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  • 果盟广告SDK

    //
    //  GuomobWallView.h
    //  GuoMobWallSample
    //
    //  Created by keyrun on 14-1-21.
    //  Copyright (c) 2014年 AK. All rights reserved.
    //
    
    #import <Foundation/Foundation.h>
    #import "GuoMobWallViewController.h"
    
    @interface GuomobWallView : NSObject
    
    @end
    //
    //  GuomobWallView.m
    //  GuoMobWallSample
    //
    //  Created by keyrun on 14-1-21.
    //  Copyright (c) 2014年 AK. All rights reserved.
    //
    
    #import "GuomobWallView.h"
    #import "GuoMobWallViewController.h"
    static GuoMobWallViewController * guomobwall=nil;
    @implementation GuomobWallView
    
    +(void)InitGuoMobWall:(NSString *)appkey updatetime:(int)updatetime modelname:(NSString *)name{
        if (!guomobwall) {
            guomobwall=[[GuoMobWallViewController alloc]initWithId:appkey Model:name];
            guomobwall.updatetime=updatetime;
        }
    }
    extern "C" void InitGuoMobWall(const char * appkey,int time,const char * ModelName)
    {
        [GuomobWallView InitGuoMobWall:[NSString stringWithUTF8String:appkey] updatetime:time modelname:[NSString stringWithUTF8String:ModelName]];
    }
    extern "C" void LoadGuoMobWall(int rotation,int screen)
    {
        if (guomobwall) {
            [guomobwall pushGuoMobWall:rotation Hscreen:screen];
        }
    }
    extern "C" void GuoMobWallSetOtherID(const char * OtherID)
    {
        if (guomobwall) {
            guomobwall.OtherID=[NSString stringWithUTF8String:OtherID];
        }
    }
    extern "C" void GuoMobWallSetStatusBar(int isStatusBarHidden)
    {
        if (guomobwall) {
            guomobwall.isStatusBarHidden=isStatusBarHidden;
        }
    }
    extern "C" int GuoMobWallreadpoint()
    {
        if (guomobwall) {
            int point=[guomobwall readPoint];
            return point;
        }
        return nil;
    }
    extern "C" void GuoMobWallwritepoint(int point)
    {
        if (guomobwall) {
            [guomobwall writePoint:point];
        }
    }
    extern "C" int GuoMobWallcheckpoint()
    {
        if (guomobwall) {
            int point=[guomobwall checkPoint];
            return point;
        }
        return nil;
    }
    extern "C" void GuoMobWallupdatepoint()
    {
        if (guomobwall) {
            [guomobwall updatePoint];//更新积分
        }
    }
    extern "C" void ReleaseGuoMobWall()
    {
        if(guomobwall!=nil)
        {
            [guomobwall release];
            guomobwall=nil;
        }
    }
    - (void)dealloc
    {
        if(guomobwall!=nil)
        {
            [guomobwall release];
            guomobwall=nil;
        }
        [super dealloc];
    }
    @end
    //
    //  GuoMobWall.h
    //  GuoMobWall
    //
    //  Created by qq on 12-11-21.
    //  Copyright (c) 2012年 AK. All rights reserved.
    //
    #import <UIKit/UIKit.h>
    #import <Foundation/Foundation.h>
    
    @interface GuoMobWallViewController : UIViewController
    
    - (id)initWithId:(NSString *)appKey Model:(NSString*)name;
    -(void)pushGuoMobWall:(BOOL)allow Hscreen:(BOOL)isHscreen;
    //查询积分
    - (int)checkPoint;
    //读取所有积分并清空
    - (int)readPoint;
    //追加积分
    - (void)writePoint:(int)writepoint;
    //刷新积分
    -(void)updatePoint;
    
    @property(nonatomic)NSTimeInterval updatetime;//自动刷新积分的时间间隔
    @property(nonatomic)BOOL isStatusBarHidden;//积分墙是否显示状态栏
    @property(nonatomic,copy) NSString * OtherID;//使用积分服务器回调时候的可选参数
    @end

    GuoMobWall.cs

    using UnityEngine;
    using System.Collections;
    using System.Runtime.InteropServices;
    public class GuoMobWall : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
    
        [DllImport("__Internal")]
        private static extern void InitGuoMobWall(string appkey,int updatetime,string ObjectName); 
        [DllImport("__Internal")]
        private static extern void LoadGuoMobWall(int rotation,int screen);
        [DllImport("__Internal")]
        private static extern void GuoMobWallSetOtherID(string OtherID);
        [DllImport("__Internal")]
        private static extern void GuoMobWallSetStatusBar(int isStatusBarHidden);
        [DllImport("__Internal")]
        private static extern int GuoMobWallreadpoint();
        [DllImport("__Internal")]
        private static extern void GuoMobWallwritepoint(int point);
        [DllImport("__Internal")]
        private static extern int GuoMobWallcheckpoint();
        [DllImport("__Internal")]
        private static extern void GuoMobWallupdatepoint();
        [DllImport("__Internal")]
        private static extern void ReleaseGuoMobWall();
    
        //初始化积分墙  参数: appkey:果盟广告密钥
    
        //updatetime:设置自动刷新积分的时间间隔
        //******注:不设置该updatetime参数的话,SDK默认为20秒,自动刷新时间最小值为15******
        //******设置updatetime为0为不自动刷新,开发者自己去控制刷新******
    
        //ObjectName: GMWallDelegate.cs脚本绑定的Object名称  比如 Main Camera
        public static void U3DInitGuoMobWall(string appkey,int updatetime,string ObjectName)
        {
            
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                InitGuoMobWall(appkey,updatetime,ObjectName); 
            }
        }
    
        //加载积分墙 rotation:积分墙是否自适应旋转  1---旋转, 0---不旋转
        //           screen:积分墙初始横竖屏状态 1---横屏, 0---竖屏
        public static void U3DLoadGuoMobWall(int rotation,int screen)
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                LoadGuoMobWall(rotation,screen);
            }
        }
        public static void U3DGuoMobWallSetOtherID(string OtherID)
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                GuoMobWallSetOtherID(OtherID);
            }
        }
        public static void U3DGuoMobWallSetStatusBar(int isStatusBarHidden)
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                GuoMobWallSetStatusBar(isStatusBarHidden);
            }
        }
    
        //读取积分,全部读取积分并且清零,返回整形的积分
        public static int U3DGuoMobWallreadpoint()
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                return GuoMobWallreadpoint();
            }
            return 0;
        }
    
        //添加积分,减分参数请设置为负数
        public static void U3DGuoMobWallwritepoint(int point)
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                GuoMobWallwritepoint(point);
            }
        }
    
        //查询积分,不清零,返回整形的积分
        public static int U3DGuoMobWallcheckpoint()
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                return GuoMobWallcheckpoint();
            }
            return 0;
        }
    
        //更新服务器已经完成任务但没有取走的积分
        public static void U3DGuoMobWallupdatepoint()
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                GuoMobWallupdatepoint();
            }
        }
    
        //释放积分墙,释放后会停止自动更新积分,释放后再次加载需要重新初始化积分墙
        public static void U3DReleaseGuoMobWall()
        {
            if(Application.platform == RuntimePlatform.IPhonePlayer)
            {
                ReleaseGuoMobWall();
            }
        }
    
    }

    GMWallDelegate.cs

    using UnityEngine;
    using System.Collections;
    
    public class GMWallDelegate : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
    
        //加载回调 表示加载成功
        void loadWallAdSuccess()
        {
            print("loadWallAdSuccess");
        }
    
        //加载积分墙出错时候的回调  返回错误信息
        void GMWallDidFailWithError(string error){
            print(error);
        }
    
        //更新积分出错时候的回调  返回错误信息
        void GMUpdatePointError(string error){
            print(error);
        }
    
        //点击下载按钮
        void onClickDownLoad(){
            print("onClickDownLoad");
        }
    
        //点击返回按钮
        void onClickBack(){
            print("onClickBack");
        }
    
        //
        //可以只在积分point不为0的情况下提示, 回调格式为:
        // 名字,积分 如: 新三国,200  表示用户通过下载新三国得到了200积分
        void GMWallGetPoint(string NameAndPoint){
            print(NameAndPoint);
        }
    }
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  • 原文地址:https://www.cnblogs.com/123ing/p/3830186.html
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