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  • 原生js贪吃蛇

      1 <!DOCTYPE html>
      2 <html>
      3     <head>
      4         <title></title>
      5         <meta charset="utf-8">
      6         <style>
      7             ul{
      8                 margin:0 auto;
      9                 600px;
     10             }
     11             li{
     12                 border-radius:10px;
     13                 box-sizing:border-box;
     14                 list-style:none;
     15                 float:left;
     16                 30px;
     17                 height:30px;
     18                 border:1px solid #6495ED;
     19             }
     20             .snake{
     21                 background-color:black;
     22             }
     23             .food{
     24                 background-color:red;
     25             }
     26             .headSnake{
     27                 background-color:green
     28             }
     29         </style>
     30     </head>
     31     <body>
     32         <ul></ul>
     33     </body>
     34     <script>
     35         //50X50格子,用二位数组取
     36         var deskArr = [];
     37         //创建文档片段
     38         var fragment = document.createDocumentFragment() ;
     39         for(var i=0;i<20;i++){
     40             var rowArr = [];
     41             for(var j=0;j<20;j++){
     42                 var li = document.createElement("li");
     43                 fragment.appendChild(li);
     44                 rowArr.push(li);
     45             }
     46             deskArr.push(rowArr);
     47         }
     48         document.querySelector("ul").appendChild(fragment);
     49         //蛇数组
     50         var snake = [];
     51         //分数
     52         var score = 0;
     53         //蛇头1-18
     54         var headNumX = parseInt(Math.random()*(17)+1);
     55         //蛇头0-19
     56         var headNumY = parseInt(Math.random()*19);
     57         //改变蛇头的颜色
     58         snake.push(deskArr[headNumY][headNumX]);
     59         snake.push(deskArr[headNumY][headNumX-1]);
     60         snake[0].className = "headSnake";        
     61         snake[1].className = "snake";
     62         //console.log(snake);
     63 
     64         //蛇移动
     65         //蛇移动的速度
     66         var speed = 500;
     67         //蛇移动的默认方向
     68         var dir = "right";
     69         //是否showFood
     70         var food = 1;
     71         //吃到食物的标志
     72         var foodFlag = false;
     73         function snakeMove(){
     74             if(food==1){
     75                 foodShow();
     76                 food=0;
     77             }                
     78             /*键盘事件
     79                 当向上键并且默认方向不是下时,dir="up"
     80                 当向下键时,dir="down"
     81                 当向左键时,dir="left"
     82                 当向右键时,dir="right"
     83             */
     84             document.onkeydown = function(){
     85                 var event= window.event||arguments[0];
     86                 if(event.keyCode==37&&dir!="right"){
     87                     dir = "left";
     88                 }else if(event.keyCode == 38&&dir!="down"){
     89                     dir = "up";
     90                 }else if(event.keyCode == 40&&dir!="up"){
     91                     dir = "down";
     92                 }else if(event.keyCode == 39&&dir!="left"){
     93                     dir = "right";
     94                 }
     95             }
     96             //方向判断
     97             switch (dir)
     98             {
     99                 case "right":
    100                     headNumX++;
    101                     break;
    102                 case "left":
    103                     headNumX--;
    104                     break;
    105                 case "up":
    106                     headNumY--;
    107                     break;
    108                 case "down":
    109                     headNumY++;
    110                     break;
    111                 
    112             }
    113             snake[snake.length-1].className = "";
    114             snake.pop();
    115             snake[0].className="snake";
    116             snake.unshift(deskArr[headNumY][headNumX]);
    117             snake[0].className = "headSnake";        
    118             //判断是否吃到食物
    119             if(snake[0]==deskArr[foodY][foodX]){
    120                 snake[0].className="snake";
    121                 if(dir =="up"){
    122                     headNumY--;
    123                 }else if(dir =="down"){
    124                     headNumY++;
    125                 }else if(dir =="left"){
    126                     headNumX--;
    127                 }else if(dir =="right"){
    128                     headNumX++;
    129                 }
    130                 snake.unshift(deskArr[headNumY][headNumX]);
    131                 snake[0].className="headSnake";
    132                 score++;
    133                 
    134                 foodShow();
    135                 
    136             }
    137             liveOrDie()&&(setTimeout(snakeMove,speed));
    138             
    139         }
    140         setTimeout(snakeMove,speed)
    141         
    142         //随机生成一个食物
    143         /*
    144             随机生成foodX,foodY 
    145                     0-19    0-19
    146             判断该位置是否与身体重合
    147                 若重合,则重新取值
    148                 若不重合,则显示food
    149         */
    150         var foodX;
    151         var foodY;
    152         function foodShow(){
    153             foodX = parseInt(Math.random()*17+1);
    154             foodY = parseInt(Math.random()*17+1);
    155             var flag = 0;
    156             for(var i=0;i<snake.length;i++){
    157                 (snake[i]==deskArr[foodY][foodX])&&(flag=1);
    158             }
    159             !flag?
    160             deskArr[foodY][foodX].className = "food"
    161             :foodShow();
    162         }
    163         /*判断是否游戏失败
    164             1.撞墙
    165                 头的坐标Y 小于0或者大于19
    166                 头的坐标X 小于0或者大于19
    167             2.撞到自己的身体
    168                 循环,当两个对象一样时,
    169         */
    170         function liveOrDie(){    
    171             console.log(headNumX);
    172             if(headNumX>19||headNumX<0||headNumY>19||headNumY<0){
    173                 alert("游戏结束"+"
    "+"最终得分"+score);
    174                 return 0 ;    
    175             }
    176             for(var i=1;i<snake.length;i++){
    177                 if(snake[0]==snake[i]){
    178                     alert("游戏结束"+"
    "+"最终得分"+score);
    179                     return 0;
    180                 }
    181             }
    182             return 1;
    183 
    184         }
    185 
    186 
    187     </script>
    188 </html>
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  • 原文地址:https://www.cnblogs.com/DB-IT/p/8444684.html
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