Draw the image in a memory device context in which the CBitmap object is selected.
Like in next example:
Code:
using namespace Gdiplus;
Image* pImage = Image::FromFile(L"c:\\test.gif");
Status status = pImage->GetLastStatus();
if(Ok == status)
{
CDC dc;
dc.CreateCompatibleDC(NULL);
CBitmap bitmap;
bitmap.CreateCompatibleBitmap(&dc, pImage->GetWidth(), pImage->GetHeight());
CBitmap* pbmpOld = dc.SelectObject(&bitmap);
Graphics graphics(dc.m_hDC);
status = graphics.GetLastStatus();
if(Ok == status)
{
graphics.DrawImage(pImage, 0, 0);
// enjoy of bitmap;
}
dc.SelectObject(pbmpOld);
}
Image* pImage = Image::FromFile(L"c:\\test.gif");
Status status = pImage->GetLastStatus();
if(Ok == status)
{
CDC dc;
dc.CreateCompatibleDC(NULL);
CBitmap bitmap;
bitmap.CreateCompatibleBitmap(&dc, pImage->GetWidth(), pImage->GetHeight());
CBitmap* pbmpOld = dc.SelectObject(&bitmap);
Graphics graphics(dc.m_hDC);
status = graphics.GetLastStatus();
if(Ok == status)
{
graphics.DrawImage(pImage, 0, 0);
// enjoy of bitmap;
}
dc.SelectObject(pbmpOld);
}
Much more easier is if you have Bitmap (Bitmap is derived from Image) that has GetHBITMAP method:
Code:
using namespace Gdiplus;
Bitmap* pBitmap = Bitmap::FromFile(L"c:\\test.gif");
Status status = pBitmap->GetLastStatus();
if(Ok == status)
{
HBITMAP hBitmap = NULL;
status = pBitmap->GetHBITMAP(Color(0,0,0), &hBitmap);
if(Ok == status)
{
CBitmap bitmap;
bitmap.Attach(hBitmap);
// enjoy of bitmap;
}
}
Bitmap* pBitmap = Bitmap::FromFile(L"c:\\test.gif");
Status status = pBitmap->GetLastStatus();
if(Ok == status)
{
HBITMAP hBitmap = NULL;
status = pBitmap->GetHBITMAP(Color(0,0,0), &hBitmap);
if(Ok == status)
{
CBitmap bitmap;
bitmap.Attach(hBitmap);
// enjoy of bitmap;
}
}