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  • Android自定义view双缓存技术

    自定义一个写字板来帮助理解双缓存。如果不使用双缓存那么用户只能看到绘制的最后一笔的效果。因为在不断调用invalidate(),未保存的绘制过程会消失。

    package newviews;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Path;
    import android.util.AttributeSet;
    import android.view.MotionEvent;
    import android.view.View;
    
    /**
     * Created by yuanteng on 2017/9/11.
     */
    
    public class DrawNsmeView extends View {;
    
        private Paint paint;
        private Path path;
        //绘图是用于缓存绘制过程的bitmap
        private Bitmap bufferBitmap;
        private Canvas bufferCanvas;
        private int preX,preY;
    
        public DrawNsmeView(Context context, AttributeSet attrs) {
            super(context, attrs);
            path = new Path();
            paint = new Paint(Paint.ANTI_ALIAS_FLAG);
            paint.setColor(Color.RED);
            paint.setStrokeWidth(5);
            paint.setStyle(Paint.Style.STROKE);
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            int width = getMeasuredWidth();
            int height = getMeasuredHeight();
            bufferBitmap = Bitmap.createBitmap(width,height,Bitmap.Config.ARGB_8888);
            if (bufferCanvas == null){
                bufferCanvas = new Canvas(bufferBitmap);
            }
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            canvas.drawBitmap(bufferBitmap,0,0,null);
           // canvas.drawPath(path,paint);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            int x = (int)event.getX();
            int y = (int)event.getY();
    
            switch (event.getAction()){
                case MotionEvent.ACTION_DOWN:
                    //重置path 清除path中保存的数据
                    path.reset();
                    preX = x;
                    preY = y;
                    //将起点移动到此处
                    path.moveTo(x,y);
                    break;
                case MotionEvent.ACTION_MOVE:
                    //画贝塞尔曲线,贝塞尔曲线比bufferCanvas.drawLine();画出来的曲线更平滑
                    path.quadTo(preX,preY,x,y);
                    //通知重绘制view
                    bufferCanvas.drawPath(path,paint);
                    invalidate();
                    preY = y;
                    preX = x;
                    break;
                case MotionEvent.ACTION_UP:
                    //抬起时将path绘制在buffer中保存,并崇绘制view,崇绘制的时候回绘制buffer
                    bufferCanvas.drawPath(path,paint);
                    invalidate();
                    break;
            }
            return true;
        }
    }



     



    效果图:用模拟器画的效果没有真机好
     

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  • 原文地址:https://www.cnblogs.com/Free-Thinker/p/9876947.html
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