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  • vex 从放弃到入门

    1.point 模式

    int snpt = npoints(1);
    int spt_num = fit(ch("cur_pos"),0,1,0,snpt-1);
    vector cur_pos = point(1,"P",spt_num);
    @P += cur_pos;
    View Code

     2.detail 模式

    int npt_l = npoints(0);
    int npt_r = npoints(1);
    int npt_r1 = fit(ch("cur_pos"),0,1,0,npt_r-1);
    vector cur_pos = point(1,"P",npt_r1);
    for(int i =0; i<npt_l;i++)
    {
        vector sphere_pos = point(0,"P",i);
        sphere_pos += cur_pos;
        setpointattrib(geoself(),"P",i,sphere_pos);
    }
    View Code

    3.detail 模式 四边形 插入点

    int nprm_t = nprimitives(1);
    int add_points = ch("add_points");
    for(int i = 0;i<nprm_t;i++)
    {
        int spt_num1 = primpoint(1,i,0);
        int spt_num2 = primpoint(1,i,1);
        int spt_num3 = primpoint(1,i,3);
        
        vector tmp1 = point(1,"P",spt_num1);
        vector tmp2 = point(1,"P",spt_num2);
        vector tmp3 = point(1,"P",spt_num3);
    
        vector tmpU = tmp2 - tmp1;
        vector tmpV = tmp3 - tmp1;
        vector tmp = set(0,0,0);
        for(int j = 0; j< add_points ;j++)
        {
            float r1 = rand(j+1);
            float r2 = rand(j*10+3);
            tmp = tmpU*r1 + tmpV*r2;
            tmp += tmp1;
            int rtn = addpoint(geoself(),tmp);
        }
    
        
    }
    View Code

    4.detail 模式 三角面 插入点

    ...

     5:vex detail

    point 模式是每一个点一个线程,在point模式下addpoint(),一次add是npt个点,point模式下要拷贝第一个入口的东东,wrangle不能单独运行。

    detail 模式是一个wrangle一个线程,addpoint要用循环,不用连接任何入口,可以单独运行。

    wrangle节点要拷贝一份第一个入口的东东。

    int point_num = chi("point_num");
    float radius = ch("radius");
    vector trans = chv("trans");
    int row = chi("row");
    vector rot_axis = chv("rot_axis");
    float pi = 3.1415926;
    
    
    if(ch("radius")>0)
    {
        for(float i = 0;i<point_num;i++)
        {
            //printf("%f %f %f
    ",point.x,point.y,point.z);
            for(int j = 0;j<row;j++)
            {
                if(rot_axis == (0,0,0))
                {
                    return;
                }
                vector point_t = set(0,0,0);
                point_t.x = radius*sin(2*pi*i/point_num);
                point_t.y = radius*cos(2*pi*i/point_num);
                matrix m_rot = ident();
                rotate(m_rot,2*pi*j/row,rot_axis);
                point_t *= m_rot;
                //printf("%g
    ",m_rot);
                matrix m_tan = ident();
                translate(m_tan,trans);
                //transpose(m_tan);
                //printf("%g
    ",m_tan);
                point_t *= m_tan;
                addpoint(0,point_t);
            }
        }
    }
    View Code

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  • 原文地址:https://www.cnblogs.com/CGAlpha/p/7744730.html
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