zoukankan      html  css  js  c++  java
  • [XState] Nested State

    When dragging, we want to have two modes, one in 'normal' mode, another one is 'locked', we enter the locked mode by holde on 'shift' key. 

    To achieve this, we need to use nested state:

        dragging: {
          initial: "normal",
          states: {
            normal: {
              on: {
                "keydown.shift": "locked",
              },
            },
            locked: { 
              on: {
                // overwrite mousemove actions to move only
                // on x-axis
                mousemove: {
                  actions: assignOnlyX,
                },
                "keyup.shift": {
                  target: "normal",
                },
              },
            },
          },
    • When entering the dragging, we want to use 'normal' as initial state.
    • Then we defined two nested state: 'normal' and 'locked'
    • When 'shift' key is down, we go from 'normal' to 'locked', when its up, we back from 'locked' to 'normal'.
    • We also need to overwirte mousemove state's action, to only move the box in x-axis.

    Full code:

    import { createMachine, assign, interpret } from "xstate";
    
    const elBox = document.querySelector("#box");
    const elBody = document.body;
    
    const assignPoint = assign({
      px: (context, event) => event.clientX,
      py: (context, event) => event.clientY,
    });
    
    const assignPosition = assign({
      x: (context, event) => {
        return context.x + context.dx;
      },
      y: (context, event) => {
        return context.y + context.dy;
      },
      dx: 0,
      dy: 0,
      px: 0,
      py: 0,
    });
    
    const assignDelta = assign({
      dx: (context, event) => {
        return event.clientX - context.px;
      },
      dy: (context, event) => {
        return event.clientY - context.py;
      },
    });
    
    const resetPosition = assign({
      dx: 0,
      dy: 0,
      px: 0,
      py: 0,
    });
    
    const assignOnlyX = assign({
      dx: (context, event) => {
        return event.clientX - context.px;
      },
    });
    
    const dragDropMachine = createMachine({
      initial: "idle",
      context: {
        x: 0,
        y: 0,
        dx: 0,
        dy: 0,
        px: 0,
        py: 0,
      },
      states: {
        idle: {
          on: {
            mousedown: {
              actions: assignPoint,
              target: "dragging", // dragging.locked
            },
          },
        },
        dragging: {
          initial: "normal",
          states: {
            normal: {
              on: {
                "keydown.shift": "locked",
              },
            },
            locked: { 
              on: {
                // overwrite mousemove actions to move only
                // on x-axis
                mousemove: {
                  actions: assignOnlyX,
                },
                "keyup.shift": {
                  target: "normal",
                },
              },
            },
          },
          on: {
            mousemove: {
              actions: assignDelta,
              internal: false,
            },
            mouseup: {
              actions: [assignPosition],
              target: "idle",
            },
            "keyup.escape": {
              target: "idle",
              actions: resetPosition,
            },
          },
        },
      },
    });
    
    const service = interpret(dragDropMachine);
    
    service.onTransition((state) => {
      elBox.dataset.state = state.toStrings().join(" ");
    
      if (state.changed) {
        elBox.style.setProperty("--dx", state.context.dx);
        elBox.style.setProperty("--dy", state.context.dy);
        elBox.style.setProperty("--x", state.context.x);
        elBox.style.setProperty("--y", state.context.y);
      }
    });
    
    service.start();
    
    elBox.addEventListener("mousedown", (event) => {
      service.send(event);
    });
    
    elBody.addEventListener("mousemove", (event) => {
      service.send(event);
    });
    
    elBody.addEventListener("mouseup", (event) => {
      service.send(event);
    });
    
    elBody.addEventListener("keyup", (e) => {
      if (e.key === "Escape") {
        service.send("keyup.escape");
      }
    
      if (e.key === "Shift") {
        service.send("keyup.shift");
      }
    });
    
    elBody.addEventListener("keydown", (e) => {
      if (e.key === "Shift") {
        console.log("shift is down");
        service.send("keydown.shift");
      }
    });
  • 相关阅读:
    RAW和JPEG的区别_ZT
    用户自定义基元UDP_ZT
    UDP用户自定义原语
    SR锁存器
    Matlab实现Butterworth滤波器 分类: 图像处理 2014-06-02 00:05 527人阅读 评论(0) 收藏
    egrep命令的实现 分类: 编译原理 2014-06-01 23:41 329人阅读 评论(0) 收藏
    随机L系统分形树 分类: 计算机图形学 2014-06-01 23:27 376人阅读 评论(0) 收藏
    matlab实现算术编解码 分类: 图像处理 2014-06-01 23:01 357人阅读 评论(0) 收藏
    命名管道实现进程间通信--石头、剪刀、布游戏 分类: linux 2014-06-01 22:50 467人阅读 评论(0) 收藏
    互斥锁与条件变量应用 2014-06-01 22:20 328人阅读 评论(0) 收藏
  • 原文地址:https://www.cnblogs.com/Answer1215/p/13410344.html
Copyright © 2011-2022 走看看