网址:http://blog.csdn.net/zhujunxxxxx/article/details/43573879
引言
我一直在探寻一个高性能的Socket客户端代码。以前,我使用Socket类写了一些基于传统异步编程模型的代码(BeginSend、BeginReceive,等等)也看过很多博客的知识,在linux中有poll和epoll来实现,在windows下面
微软MSDN中也提供了SocketAsyncEventArgs这个类来实现IOCP 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
NET Framework中的APM也称为Begin/End模式。这是因为会调用Begin方法来启动异步操作,然后返回一个IAsyncResult 对象。可以选择将一个代理作为参数提供给Begin方法,异步操作完成时会调用该方法。或者,一个线程可以等待 IAsyncResult.AsyncWaitHandle。当回调被调用或发出等待信号时,就会调用End方法来获取异步操作的结果。这种模式很灵活,使用相对简单,在 .NET Framework 中非常常见。
但是,您必须注意,如果进行大量异步套接字操作,是要付出代价的。针对每次操作,都必须创建一个IAsyncResult对象,而且该对象不能被重复使用。由于大量使用对象分配和垃圾收集,这会影响性能。为了解决这个问题,新版本提供了另一个使用套接字上执行异步I/O的方法模式。这种新模式并不要求为每个套接字操作分配操作上下文对象。
微软MSDN中也提供了SocketAsyncEventArgs这个类来实现IOCP 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
NET Framework中的APM也称为Begin/End模式。这是因为会调用Begin方法来启动异步操作,然后返回一个IAsyncResult 对象。可以选择将一个代理作为参数提供给Begin方法,异步操作完成时会调用该方法。或者,一个线程可以等待 IAsyncResult.AsyncWaitHandle。当回调被调用或发出等待信号时,就会调用End方法来获取异步操作的结果。这种模式很灵活,使用相对简单,在 .NET Framework 中非常常见。
但是,您必须注意,如果进行大量异步套接字操作,是要付出代价的。针对每次操作,都必须创建一个IAsyncResult对象,而且该对象不能被重复使用。由于大量使用对象分配和垃圾收集,这会影响性能。为了解决这个问题,新版本提供了另一个使用套接字上执行异步I/O的方法模式。这种新模式并不要求为每个套接字操作分配操作上下文对象。
代码下载:http://download.csdn.net/detail/zhujunxxxxx/8431289 这里的代码优化了的
目标
在上面微软提供的例子我觉得不是很完整,没有具体一个流程,只是受到客户端消息后发送相同内容给客户端,初学者不容易看懂流程,因为我花了一天的时间来实现一个功能齐全的IOCP服务器,
效果如下
代码
首先是ICOPServer.cs 这个类是IOCP服务器的核心类,目前这个类是网络上比较全的代码,MSDN上面的例子都没有我的全
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- using System.Threading;
- namespace ServerTest
- {
- /// <summary>
- /// IOCP SOCKET服务器
- /// </summary>
- public class IOCPServer : IDisposable
- {
- const int opsToPreAlloc = 2;
- #region Fields
- /// <summary>
- /// 服务器程序允许的最大客户端连接数
- /// </summary>
- private int _maxClient;
- /// <summary>
- /// 监听Socket,用于接受客户端的连接请求
- /// </summary>
- private Socket _serverSock;
- /// <summary>
- /// 当前的连接的客户端数
- /// </summary>
- private int _clientCount;
- /// <summary>
- /// 用于每个I/O Socket操作的缓冲区大小
- /// </summary>
- private int _bufferSize = 1024;
- /// <summary>
- /// 信号量
- /// </summary>
- Semaphore _maxAcceptedClients;
- /// <summary>
- /// 缓冲区管理
- /// </summary>
- BufferManager _bufferManager;
- /// <summary>
- /// 对象池
- /// </summary>
- SocketAsyncEventArgsPool _objectPool;
- private bool disposed = false;
- #endregion
- #region Properties
- /// <summary>
- /// 服务器是否正在运行
- /// </summary>
- public bool IsRunning { get; private set; }
- /// <summary>
- /// 监听的IP地址
- /// </summary>
- public IPAddress Address { get; private set; }
- /// <summary>
- /// 监听的端口
- /// </summary>
- public int Port { get; private set; }
- /// <summary>
- /// 通信使用的编码
- /// </summary>
- public Encoding Encoding { get; set; }
- #endregion
- #region Ctors
- /// <summary>
- /// 异步IOCP SOCKET服务器
- /// </summary>
- /// <param name="listenPort">监听的端口</param>
- /// <param name="maxClient">最大的客户端数量</param>
- public IOCPServer(int listenPort,int maxClient)
- : this(IPAddress.Any, listenPort, maxClient)
- {
- }
- /// <summary>
- /// 异步Socket TCP服务器
- /// </summary>
- /// <param name="localEP">监听的终结点</param>
- /// <param name="maxClient">最大客户端数量</param>
- public IOCPServer(IPEndPoint localEP, int maxClient)
- : this(localEP.Address, localEP.Port,maxClient)
- {
- }
- /// <summary>
- /// 异步Socket TCP服务器
- /// </summary>
- /// <param name="localIPAddress">监听的IP地址</param>
- /// <param name="listenPort">监听的端口</param>
- /// <param name="maxClient">最大客户端数量</param>
- public IOCPServer(IPAddress localIPAddress, int listenPort, int maxClient)
- {
- this.Address = localIPAddress;
- this.Port = listenPort;
- this.Encoding = Encoding.Default;
- _maxClient = maxClient;
- _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- _bufferManager = new BufferManager(_bufferSize * _maxClient * opsToPreAlloc,_bufferSize);
- _objectPool = new SocketAsyncEventArgsPool(_maxClient);
- _maxAcceptedClients = new Semaphore(_maxClient, _maxClient);
- }
- #endregion
- #region 初始化
- /// <summary>
- /// 初始化函数
- /// </summary>
- public void Init()
- {
- // Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
- // against memory fragmentation
- _bufferManager.InitBuffer();
- // preallocate pool of SocketAsyncEventArgs objects
- SocketAsyncEventArgs readWriteEventArg;
- for (int i = 0; i < _maxClient; i++)
- {
- //Pre-allocate a set of reusable SocketAsyncEventArgs
- readWriteEventArg = new SocketAsyncEventArgs();
- readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
- readWriteEventArg.UserToken = null;
- // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
- _bufferManager.SetBuffer(readWriteEventArg);
- // add SocketAsyncEventArg to the pool
- _objectPool.Push(readWriteEventArg);
- }
- }
- #endregion
- #region Start
- /// <summary>
- /// 启动
- /// </summary>
- public void Start()
- {
- if (!IsRunning)
- {
- Init();
- IsRunning = true;
- IPEndPoint localEndPoint = new IPEndPoint(Address, Port);
- // 创建监听socket
- _serverSock = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- //_serverSock.ReceiveBufferSize = _bufferSize;
- //_serverSock.SendBufferSize = _bufferSize;
- if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
- {
- // 配置监听socket为 dual-mode (IPv4 & IPv6)
- // 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,
- _serverSock.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);
- _serverSock.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port));
- }
- else
- {
- _serverSock.Bind(localEndPoint);
- }
- // 开始监听
- _serverSock.Listen(this._maxClient);
- // 在监听Socket上投递一个接受请求。
- StartAccept(null);
- }
- }
- #endregion
- #region Stop
- /// <summary>
- /// 停止服务
- /// </summary>
- public void Stop()
- {
- if (IsRunning)
- {
- IsRunning = false;
- _serverSock.Close();
- //TODO 关闭对所有客户端的连接
- }
- }
- #endregion
- #region Accept
- /// <summary>
- /// 从客户端开始接受一个连接操作
- /// </summary>
- private void StartAccept(SocketAsyncEventArgs asyniar)
- {
- if (asyniar == null)
- {
- asyniar = new SocketAsyncEventArgs();
- asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted);
- }
- else
- {
- //socket must be cleared since the context object is being reused
- asyniar.AcceptSocket = null;
- }
- _maxAcceptedClients.WaitOne();
- if (!_serverSock.AcceptAsync(asyniar))
- {
- ProcessAccept(asyniar);
- //如果I/O挂起等待异步则触发AcceptAsyn_Asyn_Completed事件
- //此时I/O操作同步完成,不会触发Asyn_Completed事件,所以指定BeginAccept()方法
- }
- }
- /// <summary>
- /// accept 操作完成时回调函数
- /// </summary>
- /// <param name="sender">Object who raised the event.</param>
- /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
- private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e)
- {
- ProcessAccept(e);
- }
- /// <summary>
- /// 监听Socket接受处理
- /// </summary>
- /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
- private void ProcessAccept(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- Socket s = e.AcceptSocket;//和客户端关联的socket
- if (s.Connected)
- {
- try
- {
- Interlocked.Increment(ref _clientCount);//原子操作加1
- SocketAsyncEventArgs asyniar = _objectPool.Pop();
- asyniar.UserToken = s;
- Log4Debug(String.Format("客户 {0} 连入, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(), _clientCount));
- if (!s.ReceiveAsync(asyniar))//投递接收请求
- {
- ProcessReceive(asyniar);
- }
- }
- catch (SocketException ex)
- {
- Log4Debug(String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", s.RemoteEndPoint, ex.ToString()));
- //TODO 异常处理
- }
- //投递下一个接受请求
- StartAccept(e);
- }
- }
- }
- #endregion
- #region 发送数据
- /// <summary>
- /// 异步的发送数据
- /// </summary>
- /// <param name="e"></param>
- /// <param name="data"></param>
- public void Send(SocketAsyncEventArgs e, byte[] data)
- {
- if (e.SocketError == SocketError.Success)
- {
- Socket s = e.AcceptSocket;//和客户端关联的socket
- if (s.Connected)
- {
- Array.Copy(data, 0, e.Buffer, 0, data.Length);//设置发送数据
- //e.SetBuffer(data, 0, data.Length); //设置发送数据
- if (!s.SendAsync(e))//投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
- {
- // 同步发送时处理发送完成事件
- ProcessSend(e);
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- }
- }
- /// <summary>
- /// 同步的使用socket发送数据
- /// </summary>
- /// <param name="socket"></param>
- /// <param name="buffer"></param>
- /// <param name="offset"></param>
- /// <param name="size"></param>
- /// <param name="timeout"></param>
- public void Send(Socket socket, byte[] buffer, int offset, int size, int timeout)
- {
- socket.SendTimeout = 0;
- int startTickCount = Environment.TickCount;
- int sent = 0; // how many bytes is already sent
- do
- {
- if (Environment.TickCount > startTickCount + timeout)
- {
- //throw new Exception("Timeout.");
- }
- try
- {
- sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
- }
- catch (SocketException ex)
- {
- if (ex.SocketErrorCode == SocketError.WouldBlock ||
- ex.SocketErrorCode == SocketError.IOPending ||
- ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
- // socket buffer is probably full, wait and try again
- Thread.Sleep(30);
- }
- else
- {
- throw ex; // any serious error occurr
- }
- }
- } while (sent < size);
- }
- /// <summary>
- /// 发送完成时处理函数
- /// </summary>
- /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
- private void ProcessSend(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- Socket s = (Socket)e.UserToken;
- //TODO
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- #endregion
- #region 接收数据
- /// <summary>
- ///接收完成时处理函数
- /// </summary>
- /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
- private void ProcessReceive(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)//if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
- {
- // 检查远程主机是否关闭连接
- if (e.BytesTransferred > 0)
- {
- Socket s = (Socket)e.UserToken;
- //判断所有需接收的数据是否已经完成
- if (s.Available == 0)
- {
- //从侦听者获取接收到的消息。
- //String received = Encoding.ASCII.GetString(e.Buffer, e.Offset, e.BytesTransferred);
- //echo the data received back to the client
- //e.SetBuffer(e.Offset, e.BytesTransferred);
- byte[] data = new byte[e.BytesTransferred];
- Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//从e.Buffer块中复制数据出来,保证它可重用
- string info=Encoding.Default.GetString(data);
- Log4Debug(String.Format("收到 {0} 数据为 {1}",s.RemoteEndPoint.ToString(),info));
- //TODO 处理数据
- //增加服务器接收的总字节数。
- }
- if (!s.ReceiveAsync(e))//为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
- {
- //同步接收时处理接收完成事件
- ProcessReceive(e);
- }
- }
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- #endregion
- #region 回调函数
- /// <summary>
- /// 当Socket上的发送或接收请求被完成时,调用此函数
- /// </summary>
- /// <param name="sender">激发事件的对象</param>
- /// <param name="e">与发送或接收完成操作相关联的SocketAsyncEventArg对象</param>
- private void OnIOCompleted(object sender, SocketAsyncEventArgs e)
- {
- // Determine which type of operation just completed and call the associated handler.
- switch (e.LastOperation)
- {
- case SocketAsyncOperation.Accept:
- ProcessAccept(e);
- break;
- case SocketAsyncOperation.Receive:
- ProcessReceive(e);
- break;
- default:
- throw new ArgumentException("The last operation completed on the socket was not a receive or send");
- }
- }
- #endregion
- #region Close
- /// <summary>
- /// 关闭socket连接
- /// </summary>
- /// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param>
- private void CloseClientSocket(SocketAsyncEventArgs e)
- {
- Log4Debug(String.Format("客户 {0} 断开连接!",((Socket)e.UserToken).RemoteEndPoint.ToString()));
- Socket s = e.UserToken as Socket;
- CloseClientSocket(s, e);
- }
- /// <summary>
- /// 关闭socket连接
- /// </summary>
- /// <param name="s"></param>
- /// <param name="e"></param>
- private void CloseClientSocket(Socket s, SocketAsyncEventArgs e)
- {
- try
- {
- s.Shutdown(SocketShutdown.Send);
- }
- catch (Exception)
- {
- // Throw if client has closed, so it is not necessary to catch.
- }
- finally
- {
- s.Close();
- }
- Interlocked.Decrement(ref _clientCount);
- _maxAcceptedClients.Release();
- _objectPool.Push(e);//SocketAsyncEventArg 对象被释放,压入可重用队列。
- }
- #endregion
- #region Dispose
- /// <summary>
- /// Performs application-defined tasks associated with freeing,
- /// releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release
- /// both managed and unmanaged resources; <c>false</c>
- /// to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- if (!this.disposed)
- {
- if (disposing)
- {
- try
- {
- Stop();
- if (_serverSock != null)
- {
- _serverSock = null;
- }
- }
- catch (SocketException ex)
- {
- //TODO 事件
- }
- }
- disposed = true;
- }
- }
- #endregion
- public void Log4Debug(string msg)
- {
- Console.WriteLine("notice:"+msg);
- }
- }
- }
BufferManager.cs 这个类是缓存管理类,是采用MSDN上面的例子一样的 地址: https://msdn.microsoft.com/zh-cn/library/bb517542.aspx
SocketAsyncEventArgsPool.cs 这个类也是来自MSDN的 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
需要的话自己到MSDN网站上去取,我就不贴出来了
服务器端
- static void Main(string[] args)
- {
- IOCPServer server = new IOCPServer(8088, 1024);
- server.Start();
- Console.WriteLine("服务器已启动....");
- System.Console.ReadLine();
- }
客户端
客户端代码也是很简单
- static void Main(string[] args)
- {
- IPAddress remote=IPAddress.Parse("192.168.3.4");
- client c = new client(8088,remote);
- c.connect();
- Console.WriteLine("服务器连接成功!");
- while (true)
- {
- Console.Write("send>");
- string msg=Console.ReadLine();
- if (msg == "exit")
- break;
- c.send(msg);
- }
- c.disconnect();
- Console.ReadLine();
- }
- public class client
- {
- public TcpClient _client;
- public int port;
- public IPAddress remote;
- public client(int port,IPAddress remote)
- {
- this.port = port;
- this.remote = remote;
- }
- public void connect()
- {
- this._client=new TcpClient();
- _client.Connect(remote, port);
- }
- public void disconnect()
- {
- _client.Close();
- }
- public void send(string msg)
- {
- byte[] data=Encoding.Default.GetBytes(msg);
- _client.GetStream().Write(data, 0, data.Length);
- }
- }
IOCPClient类,使用SocketAsyncEventArgs类建立一个Socket客户端。虽然MSDN说这个类特别设计给网络服务器应用,但也没有限制在客户端代码中使用APM。下面给出了IOCPClient类的样例代码:
- public class IOCPClient
- {
- /// <summary>
- /// 连接服务器的socket
- /// </summary>
- private Socket _clientSock;
- /// <summary>
- /// 用于服务器执行的互斥同步对象
- /// </summary>
- private static Mutex mutex = new Mutex();
- /// <summary>
- /// Socket连接标志
- /// </summary>
- private Boolean _connected = false;
- private const int ReceiveOperation = 1, SendOperation = 0;
- private static AutoResetEvent[]
- autoSendReceiveEvents = new AutoResetEvent[]
- {
- new AutoResetEvent(false),
- new AutoResetEvent(false)
- };
- /// <summary>
- /// 服务器监听端点
- /// </summary>
- private IPEndPoint _remoteEndPoint;
- public IOCPClient(IPEndPoint local,IPEndPoint remote)
- {
- _clientSock = new Socket(local.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
- _remoteEndPoint = remote;
- }
- #region 连接服务器
- /// <summary>
- /// 连接远程服务器
- /// </summary>
- public void Connect()
- {
- SocketAsyncEventArgs connectArgs = new SocketAsyncEventArgs();
- connectArgs.UserToken = _clientSock;
- connectArgs.RemoteEndPoint = _remoteEndPoint;
- connectArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnConnected);
- mutex.WaitOne();
- if (!_clientSock.ConnectAsync(connectArgs))//异步连接
- {
- ProcessConnected(connectArgs);
- }
- }
- /// <summary>
- /// 连接上的事件
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- void OnConnected(object sender, SocketAsyncEventArgs e)
- {
- mutex.ReleaseMutex();
- //设置Socket已连接标志。
- _connected = (e.SocketError == SocketError.Success);
- }
- /// <summary>
- /// 处理连接服务器
- /// </summary>
- /// <param name="e"></param>
- private void ProcessConnected(SocketAsyncEventArgs e)
- {
- //TODO
- }
- #endregion
- #region 发送消息
- /// <summary>
- /// 向服务器发送消息
- /// </summary>
- /// <param name="data"></param>
- public void Send(byte[] data)
- {
- SocketAsyncEventArgs asyniar = new SocketAsyncEventArgs();
- asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendComplete);
- asyniar.SetBuffer(data, 0, data.Length);
- asyniar.UserToken = _clientSock;
- asyniar.RemoteEndPoint = _remoteEndPoint;
- autoSendReceiveEvents[SendOperation].WaitOne();
- if (!_clientSock.SendAsync(asyniar))//投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
- {
- // 同步发送时处理发送完成事件
- ProcessSend(asyniar);
- }
- }
- /// <summary>
- /// 发送操作的回调方法
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnSendComplete(object sender, SocketAsyncEventArgs e)
- {
- //发出发送完成信号。
- autoSendReceiveEvents[SendOperation].Set();
- ProcessSend(e);
- }
- /// <summary>
- /// 发送完成时处理函数
- /// </summary>
- /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
- private void ProcessSend(SocketAsyncEventArgs e)
- {
- //TODO
- }
- #endregion
- #region 接收消息
- /// <summary>
- /// 开始监听服务端数据
- /// </summary>
- /// <param name="e"></param>
- public void StartRecive(SocketAsyncEventArgs e)
- {
- //准备接收。
- Socket s = e.UserToken as Socket;
- byte[] receiveBuffer = new byte[255];
- e.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
- e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceiveComplete);
- autoSendReceiveEvents[ReceiveOperation].WaitOne();
- if (!s.ReceiveAsync(e))
- {
- ProcessReceive(e);
- }
- }
- /// <summary>
- /// 接收操作的回调方法
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnReceiveComplete(object sender, SocketAsyncEventArgs e)
- {
- //发出接收完成信号。
- autoSendReceiveEvents[ReceiveOperation].Set();
- ProcessReceive(e);
- }
- /// <summary>
- ///接收完成时处理函数
- /// </summary>
- /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
- private void ProcessReceive(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- // 检查远程主机是否关闭连接
- if (e.BytesTransferred > 0)
- {
- Socket s = (Socket)e.UserToken;
- //判断所有需接收的数据是否已经完成
- if (s.Available == 0)
- {
- byte[] data = new byte[e.BytesTransferred];
- Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//从e.Buffer块中复制数据出来,保证它可重用
- //TODO 处理数据
- }
- if (!s.ReceiveAsync(e))//为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
- {
- //同步接收时处理接收完成事件
- ProcessReceive(e);
- }
- }
- }
- }
- #endregion
- public void Close()
- {
- _clientSock.Disconnect(false);
- }
- /// <summary>
- /// 失败时关闭Socket,根据SocketError抛出异常。
- /// </summary>
- /// <param name="e"></param>
- private void ProcessError(SocketAsyncEventArgs e)
- {
- Socket s = e.UserToken as Socket;
- if (s.Connected)
- {
- //关闭与客户端关联的Socket
- try
- {
- s.Shutdown(SocketShutdown.Both);
- }
- catch (Exception)
- {
- //如果客户端处理已经关闭,抛出异常
- }
- finally
- {
- if (s.Connected)
- {
- s.Close();
- }
- }
- }
- //抛出SocketException
- throw new SocketException((Int32)e.SocketError);
- }
- /// <summary>
- /// 释放SocketClient实例
- /// </summary>
- public void Dispose()
- {
- mutex.Close();
- autoSendReceiveEvents[SendOperation].Close();
- autoSendReceiveEvents[ReceiveOperation].Close();
- if (_clientSock.Connected)
- {
- _clientSock.Close();
- }
- }
- }
这个类我没有测试,但是理论上是没问题的。