData;


                        b2PolygonShape *polyshape = new b2PolygonShape();
                        int vindex = 0;


                        //CCDictionary *polygonData = (CCDictionary *)polygon->getObject();  
                        CCArray *polygonData = (CCArray *)polygon;


                        assert(polygonData->count() <= b2_maxPolygonVertices);


                        //CCDictElement *offset = NULL;  
                        CCObject *offset = NULL;
                        //CCDICT_FOREACH(polygonData, offset)  
                        CCARRAY_FOREACH(polygonData, offset)
                        {


                            CCString *pStr = (CCString *)offset;
                            CCPoint p = PointFromString(pStr->getCString());


                            vertices[vindex].x = (p.x / ptmRatio);
                            vertices[vindex].y = (p.y / ptmRatio);
                            vindex++;


                        }


                        polyshape->Set(vertices, vindex);
                        fix->fixture.shape = polyshape;


                        *nextFixtureDef = fix;
                        nextFixtureDef = &(fix->next);
                    }

                }
                else if (fixtureType == "CIRCLE") {
                    FixtureDef *fix = new FixtureDef();
                    fix->fixture = basicData; // copy basic data  
                    fix->callbackData = callbackData;

                    CCDictionary *circleData = (CCDictionary *)fixtureData->objectForKey("circle");


                    b2CircleShape *circleShape = new b2CircleShape();

                    circleShape->m_radius = static_cast<CCString *>(circleData->objectForKey("radius"))->floatValue() / ptmRatio;
                    CCPoint p = PointFromString(static_cast<CCString *>(circleData->objectForKey("position"))->getCString());
                    circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
                    fix->fixture.shape = circleShape;

                    // create a list  
                    *nextFixtureDef = fix;
                    nextFixtureDef = &(fix->next);


                }
                else {
                    CCAssert(0, "Unknown fixtureType");
                }

                // add the body element to the hash  
                shapeObjects[bodyName->getCString()] = bodyDef;
            }
        }
    }

    //GB2ShapeCache-x.h

    #ifndef __CCSHAPECACHE_H__  
    #define __CCSHAPECACHE_H__  
    #include "cocos2d.h"  
    USING_NS_CC;
    class BodyDef;
    class b2Body;
    namespace cocos2d {
        class GB2ShapeCache : public CCObject{
        public:
            static GB2ShapeCache* sharedGB2ShapeCache(void);
        public:
            bool init();
            void addShapesWithFile(const std::string &plist);
            void addFixturesToBody(b2Body *body, const std::string &shape);
            cocos2d::CCPoint anchorPointForShape(const std::string &shape);
            void reset();
            float getPtmRatio() { return ptmRatio; }
            ~GB2ShapeCache() {}
        private:
            std::map<std::string, BodyDef *> shapeObjects;
            GB2ShapeCache(void) {}
            float ptmRatio;
        };
    }
    #endif /* defined(__CCSHAPECACHE_H__) */ 

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  • 原文地址:https://www.cnblogs.com/zxllm/p/5041115.html
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