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  • JAVA课程设计——飞机大战(团队)

    1.团队名称、团队成员介绍

    黄力强(组长)

    带带带带...带佬

    陈汉煜(组员)

    划水.gif

    2.Gitee部分

    项目git地址:https://gitee.com/alpha-beta2001/java-code/tree/master/PlaneWar
    提交记录:https://gitee.com/alpha-beta2001/java-code/commits/master

    3.项目功能架构图与主要功能流程图

    游戏流程图:

    面向对象设计

    包图:

    uml(关键类):

    4.项目运行截图




    5.项目关键代码

    鼠标监听:

    package com.listener;
    
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.awt.event.MouseMotionListener;
    import java.util.ArrayList;
    
    import com.view.BFrame;
    
    
    public class FrameMouseListener implements MouseMotionListener{
    	
    	public BFrame bFrame;
    	@Override
    	public void mouseDragged(MouseEvent e) {
    		// TODO Auto-generated method stub
    		
    	}
    
    	@Override
    	public void mouseMoved(MouseEvent e) {
    		// TODO Auto-generated method stub
    		
    		//开始后鼠标操控
    		if(this.bFrame.nPanel.isStart == true)
    		{
    			this.bFrame.nPanel.plane.x=e.getX()-this.bFrame.nPanel.plane.width/2-5;
    			this.bFrame.nPanel.plane.y=e.getY()-this.bFrame.nPanel.plane.height/2-15;
    		}
    		
    		//死亡后按钮按压反馈
    		if(this.bFrame.nPanel.isDead == true)
    		{
    			if((e.getX()>67&&e.getX()<405&&e.getY()>500&&e.getY()<606))
    			{
    				this.bFrame.nPanel.dg.ispress = true;
    			}
    			else
    			{
    				this.bFrame.nPanel.dg.ispress = false;
    			}
    			
    			
    		}
    
    		//System.out.println(e.getX()+" "+e.getY());
    
    	}
    
    
    }
    

    界面绘制线程(每隔几毫秒绘制一次画面):

    package com.thread;
    
    import com.view.BPanel;
    
    public class DrawableTread extends Thread{
    		
    	public BPanel bPanel;
    	public DrawableTread(BPanel bPanel) 
    	{
    		this.bPanel = bPanel;
    	}
    	@Override
    	public void run()
    	{
    		while(true)
    		{
    			this.bPanel.repaint();
    			try {
    				this.currentThread().sleep(1);
    			} catch (InterruptedException e) {
    				// TODO Auto-generated catch block
    				e.printStackTrace();
    			}
    		}
    	}
    
    }
    

    界面设计(需要绘制什么,绘制间隔):

    package com.view;
    
    import java.awt.Color;
    import java.awt.Font;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.Toolkit;
    import java.lang.reflect.InvocationTargetException;
    import java.util.ArrayList;
    
    import javax.swing.JPanel;
    
    import com.model.Background;
    import com.model.Bullet;
    import com.model.DeadDialog;
    import com.model.Enemy;
    import com.model.Enemy01;
    import com.model.Item;
    import com.model.MenuImage;
    import com.model.Plane;
    import com.thread.DrawableTread;
    import com.thread.MusicThread;
    
    public class BPanel extends JPanel{
    	
    	public Image background;
    	public Background back;
    	public int i = 0;
    	public int j = 0;
    	public int time = 0;
    	public int top = 0;
    	public int flag = 1;
    	public DrawableTread dwtread;
    	
    	public MenuImage menu;
    	public DeadDialog dg;
    	public Plane plane;
    	
    	public ArrayList<Bullet> bts = new ArrayList<Bullet>();
    	public ArrayList<Enemy> ens = new ArrayList<Enemy>();
    	public ArrayList<Item> its = new ArrayList<Item>();
    	/**所有敌机类型*/
    	public ArrayList<Class> ensType = new ArrayList<Class>();
    
    	public Boolean isStart = false;
    	public Boolean isDead = false;
    	
    	public Boolean hasBullet = false;
    	public Boolean hasEnemy = false;
    
    	public BPanel()
    	{	
    		this.dwtread = new DrawableTread(this);
    		this.menu = new MenuImage(this);
    		this.dg = new DeadDialog(this);
    		this.plane = new Plane(this);
    		this.back = new Background(this);
    		this.dwtread.start();
    	}
    	
    	@Override
    	public void paintComponent(Graphics g)
    	{
    		super.paintComponent(g);
    		
    		//界面时间
    		time++;
    		if(time == 10000) 
    		{
    			time = 0;
    		}
    		//背景绘制
    		back.chooseType();
    		this.back.drawBack(g);
    		
    		//界面动画
    		if(isStart==false)
    		{
    			this.menu.drawImage(g);
    		}
    		else if(isStart==true)
    		{
    			
    			this.menu.drawImageBack(g);;
    		}
    		
    		//绘制飞机
    		this.plane.chooseType();
    		this.plane.drawplane(g);
    		
    		
    		//子弹绘制
    		if(hasBullet == true)
    		{
    			if(time%100==0)
    			{
    				new MusicThread("Music/shoot.wav").start();
    				if(this.plane.mode == 1)
    				{
    					Bullet bt = new Bullet(this);
    					bt.width = 15;
    					bt.height = 65;
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 2)
    				{
    					Bullet bt = new Bullet(this);
    					bt.width = 15;
    					bt.height = 65;
    					bt.x = this.plane.x+this.plane.width/4-bt.width/2+5;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.width = 15;
    					bt1.height = 65;
    					bt1.x = this.plane.x+this.plane.width*3/4-bt.width/2-5;
    					bt1.y = this.plane.y;	
    					this.bts.add(bt1);
    				}
    				else if(this.plane.mode == 3)
    				{
    					Bullet bt = new Bullet(this);
    					bt.width = 15;
    					bt.height = 65;
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.x = this.plane.x+this.plane.width/4-bt.width/2+2;
    					Bullet bt2 = new Bullet(this);
    					bt2.x = this.plane.x+this.plane.width*3/4-bt.width/2-2;
    					bt1.y =bt2.y = bt.y+20;
    					bt1.width =bt2.width= 15;
    					bt1.height = bt2.height = 65;
    					this.bts.add(bt1);
    					this.bts.add(bt2);
    				}
    				else if(this.plane.mode == 4)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 2;
    					
    					bt.width = 10;
    					bt.height = 20;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 5)
    				{
    					Bullet bt = new Bullet(this);
    					bt.choose = 2;
    					
    					bt.width = 10;
    					bt.height = 20;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.x = bt.x-10;
    					Bullet bt2 = new Bullet(this);
    					bt1.choose = bt2.choose = 2;
    					
    					bt2.x = bt.x+10;
    					
    					bt1.y =bt2.y = bt.y+10;
    					bt1.width =bt2.width= 10;
    					bt1.height = bt2.height = 20;
    					this.bts.add(bt1);
    					this.bts.add(bt2);
    				}
    				else if(this.plane.mode == 6)
    				{
    					Bullet bt = new Bullet(this);
    					bt.choose = 2;
    					
    					bt.width = 10;
    					bt.height = 20;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.x = bt.x-10;
    					Bullet bt2 = new Bullet(this);
    					bt1.choose = bt2.choose = 2;
    					
    					bt2.x = bt.x+10;
    					
    					bt1.y =bt2.y = bt.y+10;
    					bt1.width =bt2.width= 10;
    					bt1.height = bt2.height = 20;
    					this.bts.add(bt1);
    					this.bts.add(bt2);
    					
    					Bullet bt3 = new Bullet(this);
    					bt3.x = bt.x-20;
    					Bullet bt4 = new Bullet(this);
    					bt3.choose = bt4.choose = 2;
    					bt4.x = bt.x+20;
    					
    					bt3.y =bt4.y = bt.y+20;
    					bt3.width =bt4.width= 10;
    					bt3.height = bt4.height = 20;
    					this.bts.add(bt3);
    					this.bts.add(bt4);
    				}
    				else if(this.plane.mode == 7)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 3;
    					
    					bt.width = 10;
    					bt.height = 45;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 8)
    				{
    					Bullet bt = new Bullet(this);
    					bt.choose = 3;
    					
    					bt.width = 11;
    					bt.height = 65;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    				}
    				else if(this.plane.mode == 9)
    				{
    					Bullet bt = new Bullet(this);
    					bt.choose = 3;
    					
    					bt.width = 11;
    					bt.height = 100;
    					
    					bt.x = this.plane.x+this.plane.width/4;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.choose = 3;
    					
    					bt1.width = 11;
    					bt1.height = 100;
    					
    					bt1.x = this.plane.x+this.plane.width*3/4-bt1.width;
    					bt1.y = this.plane.y;
    					this.bts.add(bt1);
    				}
    				else if(this.plane.mode == 10)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 4;
    					
    					bt.width = 17;
    					bt.height = 22;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 11)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 4;
    					
    					bt.width = 25;
    					bt.height = 32;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 12)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 4;
    					
    					bt.width = 32;
    					bt.height = 40;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.choose = 4;
    					
    					bt1.width = 17;
    					bt1.height = 22;
    					
    					bt1.x = this.plane.x+this.plane.width/2-bt1.width/2;
    					bt1.y = this.plane.y+20;
    					this.bts.add(bt1);
    				}
    				else if(this.plane.mode == 13)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 5;
    					
    					bt.width = 16;
    					bt.height = 99;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 14)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 6;
    					
    					bt.width = 20;
    					bt.height = 99;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 15)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 6;
    					
    					bt.width = 20;
    					bt.height = 99;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.choose = 5;
    					
    					bt1.width = 10;
    					bt1.height = 99;
    					
    					bt1.x = this.plane.x+this.plane.width/2-bt.width/2-10;
    					bt1.y = this.plane.y+10;
    					this.bts.add(bt1);
    					
    					Bullet bt2 = new Bullet(this);
    					bt2.choose = 5;
    					
    					bt2.width = 10;
    					bt2.height = 99;
    					
    					bt2.x = this.plane.x+this.plane.width/2-bt.width/2+20;
    					bt2.y = this.plane.y+10;
    					this.bts.add(bt2);
    					
    				}
    				else if(this.plane.mode == 16)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 7;
    					
    					bt.width = 50;
    					bt.height = 50;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    				}
    				else if(this.plane.mode == 17)
    				{
    					
    					Bullet bt = new Bullet(this);
    					bt.choose = 7;
    					
    					bt.width = 50;
    					bt.height = 50;
    					
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.choose = 7;
    					
    					bt1.width = 30;
    					bt1.height = 30;
    					
    					bt1.x = this.plane.x-30;
    					bt1.y = this.plane.y+20;
    					this.bts.add(bt1);
    					
    					Bullet bt2 = new Bullet(this);
    					bt2.choose = 7;
    					
    					bt2.width = 30;
    					bt2.height = 30;
    					
    					bt2.x = this.plane.x+this.plane.width;
    					bt2.y = this.plane.y+20;
    					this.bts.add(bt2);
    					
    					Bullet bt3 = new Bullet(this);
    					Bullet bt4 = new Bullet(this);
    					bt3.choose = bt4.choose = 2;
    					bt3.x = this.plane.x;
    					bt4.x = this.plane.x+this.plane.width-10;
    					
    					bt3.y =bt4.y = bt.y+10;
    					bt3.width =bt4.width= 10;
    					bt3.height = bt4.height = 20;
    					this.bts.add(bt3);
    					this.bts.add(bt4);
    				}
    				else if(this.plane.mode == 18)
    				{
    					Bullet bt = new Bullet(this);
    					bt.choose = 1;
    					bt.width = 15;
    					bt.height = 65;
    					bt.x = this.plane.x+this.plane.width/2-bt.width/2;
    					bt.y = this.plane.y;
    					this.bts.add(bt);
    					
    					Bullet bt1 = new Bullet(this);
    					bt1.x = this.plane.x+this.plane.width/4-bt.width/2+2;
    					Bullet bt2 = new Bullet(this);
    					bt2.x = this.plane.x+this.plane.width*3/4-bt.width/2-2;
    					bt2.choose = bt1.choose = 1;
    					bt1.y =bt2.y = bt.y+20;
    					bt1.width =bt2.width= 15;
    					bt1.height = bt2.height = 65;
    					this.bts.add(bt1);
    					this.bts.add(bt2);
    					
    					Bullet bt3 = new Bullet(this);
    					bt3.x = this.plane.x+this.plane.width/4-bt.width/2-10;
    					Bullet bt4 = new Bullet(this);
    					bt4.x = this.plane.x+this.plane.width*3/4-bt.width/2+10;
    					bt3.choose = bt4.choose = 1;
    					bt3.y =bt4.y = bt.y+40;
    					bt3.width =bt4.width= 15;
    					bt3.height = bt4.height = 65;
    					this.bts.add(bt3);
    					this.bts.add(bt4);
    				}
    			}
    			for(j = 0;j<this.bts.size();j++)
    			{
    				this.bts.get(j).drawBullet(g);
    			}
    		}
    		
    		//创建敌机
    		if(hasEnemy == true)
    		{
    			if(time%500==0)
    			{
    				if(this.ensType.size()>0)
    				{
    					int i = (int)(Math.random()*this.ensType.size());
    					Enemy enemy = null;
    						try {
    							//反射创建
    							enemy = (Enemy)this.ensType.get(i).getConstructors()[0].newInstance(new Object[] {this});
    						} catch (InstantiationException | IllegalAccessException | IllegalArgumentException
    								| InvocationTargetException | SecurityException e) {
    							// TODO Auto-generated catch block
    							e.printStackTrace();
    						}
    					this.ens.add(enemy);
    				}
    			}
    			for(i = 0;i<this.ens.size();i++)
    			{
    				this.ens.get(i).drawEnemy(g);
    			}
    		}
    		
    		//绘制道具
    		if(isStart == true)
    		{
    			for(i = 0;i<this.its.size();i++)
    			{
    				this.its.get(i).drawItem(g);
    			}
    		}
    		if(isStart == true)
    		{
    			g.setColor(Color.WHITE);
    			g.setFont(new Font(" ",Font.BOLD, 20));
    			g.drawString("SCORE "+this.plane.count+" ",BFrame.pageWidth-150,30);
    			g.drawString("HP "+this.plane.hp+" ",50,30);
    		}
    		
    		if(isDead == true)
    		{
    			this.dg.drawDialog(g);
    		}
    	}
    
    }
    

    6.代码扫描结果


    时间紧迫没有细致完成

    改进及感想

    1.飞机在顶上的时候容易触发伪死亡bug
    2.子弹没有做到按照每一个机型分配一个相应的子弹
    3.还有多种飞机路径没有实现
    4.单机游戏,未使用数据库,未能实现多人功能
    5.背景循环音乐没有实现

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  • 原文地址:https://www.cnblogs.com/2b-or-not-2b-/p/14342149.html
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