zoukankan      html  css  js  c++  java
  • Java小游戏

    这是一个飞机躲避子弹的小游戏,其中有许多干货

    这是蒟蒻我第二次做,请各位大佬多多指教

    目录

    1.游戏主窗口的创建

    2.图形绘制_文本绘制_颜色改变_图像对象的加载

    3.线程内部类实现动画

    4.游戏物体根类的实现

    5.面向对象思想重构飞机类设计

    6.键盘控制游戏物体原理

    7.面向对象重构飞机类的键盘控制代码

    8.炮弹类设计_任意角度飞行

    9.容器或数组产生多发炮弹

    10.双缓冲解决闪烁问题_矩形检测原理

    11.炮弹和飞机的碰撞检测_飞机死掉

    12.爆炸类_图片数组轮播处理

    13.099_主窗口画出爆炸类

    14.100_飞机死亡和计时功能

    //创建类
    
    
    public class Constant {
        public static final int GAME_WIDTH = 500;
        public static final  int  GAME_HEIGHT = 500;
    }

    当飞机与子弹发生碰撞时的爆炸效果的实现

    import java.awt.Graphics;
    import java.awt.Image;
    
    /*
     * 爆炸类
     */
    public class Explode {
        double x, y;
        
        static Image[] imgs = new Image[16];
        static {
            for (int i = 0; i < 16; i++) {
                imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");
                imgs[i].getWidth(null);
            }
        }
    
        int count;
    
        public void draw(Graphics g) {
            if (count <= 15) {
                g.drawImage(imgs[count], (int) x, (int) y, null);
                count++;
            }
        }
    
        public Explode(double x, double y) {
            this.x = x;
            this.y = y;
        }
    }

    游戏物体

    package cn.sxt.game;
    
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.Rectangle;
    
    /**
     * 游戏物体的父类
     * @author VictorDW
     *
     */
    public class GameObject {
          Image  img;
          double  x,y;
           int   speed;
          int  width, height;
        
        public  void  drawSelf(Graphics  g){
            g.drawImage(img, (int)x,(int) y, null);
        }
    
        public GameObject(Image img, double x, double y, int speed, int width, int height) {
            super();
            this.img = img;
            this.x = x;
            this.y = y;
            this.speed = speed;
            this.width = width;
            this.height = height;
        }
    
        public GameObject(Image img, double x, double y) {
            super();
            this.img = img;
            this.x = x;
            this.y = y;
        }
        
        public GameObject() {
        }
        
        /**
         * 返回物体所在的矩形。便于后续的碰撞检测
         * @return
         */
        public  Rectangle   getRect(){
            return  new Rectangle((int)x, (int)y, width, height);
        }
        
        
    }
     
    import java.awt.Image;
    import java.awt.image.BufferedImage;
    import java.io.IOException;
    import java.net.URL;
    import javax.imageio.ImageIO;
     
    public class GameUtil {
        // 工具类最好将构造器私有化。
        private GameUtil() {
        } 
     
        
        /**
         * 返回指定路径文件的图片对象
         * @param path
         * @return
         */
        public static Image getImage(String path) {
            BufferedImage bi = null;
            try {
                URL u = GameUtil.class.getClassLoader().getResource(path);
                bi = ImageIO.read(u);
            } catch (IOException e) {
                e.printStackTrace();
            }
            return bi;
        }
    }

    飞机

    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.event.KeyEvent;
    
    public class Plane  extends GameObject {
        boolean  left,up,right,down;
        
        boolean  live = true;  
        
        public  void  drawSelf(Graphics  g){
            if(live){
                    g.drawImage(img, (int)x,(int) y, null);
                    
                    if(left){
                        x -=speed;
                    }
                    if(right){
                        x += speed;
                    }
                    if(up){
                        y -=speed;    //y = y-speed;
                    }
                    if(down){
                        y += speed;
                }
            }else{
                
            }
            
            
            
        }
        
        public  Plane(Image  img, double x, double y){
            this.img = img;
            this.x = x;
            this.y = y;
            this.speed = 5;
            this.width = img.getWidth(null) ;
            this.height = img.getHeight(null);
            
        }
        
        //按下某个键,增加相应的方向
        public  void   addDirection(KeyEvent  e){
            switch (e.getKeyCode()) {
            case KeyEvent.VK_LEFT:
                left = true;
                break;
            case KeyEvent.VK_UP:
                up = true;
                break;
            case KeyEvent.VK_RIGHT:
                right = true;
                break;
            case KeyEvent.VK_DOWN:
                down = true;
                break;
            }
        }
        
        //按下某个键,取消相应的方向
            public  void   minusDirection(KeyEvent  e){
                switch (e.getKeyCode()) {
                case KeyEvent.VK_LEFT:
                    left = false;
                    break;
                case KeyEvent.VK_UP:
                    up = false;
                    break;
                case KeyEvent.VK_RIGHT:
                    right = false;
                    break;
                case KeyEvent.VK_DOWN:
                    down = false;
                    break;
                }
            }
        
        
    }

    炮弹

    import java.awt.Color;
    import java.awt.Graphics;
    
    /**
     * 炮弹类
     * 
     *
     */
    public class Shell   extends  GameObject {
        
        double  degree;
        
        public  Shell(){
            x = 200;
            y = 200;
            width=10;
            height = 10;
            speed = 3;
            degree = Math.random()*Math.PI*2;
        }
        
        public  void   draw(Graphics  g){
            Color   c =  g.getColor();
            g.setColor(Color.YELLOW);
            
            g.fillOval((int)x,(int) y, width, height);
            
            //炮弹沿着任意角度去飞
            x += speed*Math.cos(degree);
            y += speed*Math.sin(degree);
            
            
            if(x<0||x>Constant.GAME_WIDTH-width){
                degree  = Math.PI - degree;
            }
            
            if(y<30||y>Constant.GAME_HEIGHT-height){
                degree  = - degree;
            }
            
            
            
            
            g.setColor(c);
        }
        
    }

    主类

    import java.awt.Color;
    import java.awt.Font;
    import java.awt.Frame;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.event.KeyAdapter;
    import java.awt.event.KeyEvent;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    import java.util.Date;
    
    /**
     * 飞机游戏的主窗口
     * @author VictorDW
     *
     */
    public class MyGameFrame  extends  Frame {
        
        Image   planeImg  = GameUtil.getImage("images/plane.png");
        Image   bg  = GameUtil.getImage("images/bg.jpg");
        
        Plane   plane = new Plane(planeImg,250,250);
        Shell[]   shells = new Shell[30];
        
        Explode   bao ;
        Date  startTime = new Date();
        Date  endTime;
        int period;   //游戏持续的时间
        
        @Override
        public void paint(Graphics g) {        //自动被调用。  g相当于一只画笔
            Color   c =  g.getColor();
            g.drawImage(bg, 0, 0, null);
            
            plane.drawSelf(g);  //画飞机
            
            //画出所有的炮弹
            for(int i=0;i<shells.length;i++){
                shells[i].draw(g);
                
                //飞机和炮弹的碰撞检测!!!
                boolean  peng = shells[i].getRect().intersects(plane.getRect());
                if(peng){
                    plane.live = false;
                    if(bao ==null){
                        bao  = new Explode(plane.x, plane.y);
                        
                        endTime = new Date();
                        period = (int)((endTime.getTime()-startTime.getTime())/1000);
                    }
                    bao.draw(g);
                }
                
                //计时功能,给出提示
                if(!plane.live){
                    g.setColor(Color.red);
                    Font   f  =  new Font("宋体", Font.BOLD, 50);
                    g.setFont(f);
                    g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y);
                }
                
            }
            
            g.setColor(c);
        }
        
        
        //帮助我们反复的重画窗口!
        class  PaintThread  extends  Thread  {
            @Override
            public void run() {
                while(true){
                    repaint();        //重画
                    
                    try {
                        Thread.sleep(40);       //1s=1000ms
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }        
                }
            }
            
        }
        
        //定义键盘监听的内部类
        class   KeyMonitor extends  KeyAdapter  {
    
            @Override
            public void keyPressed(KeyEvent e) {
                plane.addDirection(e);
            }
    
            @Override
            public void keyReleased(KeyEvent e) {
                plane.minusDirection(e);
            }
            
            
        }
        
        
        /**
         * 初始化窗口
         */
        public  void  launchFrame(){
            this.setTitle("躲避byYD");
            this.setVisible(true);
            this.setSize(Constant.GAME_WIDTH    , Constant.GAME_HEIGHT);
            this.setLocation(300, 300);
            
            this.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            
            new PaintThread().start();    //启动重画窗口的线程
            addKeyListener(new KeyMonitor());   //给窗口增加键盘的监听
            
            
            //初始化50个炮弹
            for(int i=0;i<shells.length;i++){
                shells[i] = new Shell();
            }
            
        }
        
        public static void main(String[] args) {
            MyGameFrame  f = new MyGameFrame();
            f.launchFrame();
        }
        
        private Image offScreenImage = null;
         
        public void update(Graphics g) {
            if(offScreenImage == null)
                offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度
             
            Graphics gOff = offScreenImage.getGraphics();
            paint(gOff);
            g.drawImage(offScreenImage, 0, 0, null);
        }
        
    }

    以下是背景与模型,可以自己修改与更换

    背景图

    飞机模型

    爆炸效果

  • 相关阅读:
    Linux下动态库(.so)和静态库(.a) 的区别
    CTS、CLS、CLR
    ASP.NET简介及网页基础知识
    ASP.NET MVC中ActionResult的不同返回方式
    ADO.NET中的数据库帮助类
    ASP.NET MVC 方法View返回的两种方式
    使用win10 IIS 发布局域网网站
    ASP.NET MVC 给Action的参数赋值的方式
    ASP.NET MVC简单流程解释(传值方式)
    ASP.NET MVC 简介(附VS2019和VSCode版示例)
  • 原文地址:https://www.cnblogs.com/DWVictor/p/10274170.html
Copyright © 2011-2022 走看看