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  • C# 压缩ZIP

    using System;
    using System.Collections.Generic;
    using System.IO;
    using ICSharpCode.SharpZipLib.Checksums;
    using ICSharpCode.SharpZipLib.Zip;
     
    namespace BuildAssetBundle
    {
     
     
        public class ZipUtility
        {
            /// <summary> 
            /// 所有文件缓存 
            /// </summary> 
            List<string> files = new List<string>();
     
            /// <summary> 
            /// 所有空目录缓存 
            /// </summary> 
            List<string> paths = new List<string>();
     
            /// <summary> 
            /// 压缩单个文件 
            /// </summary> 
            /// <param name="fileToZip">要压缩的文件</param> 
            /// <param name="zipedFile">压缩后的文件全名</param> 
            /// <param name="compressionLevel">压缩程度,范围0-9,数值越大,压缩程序越高</param> 
            /// <param name="blockSize">分块大小</param> 
            public void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
            {
                if (!System.IO.File.Exists(fileToZip))//如果文件没有找到,则报错 
                {
                    throw new FileNotFoundException("The specified file " + fileToZip + " could not be found. Zipping aborderd");
                }
     
                FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read);
                FileStream zipFile = File.Create(zipedFile);
                ZipOutputStream zipStream = new ZipOutputStream(zipFile);
                ZipEntry zipEntry = new ZipEntry(fileToZip);
                zipStream.PutNextEntry(zipEntry);
                zipStream.SetLevel(compressionLevel);
                byte[] buffer = new byte[blockSize];
                int size = streamToZip.Read(buffer, 0, buffer.Length);
                zipStream.Write(buffer, 0, size);
     
                try
                {
                    while (size < streamToZip.Length)
                    {
                        int sizeRead = streamToZip.Read(buffer, 0, buffer.Length);
                        zipStream.Write(buffer, 0, sizeRead);
                        size += sizeRead;
                    }
                }
                catch (Exception ex)
                {
                    GC.Collect();
                    throw ex;
                }
     
                zipStream.Finish();
                zipStream.Close();
                streamToZip.Close();
                GC.Collect();
            }
     
            /// <summary> 
            /// 压缩目录(包括子目录及所有文件) 
            /// </summary> 
            /// <param name="rootPath">要压缩的根目录</param> 
            /// <param name="destinationPath">保存路径</param> 
            /// <param name="compressLevel">压缩程度,范围0-9,数值越大,压缩程序越高</param> 
            public void ZipFileFromDirectory(string rootPath, string destinationPath, int compressLevel)
            {
                GetAllDirectories(rootPath);
     
                /* while (rootPath.LastIndexOf("\") + 1 == rootPath.Length)//检查路径是否以""结尾
                {
     
                rootPath = rootPath.Substring(0, rootPath.Length - 1);//如果是则去掉末尾的""
     
                }
                */
                //string rootMark = rootPath.Substring(0, rootPath.LastIndexOf("\") + 1);//得到当前路径的位置,以备压缩时将所压缩内容转变成相对路径。 
                string rootMark = rootPath + "\";//得到当前路径的位置,以备压缩时将所压缩内容转变成相对路径。 
                Crc32 crc = new Crc32();
                ZipOutputStream outPutStream = new ZipOutputStream(File.Create(destinationPath));
                outPutStream.SetLevel(compressLevel); // 0 - store only to 9 - means best compression 
                foreach (string file in files)
                {
                    FileStream fileStream = File.OpenRead(file);//打开压缩文件 
                    byte[] buffer = new byte[fileStream.Length];
                    fileStream.Read(buffer, 0, buffer.Length);
                    ZipEntry entry = new ZipEntry(file.Replace(rootMark, string.Empty));
                    entry.DateTime = DateTime.Now;
     
                    entry.Size = fileStream.Length;
                    fileStream.Close();
                    crc.Reset();
                    crc.Update(buffer);
                    entry.Crc = crc.Value;
                    outPutStream.PutNextEntry(entry);
                    outPutStream.Write(buffer, 0, buffer.Length);
                }
     
                this.files.Clear();
     
                foreach (string emptyPath in paths)
                {
                    ZipEntry entry = new ZipEntry(emptyPath.Replace(rootMark, string.Empty) + "/");
                    outPutStream.PutNextEntry(entry);
                }
     
                this.paths.Clear();
                outPutStream.Finish();
                outPutStream.Close();
                GC.Collect();
            }
     
            /// <summary> 
            /// 取得目录下所有文件及文件夹,分别存入files及paths 
            /// </summary> 
            /// <param name="rootPath">根目录</param> 
            private void GetAllDirectories(string rootPath)
            {
                string[] subPaths = Directory.GetDirectories(rootPath);//得到所有子目录 
                foreach (string path in subPaths)
                {
                    GetAllDirectories(path);//对每一个字目录做与根目录相同的操作:即找到子目录并将当前目录的文件名存入List 
                }
                string[] files = Directory.GetFiles(rootPath);
                foreach (string file in files)
                {
                    this.files.Add(file);//将当前目录中的所有文件全名存入文件List 
                }
                if (subPaths.Length == files.Length && files.Length == 0)//如果是空目录 
                {
                    this.paths.Add(rootPath);//记录空目录 
                }
            }
     
            /// <summary> 
            /// 解压缩文件(压缩文件中含有子目录) 
            /// </summary> 
            /// <param name="zipfilepath">待解压缩的文件路径</param> 
            /// <param name="unzippath">解压缩到指定目录</param> 
            /// <returns>解压后的文件列表</returns> 
            public List<string> UnZip(string zipfilepath, string unzippath)
            {
                //解压出来的文件列表 
                List<string> unzipFiles = new List<string>();
     
                //检查输出目录是否以“\”结尾 
                if (unzippath.EndsWith("\") == false || unzippath.EndsWith(":\") == false)
                {
                    unzippath += "\";
                }
     
                ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath));
                ZipEntry theEntry;
                while ((theEntry = s.GetNextEntry()) != null)
                {
                    string directoryName = Path.GetDirectoryName(unzippath);
                    string fileName = Path.GetFileName(theEntry.Name);
     
                    //生成解压目录【用户解压到硬盘根目录时,不需要创建】 
                    if (!string.IsNullOrEmpty(directoryName))
                    {
                        Directory.CreateDirectory(directoryName);
                    }
     
                    if (fileName != String.Empty)
                    {
                        //如果文件的压缩后大小为0那么说明这个文件是空的,因此不需要进行读出写入 
                        if (theEntry.CompressedSize == 0)
                            continue;
                        //解压文件到指定的目录 
                        directoryName = Path.GetDirectoryName(unzippath + theEntry.Name);
                        //建立下面的目录和子目录 
                        Directory.CreateDirectory(directoryName);
     
                        //记录导出的文件 
                        unzipFiles.Add(unzippath + theEntry.Name);
     
                        FileStream streamWriter = File.Create(unzippath + theEntry.Name);
     
                        int size = 2048;
                        byte[] data = new byte[2048];
                        while (true)
                        {
                            size = s.Read(data, 0, data.Length);
                            if (size > 0)
                            {
                                streamWriter.Write(data, 0, size);
                            }
                            else
                            {
                                break;
                            }
                        }
                        streamWriter.Close();
                    }
                }
                s.Close();
                GC.Collect();
                return unzipFiles;
            }
     
            public string GetZipFileExtention(string fileFullName)
            {
                int index = fileFullName.LastIndexOf(".");
                if (index <= 0)
                {
                    throw new Exception("The source package file is not a compress file");
                }
     
                //extension string
                string ext = fileFullName.Substring(index);
     
                if (ext == ".rar" || ext == ".zip")
                {
                    return ext;
                }
                else
                {
                    throw new Exception("The source package file is not a compress file");
                }
            }
        }
    }
    static string ZipResSourcePath
     {
    
    
         get
    
    
         {
    
    
             foreach (string arg in System.Environment.GetCommandLineArgs())
    
    
             {
    
    
                 UnityEngine.Debug.Log("ZipResSourcePath:" + arg);
    
    
                 if (arg.StartsWith("project"))
    
    
                 {
    
    
                     return arg.Split('-')[1];
    
    
                 }
    
    
             }
    
    
             return "";
    
    
         }
    
    
     }
    
    
     static string ZipResDesPath
    
    
     {
    
    
         get
    
    
         {
    
    
             foreach (string arg in System.Environment.GetCommandLineArgs())
    
    
             {
    
    
                 UnityEngine.Debug.Log("ZipResDesPath:" + arg);
    
    
                 if (arg.StartsWith("project"))
    
    
                 {
    
    
                     return arg.Split('-')[2];
    
    
                 }
    
    
             }
    
    
             return "";
    
    
         }
    
    
     }
    
    
     
    
    
     public static void MultiFilesCompress()
    
    
     {
    
    
         ZipUtility zip = new ZipUtility();
    
    
         DateTime d = DateTime.Now;
    
    
         string zipName = @ZipResDesPath + d.ToString("yyyy_MM_dd_HH_mm_ss") + ".zip";
    
    
         zip.ZipFileFromDirectory(@ZipResSourcePath, zipName, 4);
    
    
     
    
    
         UnityEngine.Debug.LogError("ZipTest Complete:");
    
    
     }
     
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  • 原文地址:https://www.cnblogs.com/BlackAgg/p/13294295.html
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