6.计分
计分概述:
分值计量直接反应玩家在游戏中获得的成就感。因此,计分系统在游戏中显得尤为重要,有的反应在直接获取的分数上,有的反应在杀敌数量上等。
计分原理:
原理图,如图6-1所示。
![](http://www.genesis-3d.com.cn/tech_sup/framework/da_fei_ji/images/6-1.jpg)
图6-1
实现方法:
步骤1:
子弹击中敌人。击中敌人的条件参考4.碰撞检测内容。
步骤2:
敌人死亡。相关代码如下所示。
步骤3:
3.1计分器计分原理:
(1)定义一个有九个格子的显示器面板,面板从右到左用下角标标注为0-8,每个格子存放0-9十个数字。
(2)设定每消灭一个敌人,玩家获取5分,将数值每次传给一个变量var;将数值var传给string数组。
(3)数组中有数值的位数,对应显示器面板方格的下角标,使对应下角标方格的数字显示,并且设定数字为数组中对应的数值。
3.2代码的实现:
//定义存放数字的9个方格
_NumberSimulator = new UI_Number_Simulate(_windowName, "JuanZhouNumber", 9);
//设置现有分数
_NumberSimulator.SetNumber(ScriptRuntime.MarkMgr.Instance.GetMark(),true);
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public class UI_Number_Simulate |
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private class NumberSimulate |
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char _currentChar = 'a' ; |
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public NumberSimulate(FString layoutname, string simulateID) |
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_layoutname = layoutname; |
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_simulateID = simulateID; |
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public void DoNumSimulate ( char var) |
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if (_layoutname == null || _simulateID == null ) |
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if (_currentChar == var) |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_0" , true ); |
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} else if (var == '1' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_1" , true ); |
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} else if (var == '2' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_2" , true ); |
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} else if (var == '3' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_3" , true ); |
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} else if (var == '4' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_4" , true ); |
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} else if (var == '5' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_5" , true ); |
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} else if (var == '6' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_6" , true ); |
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} else if (var == '7' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_7" , true ); |
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} else if (var == '8' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_8" , true ); |
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} else if (var == '9' ) { |
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GUI.UIWidget.SetVisible (_layoutname, _simulateID + "_9" , true ); |
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public void SetAllInvisible() |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_0" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_1" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_2" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_3" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_4" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_5" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_6" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_7" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_8" , false ); |
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GUI.UIWidget.SetVisible(_layoutname, _simulateID + "_9" , false ); |
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private List<numbersimulate> _List = new List<numbersimulate>(); |
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public UI_Number_Simulate (FString layoutname, string simulateID, int size) |
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for ( int i=0; i < size; i++) |
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NumberSimulate numSimulate = new NumberSimulate(layoutname, simulateID + i.ToString()); |
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_List.Add(numSimulate); |
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numSimulate.SetAllInvisible(); |
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public void SetNumber ( int num, bool numFromLeftToRight) |
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string numString = num.ToString (); |
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if (numFromLeftToRight) |
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numString = numString.PadRight (_List.Count, 'a' ); |
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numString = numString.PadLeft (_List.Count, 'a' ); |
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for ( int i = 0; i < _List.Count; ++i) |
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_List[i].DoNumSimulate(numString[i]); |
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}</numbersimulate></numbersimulate> |