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  • three.js 3d 智慧园区

    一、页面效果

    使用three.js实现智慧城市 智慧园区

     

    二、技术选择

    中间的建筑相关的显示和效果都是threejs实现的

    左右两侧用的是echarts

    三、代码结构

    1. 画布

    用js自己创建一个放置画布的div

     container = document.createElement('div')
     document.body.appendChild(container)

    2. 场景的创建

    之后的比如几何体 摄像机 光源都是放在场景里面

      scene = new THREE.Scene();
    
      renderer = new THREE.WebGLRenderer({ antiakuas: true })
    
      renderer.setClearColor(new THREE.Color("rgba(3,19,52)"), 1)//整个画布的背景颜色
    
      renderer.setSize(window.innerWidth, window.innerHeight)
    
    renderer.shadowMapEnabled = true;//需要阴影映射
    
    container.appendChild(renderer.domElement)

    3. 摄像机

    摄像机是有两种类型的

    • 透视投影摄像机:PerspectiveCamera会让物体近大远小;
    • 正交投影摄像机:OrthographicCamera物体渲染的大小是一致的;
    camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 1, 1000)
    
    camera.position.set(0, 150, 300)//相机位置
    
    camera.lookAt(new THREE.Vector3(0, 0, 0))//相机观看物体的位置

    4.光源

    光有基本的四种类型:

    环境光( AmbientLight ):笼罩在整个空间无处不在的光

    点光源( PointLight ):向四面八方发射的单点光源

    聚光灯( SpotLight ):发射出锥形状的光, 模拟手电筒,台灯等光源

    平行光( DirectinalLight ):平行的一束光,模拟从很远处照射的太阳光

            var ambientLight = new THREE.AmbientLight(0x606060)//环境光
    
            scene.add(ambientLight)
    
            var spotLight = new THREE.SpotLight(0xffffff)
    
            spotLight.position.set(200, 160, 85)
    
            spotLight.castShadow = true
    
            scene.add(spotLight)

    5.创建栅格平面

    Geometry这是存储几何体相关的信息,是为了减少CPU的消耗

    栅格用的是线段画出来的

    function plane() {
    
            var geometry = new THREE.Geometry();
    
            geometry.vertices.push(new THREE.Vector3(-800, 0, 0));
    
            geometry.vertices.push(new THREE.Vector3(800, 0, 0));
    
            for (var i = 0; i < 50; i++) {
    
                var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: "rgba(38,55,84,1)", opacity: 1 }));
    
                line.position.z = (i * 50) - 800;
    
                scene.add(line);
    
     
    
                var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: "rgba(38,55,84,1)", opacity: 1 }));
    
                line.position.x = (i * 50) - 800;
    
                line.rotation.y = 90 * Math.PI / 180;
    
                scene.add(line);
    
            }
    
        }

    6.建筑

    建筑用的是立方体,需要注意的是可以自己设置一个图片,然后将图片作为纹理贴到立方体上面来;

    根据移动立方体的位置,来拼合成建筑;

    var loader = new THREE.TextureLoader();
    
    loader.load("./img/cude1.png", (texture) => {
    
        var geometry = new THREE.BoxGeometry(30, 5, 20);
    
        var material = new THREE.MeshBasicMaterial({ color: 0x739783, map: texture });
    
        buildArr[i] = new THREE.Mesh(geometry, material);
    
        buildArr[i].position.x = 10
    
        buildArr[i].position.y = 5 + i * 5
    
        buildArr[i].position.z = -10
    
        scene.add(buildArr[i]);
    
    })

    7.视角的移动

    当我们看到视角的远近,其实是摄像机的移动,我们通过修改摄像机的位置,来达到响应的目的;

    var cameraz = 10;
    
    var camerax = 10;
    
    var timer;
    
    timer = setInterval(function () {
    
        cameraz += 1
    
        camerax += 1
    
        camera.position.x = 50 - cameraz
    
        camera.position.z = 100 + cameraz
    
        if (cameraz >= 300 && camerax >= 50) {
    
            clearInterval(timer)
    
        }
    
    }, 30)
    
    for (var i = 0; i < 30; i++) {
    
        buildArr[i].position.y = 5 + i * 5
    
    }

    8.车流

    我们先是设置一下管道的几何体和小球,然后同样的修改小球的x y z值来进行流动,需要注意的是小球需要根据管道的路径进行流动,

        var curve = new THREE.CatmullRomCurve3([
    
            new THREE.Vector3(-150, 2, -280),
    
            new THREE.Vector3(-110, 2, -50),
    
            new THREE.Vector3(-10, 2, 0),
    
            new THREE.Vector3(100, 2, 100),
    
            new THREE.Vector3(140, 2, 200)
    
        ], false/*是否闭合*/);
    
    function traffic() {
    
        //一条
    
        var tubeGeometry2 = new THREE.TubeGeometry(curve, 100, 2, 50, false);
    
        var tubeMaterial2 = new THREE.MeshPhongMaterial({
    
            color: "rgb(45,245,216)",
    
            transparent: true,
    
            opacity: 1,
    
        });
    
        var tube2 = new THREE.Mesh(tubeGeometry2, tubeMaterial2);
    
        scene.add(tube2);
    
        //物体
    
        geometryP = new THREE.BoxGeometry(5, 5, 5);
    
        var materialP = new THREE.MeshBasicMaterial({ color: 'rgb(165,244,7)' });
    
        circleP = new THREE.Mesh(geometryP, materialP);
    
        scene.add(circleP);
    
        geometryP.rotateY(Math.PI / 2);
    
        //circleP.position.set(-80, -40, 0);
    
    }
    
    if (progress > 1.0) {
    
        circleP.position.set(-150, 2, -280);
    
        progress = 0
    
        //return;    //停留在管道末端,否则会一直跑到起点 循环再跑
    
    }
    
    progress += 0.001; //0.0009;
    
    if (curve) {
    
        let point = curve.getPoint(progress);
    
        if (point && point.x) {
    
            circleP.position.set(point.x, point.y, point.z);
    
        }
    
    }

    9.事件

     window.addEventListener("click", onDocumentMouseMove, false)

     

    四、相关资料

    Threejs:https://threejs.org/docs/#manual/zh/introduction/Creating-a-scene

    Echarts:  https://www.echartsjs.com/zh/index.html

    github : https://github.com/zhangyxhuomu/Data-visualization-3d/tree/master/three-3d/three-3d

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  • 原文地址:https://www.cnblogs.com/GainLoss/p/12706530.html
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