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  • Android----基于多触控的图片缩放和拖动代码实现

    引自:http://www.codefans.net/articles/584.shtml

    一个android中自定义的ImageView控制,可对图片进行多点触控缩放和拖动类,包括了对图片放大和图片缩小以及图片拖放的控制,代码通过注释清楚的说明每一步的功能。 

    package com.example.photowallfallsdemo;
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Matrix;
    import android.util.AttributeSet;
    import android.view.MotionEvent;
    import android.view.View;
    public class ZoomImageView extends View {
        public static final int STATUS_INIT = 1;//常量初始化
        public static final int STATUS_ZOOM_OUT = 2;//图片放大状态常量
        public static final int STATUS_ZOOM_IN = 3;//图片缩小状态常量
        public static final int STATUS_MOVE = 4;//图片拖动状态常量
        private Matrix matrix = new Matrix();//对图片进行移动和缩放变换的矩阵
        private Bitmap sourceBitmap;//待展示的Bitmap对象
        private int currentStatus;//记录当前操作的状态,可选值为STATUS_INIT、STATUS_ZOOM_OUT、STATUS_ZOOM_IN和STATUS_MOVE
        private int width;//ZoomImageView控件的宽度
        private int height;//ZoomImageView控件的高度
        private float centerPointX;//记录两指同时放在屏幕上时,中心点的横坐标值
        private float centerPointY;//记录两指同时放在屏幕上时,中心点的纵坐标值
        private float currentBitmapWidth;//记录当前图片的宽度,图片被缩放时,这个值会一起变动
        private float currentBitmapHeight;//记录当前图片的高度,图片被缩放时,这个值会一起变动
        private float lastXMove = -1;//记录上次手指移动时的横坐标
        private float lastYMove = -1;//记录上次手指移动时的纵坐标
        private float movedDistanceX;//记录手指在横坐标方向上的移动距离
        private float movedDistanceY;//记录手指在纵坐标方向上的移动距离
        private float totalTranslateX;//记录图片在矩阵上的横向偏移值
        private float totalTranslateY;//记录图片在矩阵上的纵向偏移值
        private float totalRatio;//记录图片在矩阵上的总缩放比例
        private float scaledRatio;//记录手指移动的距离所造成的缩放比例
        private float initRatio;//记录图片初始化时的缩放比例
        private double lastFingerDis;//记录上次两指之间的距离
    
        /**
         * ZoomImageView构造函数,将当前操作状态设为STATUS_INIT。
         * @param context
         * @param attrs
         */
        public ZoomImageView(Context context, AttributeSet attrs) {
            super(context, attrs);
            currentStatus = STATUS_INIT;
        }
    
        /*将待展示的图片设置进来。
         * @param bitmap
         * 待展示的Bitmap对象
         */
        public void setImageBitmap(Bitmap bitmap) {
            sourceBitmap = bitmap;
            invalidate();
        }
        @Override
        protected void onLayout(boolean changed, int left, int top, int right,
                int bottom) {
            super.onLayout(changed, left, top, right, bottom);
            if (changed) {
                // 分别获取到ZoomImageView的宽度和高度
                width = getWidth();
                height = getHeight();
            }
        }
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            if (initRatio == totalRatio) {
                getParent().requestDisallowInterceptTouchEvent(false);
            } else {
                getParent().requestDisallowInterceptTouchEvent(true);
            }
            switch (event.getActionMasked()) {
            case MotionEvent.ACTION_POINTER_DOWN:
                if (event.getPointerCount() == 2) {
                    // 当有两个手指按在屏幕上时,计算两指之间的距离
                    lastFingerDis = distanceBetweenFingers(event);
                }
                break;
            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_MOVE:
                if (event.getPointerCount() == 1) {
                    // 只有单指按在屏幕上移动时,为拖动状态
                    float xMove = event.getX();
                    float yMove = event.getY();
                    if (lastXMove == -1 && lastYMove == -1) {
                        lastXMove = xMove;
                        lastYMove = yMove;
                    }
                    currentStatus = STATUS_MOVE;
                    movedDistanceX = xMove - lastXMove;
                    movedDistanceY = yMove - lastYMove;
                    // 进行边界检查,不允许将图片拖出边界
                    if (totalTranslateX + movedDistanceX > 0) {
                        movedDistanceX = 0;
                    } else if (width - (totalTranslateX + movedDistanceX) > currentBitmapWidth) {
                        movedDistanceX = 0;
                    }
                    if (totalTranslateY + movedDistanceY > 0) {
                        movedDistanceY = 0;
                    } else if (height - (totalTranslateY + movedDistanceY) > currentBitmapHeight) {
                        movedDistanceY = 0;
                    }
                    // 调用onDraw()方法绘制图片
                    invalidate();
                    lastXMove = xMove;
                    lastYMove = yMove;
                } else if (event.getPointerCount() == 2) {
                    // 有两个手指按在屏幕上移动时,为缩放状态
                    centerPointBetweenFingers(event);
                    double fingerDis = distanceBetweenFingers(event);
                    if (fingerDis > lastFingerDis) {
                        currentStatus = STATUS_ZOOM_OUT;
                    } else {
                        currentStatus = STATUS_ZOOM_IN;
                    }
                    // 进行缩放倍数检查,最大只允许将图片放大4倍,最小可以缩小到初始化比例
                    if ((currentStatus == STATUS_ZOOM_OUT && totalRatio < 4 * initRatio)
                            || (currentStatus == STATUS_ZOOM_IN && totalRatio > initRatio)) {
                        scaledRatio = (float) (fingerDis / lastFingerDis);
                        totalRatio = totalRatio * scaledRatio;
                        if (totalRatio > 4 * initRatio) {
                            totalRatio = 4 * initRatio;
                        } else if (totalRatio < initRatio) {
                            totalRatio = initRatio;
                        }
                        // 调用onDraw()方法绘制图片
                        invalidate();
                        lastFingerDis = fingerDis;
                    }
                }
                break;
            case MotionEvent.ACTION_POINTER_UP:
                if (event.getPointerCount() == 2) {
                    // 手指离开屏幕时将临时值还原
                    lastXMove = -1;
                    lastYMove = -1;
                }
                break;
            case MotionEvent.ACTION_UP:
                // 手指离开屏幕时将临时值还原
                lastXMove = -1;
                lastYMove = -1;
                break;
            default:
                break;
            }
            return true;
        }
        /*根据currentStatus的值来决定对图片进行什么样的绘制操作。*/
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            switch (currentStatus) {
            case STATUS_ZOOM_OUT:
            case STATUS_ZOOM_IN:
                zoom(canvas);
                break;
            case STATUS_MOVE:
                move(canvas);
                break;
            case STATUS_INIT:
                initBitmap(canvas);
            default:
                if (sourceBitmap != null) {
                    canvas.drawBitmap(sourceBitmap, matrix, null);
                }
                break;
            }
        }
    
        /**
         * 对图片进行缩放处理。
         * @param canvas
         */
        private void zoom(Canvas canvas) {
            matrix.reset();
            // 将图片按总缩放比例进行缩放
            matrix.postScale(totalRatio, totalRatio);
            float scaledWidth = sourceBitmap.getWidth() * totalRatio;
            float scaledHeight = sourceBitmap.getHeight() * totalRatio;
            float translateX = 0f;
            float translateY = 0f;
            // 如果当前图片宽度小于屏幕宽度,则按屏幕中心的横坐标进行水平缩放。否则按两指的中心点的横坐标进行水平缩放
            if (currentBitmapWidth < width) {
                translateX = (width - scaledWidth) / 2f;
            } else {
                translateX = totalTranslateX * scaledRatio + centerPointX
                        * (1 - scaledRatio);
                // 进行边界检查,保证图片缩放后在水平方向上不会偏移出屏幕
                if (translateX > 0) {
                    translateX = 0;
                } else if (width - translateX > scaledWidth) {
                    translateX = width - scaledWidth;
                }
            }
            // 如果当前图片高度小于屏幕高度,则按屏幕中心的纵坐标进行垂直缩放。否则按两指的中心点的纵坐标进行垂直缩放
            if (currentBitmapHeight < height) {
                translateY = (height - scaledHeight) / 2f;
            } else {
                translateY = totalTranslateY * scaledRatio + centerPointY
                        * (1 - scaledRatio);
                // 进行边界检查,保证图片缩放后在垂直方向上不会偏移出屏幕
                if (translateY > 0) {
                    translateY = 0;
                } else if (height - translateY > scaledHeight) {
                    translateY = height - scaledHeight;
                }
            }
            // 缩放后对图片进行偏移,以保证缩放后中心点位置不变
            matrix.postTranslate(translateX, translateY);
            totalTranslateX = translateX;
            totalTranslateY = translateY;
            currentBitmapWidth = scaledWidth;
            currentBitmapHeight = scaledHeight;
            canvas.drawBitmap(sourceBitmap, matrix, null);
        }
    
        /**
         * 对图片进行平移处理
         * @param canvas
         */
        private void move(Canvas canvas) {
            matrix.reset();
            // 根据手指移动的距离计算出总偏移值
            float translateX = totalTranslateX + movedDistanceX;
            float translateY = totalTranslateY + movedDistanceY;
            // 先按照已有的缩放比例对图片进行缩放
            matrix.postScale(totalRatio, totalRatio);
            // 再根据移动距离进行偏移
            matrix.postTranslate(translateX, translateY);
            totalTranslateX = translateX;
            totalTranslateY = translateY;
            canvas.drawBitmap(sourceBitmap, matrix, null);
        }
    
        /**
         * 对图片进行初始化操作,包括让图片居中,以及当图片大于屏幕宽高时对图片进行压缩。
         * @param canvas
         */
        private void initBitmap(Canvas canvas) {
            if (sourceBitmap != null) {
                matrix.reset();
                int bitmapWidth = sourceBitmap.getWidth();
                int bitmapHeight = sourceBitmap.getHeight();
                if (bitmapWidth > width || bitmapHeight > height) {
                    if (bitmapWidth - width > bitmapHeight - height) {
                        // 当图片宽度大于屏幕宽度时,将图片等比例压缩,使它可以完全显示出来
                        float ratio = width / (bitmapWidth * 1.0f);
                        matrix.postScale(ratio, ratio);
                        float translateY = (height - (bitmapHeight * ratio)) / 2f;
                        // 在纵坐标方向上进行偏移,以保证图片居中显示
                        matrix.postTranslate(0, translateY);
                        totalTranslateY = translateY;
                        totalRatio = initRatio = ratio;
                    } else {
                        // 当图片高度大于屏幕高度时,将图片等比例压缩,使它可以完全显示出来
                        float ratio = height / (bitmapHeight * 1.0f);
                        matrix.postScale(ratio, ratio);
                        float translateX = (width - (bitmapWidth * ratio)) / 2f;
                        // 在横坐标方向上进行偏移,以保证图片居中显示
                        matrix.postTranslate(translateX, 0);
                        totalTranslateX = translateX;
                        totalRatio = initRatio = ratio;
                    }
                    currentBitmapWidth = bitmapWidth * initRatio;
                    currentBitmapHeight = bitmapHeight * initRatio;
                } else {
                    // 当图片的宽高都小于屏幕宽高时,直接让图片居中显示
                    float translateX = (width - sourceBitmap.getWidth()) / 2f;
                    float translateY = (height - sourceBitmap.getHeight()) / 2f;
                    matrix.postTranslate(translateX, translateY);
                    totalTranslateX = translateX;
                    totalTranslateY = translateY;
                    totalRatio = initRatio = 1f;
                    currentBitmapWidth = bitmapWidth;
                    currentBitmapHeight = bitmapHeight;
                }
                canvas.drawBitmap(sourceBitmap, matrix, null);
            }
        }
    
        /**
         * 计算两个手指之间的距离。
         * @param event
         * @return 两个手指之间的距离
         */
        private double distanceBetweenFingers(MotionEvent event) {
            float disX = Math.abs(event.getX(0) - event.getX(1));
            float disY = Math.abs(event.getY(0) - event.getY(1));
            return Math.sqrt(disX * disX + disY * disY);
        }
    
        /**
         * 计算两个手指之间中心点的坐标。
         * @param event
         */
        private void centerPointBetweenFingers(MotionEvent event) {
            float xPoint0 = event.getX(0);
            float yPoint0 = event.getY(0);
            float xPoint1 = event.getX(1);
            float yPoint1 = event.getY(1);
            centerPointX = (xPoint0 + xPoint1) / 2;
            centerPointY = (yPoint0 + yPoint1) / 2;
        }
    }

    可用于android图片展示中,或用来显示图片时候用。

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  • 原文地址:https://www.cnblogs.com/Anita9002/p/4255277.html
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