zoukankan      html  css  js  c++  java
  • 着色器

    #include <glad/glad.h>
    #include <GLFW/glfw3.h>
    #include <iostream>
    void framebuffer_size_callback(GLFWwindow* window, int width, int height)
    {
    glViewport(0, 0, width, height);
    }

    #include "shader.cpp"
    float offset = 0.5f;
    float vertices[] = {
    // 位置 // 颜色
    0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // 右下
    -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, // 左下
    0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f // 顶部
    };
    int main()
    {
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);

    if (window == NULL)
    {
    std::cout << "Failed to create GLFW window" << std::endl;
    glfwTerminate();
    return -1;
    }
    glfwMakeContextCurrent(window);
    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
    std::cout << "Failed to initialize GLAD" << std::endl;
    return -1;
    }


    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    unsigned int VBO, VAO;
    glGenVertexArrays(1, &VAO);
    glGenBuffers(1, &VBO);
    // bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
    glBindVertexArray(VAO);
    glBindBuffer(GL_ARRAY_BUFFER, VBO);
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0);
    glEnableVertexAttribArray(0);
    glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3 * sizeof(float)));
    glEnableVertexAttribArray(1);
    Shader ourShader = Shader("D:/learnOpengl/LearnOpengl/shader/shader.vs", "D:/learnOpengl/LearnOpengl/shader/shader.fs");

    while (!glfwWindowShouldClose(window))
    {

    glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT);
    ourShader.use();
    ourShader.setFloat("xOffset", offset);
    glDrawArrays(GL_TRIANGLES, 0, 3);
    glfwSwapBuffers(window);
    glfwPollEvents();
    }
    }

  • 相关阅读:
    c# excel sheep 导出
    C# 导出 excel 复杂格式 html导出
    C# 导出CSV功能记录下
    怎样查看修改sqlserver数据库的编码格式
    entity framework如何控制并发
    IT技术 | 让程序员抓狂的排序算法教学视频
    关于高性能的那点事
    论C#逼格手册
    numpy.loadtxt用法
    numpy中np.c_和np.r_
  • 原文地址:https://www.cnblogs.com/DOGame/p/13834210.html
Copyright © 2011-2022 走看看