一共4个类:
1,Board类 主要方法:
1.1void initBoard(),初始化棋盘
1.2void displayBoard(),输出棋盘
1.3String[][] getBoard(),获取棋盘
2.Chessman类,是枚举类
3.Gogame类,主要方法
3.1String input(),输入
3.2 boolean isValid(String input()),判断输入是否合法
3.3boolean isReplay(String Chessman),Chessman是黑子或白子,判断是否重玩
3.4boolean isWon(int x,int y,String ico),x,y是落子的坐标,ico是棋子类型,判断是否赢了
3.5int[] computerDo(int x,int y,int oldx,int oldy),x,y为当前落子点oldx,oldy为前一落子点,计算机生成落子点
3.6void start() 启动游戏
4.Main类
完整代码:
package com.ztc.Chess;
/**
* Created by ztc on 15-10-24.
*/
public class Board {
static final int SIZE=15;
String[][] board;
public void initBoard() //
{
board = new String[SIZE][SIZE];
for(int i=0;i<SIZE;i++)
for(int j=0;j<SIZE;j++)
{
board[i][j]="十";
}
}
public void displayBoard()
{
for(int i=0;i<SIZE;i++)
{
for(int j=0;j<SIZE;j++)
{
System.out.print(board[i][j]);
}
System.out.println();
}
}
public String[][] getBoard()
{
return board;
}
}
package com.ztc.Chess;
/**
* Created by ztc on 15-10-24.
*/
public enum Chessman {
BLACK("X"),WRITE("O");
private String chessman;
private Chessman(String chessman)
{
this.chessman=chessman;
}
public String getChessman()
{
return this.chessman;
}
}
package com.ztc.Chess;
import java.util.Scanner;
/**
* Created by ztc on 15-10-24.
*/
public class Gogame {
Scanner in; //=new Scanner(System.in);
int X=7,Y=7,oldX,oldY;
Board board=new Board();
public String input()
{
in=new Scanner(System.in);
return in.nextLine();
}
public boolean isValid(String xy)
{
String[] x_y=xy.split(",");
try {
X = Integer.parseInt(x_y[0]) - 1;
Y = Integer.parseInt(x_y[1]) - 1;
}catch (NumberFormatException e)
{
board.displayBoard();
System.out.println("请以 数字,数字 的格式输入!");
return false;
}
catch(ArrayIndexOutOfBoundsException e)
{
board.displayBoard();
System.out.println("请以 数字,数字 的格式输入!");
return false;
}
if(X>board.SIZE-1||X<0||Y<0||Y>board.SIZE-1)
{
board.displayBoard();
System.out.println("1<=(X,Y)<="+board.SIZE);
return false;
}
if(board.getBoard()[X][Y]!="十") {
board.displayBoard();
System.out.println("该位置已有棋子!");
return false;
}
return true;
}
public boolean isReplay(String chessman)
{
board.displayBoard();
String message=chessman.equals(Chessman.BLACK.getChessman())?"恭喜,YOU WIN!
":"YOU LOSE!";
System.out.println(message+"在来一局?(y/n)");
in=new Scanner(System.in);
String br=in.nextLine();
if(br.equals("y"))
return true;
return false;
}
public boolean isWon(int x,int y,String ico)
{
int num=1;
for(int i=1;i<5;i++) //纵向
{
if((x+i)<Board.SIZE&&board.board[x+i][y].equals(ico))
num++;
else
break;
}
for(int i=1;i<5;i++)
{
if((x-i)>=0&&board.board[x-i][y].equals(ico))
num++;
else
break;
}
System.out.println("纵"+num);
if(num==5)
return true;
else
num=1;
for(int i=1;i<5;i++) //横向
{
if((y+i)<Board.SIZE&&board.board[x][y+i].equals(ico))
num++;
else
break;
}
for(int i=1;i<5;i++)
{
if((y-i)>=0&&board.board[x][y-i].equals(ico))
num++;
else
break;
}
System.out.println("横"+num);
if(num==5)
return true;
else
num=1;
for(int i=1;i<5;i++) //""向
{
if((x+i)<Board.SIZE&&(y+i)<Board.SIZE&&board.board[x+i][y+i].equals(ico))
num++;
else
break;
}
for(int i=1;i<5;i++)
{
if((x-i)>=0&&(y-i)>=0&&board.board[x-i][y-i].equals(ico))
num++;
else
break;
}
System.out.println("\"+num);
if(num==5)
return true;
else
num=1;
for(int i=1;i<5;i++) //"/"向
{
if((x+i)<Board.SIZE&&(y-i)>=0&&board.board[x+i][y-i].equals(ico))
num++;
else
break;
}
for(int i=1;i<5;i++)
{
if((x-i)>=0&&(y+i)<Board.SIZE&&board.board[x-i][y+i].equals(ico))
num++;
else
break;
}
System.out.println("/"+num);
if(num==5)
return true;
else
num=1;
return false;
}
public int[] computerDo(int x,int y,int oldx,int oldy)
{
/*
int poxX=(int)(Math.random()*Board.SIZE-1);
int poxY=(int)(Math.random()*Board.SIZE-1);
while(board.board[poxX][poxY]!="十")
{
poxX=(int)(Math.random()*Board.SIZE-1);
poxY=(int)(Math.random()*Board.SIZE-1);
}
int[] a={poxX,poxY};
return a;
*/
int poxX=13,poxY=13,i=1;
while(poxX>0&&poxY>0&&poxX<Board.SIZE&&poxY<Board.SIZE&&board.board[poxX][poxY]!="十")
{
if(x-i>=0&&x+i<Board.SIZE&&y-i>=0&&y+i<Board.SIZE) {
if (x > oldx && y > oldy) {
poxX = x + i;
poxY = x + i;
} else if (x > oldx && y < oldy) {
poxX = x + i;
poxY = y - i;
} else if (x < oldx && y > oldy) {
poxX = x - i;
poxY = y + i;
} else if (x < oldx && y < oldy) {
poxX = x - i;
poxY = y - i;
} else if (x == oldx && y < oldy) {
poxX = x;
poxY = y - i;
} else if (x == oldx && y > oldy) {
poxX = x;
poxY = y + i;
} else if (x < oldx && y == oldy) {
poxX = x - i;
poxY = y;
} else {
poxX = x + 1;
poxY = y;
}
}else
{
poxX=(int)(Math.random()*Board.SIZE-1);
poxY=(int)(Math.random()*Board.SIZE-1);
}
i++;
}
int[] a={poxX,poxY};
return a;
}
public void start()
{
board.initBoard();
while(true)
{
board.displayBoard();
boolean sign;
oldX=X;
oldY=Y;
do
{
sign=isValid(input());
}while(!sign);
board.board[X][Y]=Chessman.BLACK.getChessman();
if(isWon(X,Y,Chessman.BLACK.getChessman()))
{
if(isReplay(Chessman.BLACK.getChessman()))
start();
else
break;
}
int[] CS=computerDo(X,Y,oldX,oldY);
board.board[CS[0]][CS[1]]=Chessman.WRITE.getChessman();
if(isWon(X, Y, Chessman.WRITE.getChessman()))
{
if(isReplay(Chessman.WRITE.getChessman()))
start();
else
break;
}
}
}
}
package com.ztc.Chess;
/**
* Created by ztc on 15-10-24.
*/
public class Main {
public static void main(String[] args)
{
Gogame go=new Gogame();
go.start();
}
}