递归版
#include<cstdio> #include<cstdlib> #include<algorithm> #include<cstdlib> #include<cstring> #include<complex> #include<math.h> //#include<iostream> using namespace std; int n,m; #define maxn 2222222 typedef complex<double> cp; const double pi=acos(-1); cp a[maxn],b[maxn],c[maxn]; void dft(cp *a,int n,int type) { if (n==1) return; int m=n>>1; cp ll[m],rr[m]; for (int i=0;i<n;i+=2) ll[i>>1]=a[i],rr[i>>1]=a[i+1]; dft(ll,m,type); dft(rr,m,type); cp base=cp(cos(2*pi/n),sin(2*pi*type/n)),t=cp(1,0),tmp; for (int i=0;i<m;i++,t=t*base) tmp=rr[i]*t,a[i]=ll[i]+tmp,a[i+m]=ll[i]-tmp; } void mul(cp *a,cp *b,cp *c) { dft(a,n,1); dft(b,n,1); for (int i=0;i<n;i++) c[i]=a[i]*b[i]; dft(c,n,-1); for (int i=0;i<=m;i++) c[i]=c[i]/(double)n; } int main() { scanf("%d%d",&n,&m); for (int i=0,x;i<=n;i++) scanf("%d",&x),a[i]=x; for (int i=0,x;i<=m;i++) scanf("%d",&x),b[i]=x; m=m+n; for (n=1;n<=m;n<<=1); mul(a,b,c); for (int i=0;i<=m;i++) printf("%d ",(int)(c[i].real()+0.5)); return 0; }
非递归版
#include<cstdio> #include<cstdlib> #include<algorithm> #include<cstdlib> #include<cstring> #include<complex> #include<math.h> //#include<iostream> using namespace std; int n,m,wei; #define maxn 5222222 typedef complex<double> cp; const double pi=acos(-1); cp a[maxn],b[maxn],c[maxn]; int rev[maxn]; void dft(cp *a,int n,int type) { for (int i=0;i<n;i++) if (i<rev[i]) {cp t=a[i]; a[i]=a[rev[i]]; a[rev[i]]=t;} for (int i=1;i<=n;i<<=1) { cp t=cp(cos(pi/i),type*sin(pi/i)); for (int j=0,p=i<<1;j<n;j+=p) { cp tmp=cp(1,0); for (int k=0;k<i;k++,tmp*=t) { cp p=a[j+k+i]*tmp; a[j+k+i]=a[j+k]-p; a[j+k]+=p; } } } } void mul(cp *a,cp *b,cp *c) { for (int i=0;i<n;i++) for (int j=0;j<wei;j++) rev[i]|=((i>>j)&1)<<(wei-j-1); dft(a,n,1); dft(b,n,1); for (int i=0;i<n;i++) c[i]=a[i]*b[i]; dft(c,n,-1); for (int i=0;i<=m;i++) c[i]=c[i]/(double)n; } int main() { scanf("%d%d",&n,&m); for (int i=0,x;i<=n;i++) scanf("%d",&x),a[i]=x; for (int i=0,x;i<=m;i++) scanf("%d",&x),b[i]=x; m=m+n; for (n=1,wei=0;n<=m;n<<=1,wei++); mul(a,b,c); for (int i=0;i<=m;i++) printf("%d ",(int)(c[i].real()+0.5)); return 0; }