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  • 在IIS上搭建WebSocket服务器(二)

    服务器端代码编写

    1.新建一个ASP.net Web MVC5项目

    2.新建一个“一般处理程序”

    3.Handler1.ashx代码如下:

    复制代码
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net.WebSockets;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    using System.Web;
    using System.Web.WebSockets;
    
    
    namespace WebApplicationWebsocketHandler
    {
        /// <summary>
        /// 离线消息
        /// </summary>
        public class MessageInfo
        {
            public MessageInfo(DateTime _MsgTime, ArraySegment<byte> _MsgContent)
            {
                MsgTime = _MsgTime;
                MsgContent = _MsgContent;
            }
            public DateTime MsgTime { get; set; }
            public ArraySegment<byte> MsgContent { get; set; }
        }
    
    
    
    
        /// <summary>
        /// Handler1 的摘要说明
        /// </summary>
        public class Handler1 : IHttpHandler
        {
            private static Dictionary<string, WebSocket> CONNECT_POOL = new Dictionary<string, WebSocket>();//用户连接池
            private static Dictionary<string, List<MessageInfo>> MESSAGE_POOL = new Dictionary<string, List<MessageInfo>>();//离线消息池
            public void ProcessRequest(HttpContext context)
            {
                //context.Response.ContentType = "text/plain";
                //context.Response.Write("Hello World");
                if (context.IsWebSocketRequest)
                {
                    context.AcceptWebSocketRequest(ProcessChat);
                } 
            }
    
            private async Task ProcessChat(AspNetWebSocketContext context)
            {
                WebSocket socket = context.WebSocket;
                string user = context.QueryString["user"].ToString();
    
                try
                {
                    #region 用户添加连接池
                    //第一次open时,添加到连接池中
                    if (!CONNECT_POOL.ContainsKey(user))
                        CONNECT_POOL.Add(user, socket);//不存在,添加
                    else
                        if (socket != CONNECT_POOL[user])//当前对象不一致,更新
                            CONNECT_POOL[user] = socket;
                    #endregion
    
                    #region 离线消息处理
                    if (MESSAGE_POOL.ContainsKey(user))
                    {
                        List<MessageInfo> msgs = MESSAGE_POOL[user];
                        foreach (MessageInfo item in msgs)
                        {
                            await socket.SendAsync(item.MsgContent, WebSocketMessageType.Text, true, CancellationToken.None);
                        }
                        MESSAGE_POOL.Remove(user);//移除离线消息
                    }
                    #endregion
    
                    string descUser = string.Empty;//目的用户
                    while (true)
                    {
                        if (socket.State == WebSocketState.Open)
                        {
                            ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[2048]);
                            WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, CancellationToken.None);
    
                            #region 消息处理(字符截取、消息转发)
                            try
                            {
                                #region 关闭Socket处理,删除连接池
                                if (socket.State != WebSocketState.Open)//连接关闭
                                {
                                    if (CONNECT_POOL.ContainsKey(user)) CONNECT_POOL.Remove(user);//删除连接池
                                    break;
                                }
                                #endregion
    
                                string userMsg = Encoding.UTF8.GetString(buffer.Array, 0, result.Count);//发送过来的消息
                                string[] msgList = userMsg.Split('|');
                                if (msgList.Length == 2)
                                {
                                    if (msgList[0].Trim().Length > 0)
                                        descUser = msgList[0].Trim();//记录消息目的用户
                                    buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(msgList[1]));
                                }
                                else
                                    buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(userMsg));
    
                                if (CONNECT_POOL.ContainsKey(descUser))//判断客户端是否在线
                                {
                                    WebSocket destSocket = CONNECT_POOL[descUser];//目的客户端
                                    if (destSocket != null && destSocket.State == WebSocketState.Open)
                                        await destSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
                                }
                                else
                                {
                                    Task.Run(() =>
                                    {
                                        if (!MESSAGE_POOL.ContainsKey(descUser))//将用户添加至离线消息池中
                                            MESSAGE_POOL.Add(descUser, new List<MessageInfo>());
                                        MESSAGE_POOL[descUser].Add(new MessageInfo(DateTime.Now, buffer));//添加离线消息
                                    });
                                }
                            }
                            catch (Exception exs)
                            {
                                //消息转发异常处理,本次消息忽略 继续监听接下来的消息
                            }
                            #endregion
                        }
                        else
                        {
                            break;
                        }
                    }//while end
                }
                catch (Exception ex)
                {
                    //整体异常处理
                    if (CONNECT_POOL.ContainsKey(user)) CONNECT_POOL.Remove(user);
                }
            }
    
    
            public bool IsReusable
            {
                get
                {
                    return false;
                }
            }
        }
    }
    复制代码

    4.运行看是否报错,若没错将我们的服务器网站发布到IIS(支持WebSocket的IIS上,win7的系统时不可以的)上

    点击“生成”->"发布........",以文件系统的方式发布,目标位置为我们创建的IIS网站对应的物理路径

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  • 原文地址:https://www.cnblogs.com/zxtceq/p/7278166.html
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