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  • 装甲板识别个人实现

    首先是main函数

    #include <iostream>
    #include <opencv2/opencv.hpp>
    #include "ArmorPlate.h"
    
    using namespace std;
    using namespace cv;
    
    bool CameraRead(ArmorPlate& armor_param);
    
    int main()
    {
    	ArmorPlate armor;
    
    	armor.CameraInit(0);
    
    	//while (1)
    	//{
    		
    		//if (!CameraRead(armor))
    			//continue;
    	
    		armor.AutoShoot();
    
    	//}
    	return 0;
    }
    
    bool CameraRead(ArmorPlate& armor_param)
    {
    	armor_param.capture_plate.read(armor_param.armor_image);
    	if (!armor_param.armor_image.data)
    	{
    		cout << "The camera has not read a image!" << endl;
    		armor_param.CameraInit(0);
    		return false;
    	}
    	else
    		return true;
    }
    
    

    之后是头文件:

    #pragma once
    
    #define BLUETEAM 0
    #define REDTEAM 1
    
    class ArmorPlate
    {
    public:
    	cv::Mat pre_image;
    	cv::Mat armor_image;
    	cv::VideoCapture capture_plate;
    
    	int myteam;
    
    
    	ArmorPlate();
    	bool CameraInit(int device);
    	void AutoShoot();
    
    private:
    	void ImgPreprosses(const cv::Mat& src, const cv::Mat& dst);
    
    
    };
    
    
    class ArmorRect
    {
    public:
    	cv::RotatedRect armors;
    };
    

    之后就是CPP文件:

    #include <opencv2/opencv.hpp>
    #include "ArmorPlate.h"
    
    using namespace std;
    using namespace cv;
    
    
    ArmorPlate::ArmorPlate()
    {
    	myteam = REDTEAM;
    }
    
    bool ArmorPlate::CameraInit(int device)
    {
    	capture_plate.open(device);
    	if (!capture_plate.isOpened())
    	{
    		cout << "The capture has something wrong!";
    		return false;
    	}
    	else return true;
    }
    
    cv::RotatedRect& adjustRec(cv::RotatedRect& rec)
    {
    	using std::swap;
    
    	float& width = rec.size.width;
    	float& height = rec.size.height;
    	float& angle = rec.angle;
    
    
    	while (angle >= 90.0) angle -= 180.0;
    	while (angle < -90.0) angle += 180.0;
    
    	
    	
    		if (angle >= 45.0)
    		{
    			swap(width, height);
    			angle -= 90.0;
    		}
    		else if (angle < -45.0)
    		{
    			swap(width, height);
    			angle += 90.0;
    		}
    	
    
    	return rec;
    }
    
    void ArmorPlate::AutoShoot()
    {
    	armor_image = imread("2.jpg");
    	ImgPreprosses(armor_image, pre_image);
    	imshow("原图", armor_image);
    	//imshow("预处理图", pre_image);
    	waitKey(0);
    }
    
    
    
    void drawall(vector<RotatedRect> rec,Mat img)
    {
    	for (int i = 0; i < rec.size(); i++)
    	{
    		Point2f p[4];
    		rec[i].points(p);
    		line(img, p[0], p[1], Scalar(0, 0, 255), 1, 8, 0);
    		line(img, p[1], p[2], Scalar(0, 0, 255), 1, 8, 0);
    		line(img, p[2], p[3], Scalar(0, 0, 255), 1, 8, 0);
    		line(img, p[3], p[0], Scalar(0, 0, 255), 1, 8, 0);
    	}
    }
    
    
    
    void ArmorPlate::ImgPreprosses(const Mat& src, const Mat& dst)
    {
    	Mat grayImg;
    	Mat binBrightImg;
    	vector<RotatedRect> lightInfos;
    	double MaxValue;
    	vector<Mat> channels;
    	//split(src, channels);
    	//if (myteam == REDTEAM)
    	//{
    	//	grayImg = channels.at(0)- channels.at(2);
    	//	blur(grayImg, grayImg, Size(3, 3));
    	//	//grayImg *= 3;
    	//}
    	//else
    	//	grayImg = channels.at(2) - channels.at(0);
    	//imshow("灰度图",grayImg);
    	//minMaxLoc(grayImg, 0, &MaxValue, 0, 0);waitKey(0);
    	//threshold(grayImg, binBrightImg, MaxValue*0.85, 255, THRESH_BINARY);//THRESH_BINARY
    	////CV_THRESH_OTSU不可用,因为该方法用于区分前景和后景
    
    	//Mat element = getStructuringElement(MORPH_RECT,Size(3,3));
    
    	//morphologyEx(binBrightImg, binBrightImg, MORPH_DILATE, element, Point(-1, -1), 1);
    	////dilate(binBrightImg, binBrightImg, element);
    	//morphologyEx(binBrightImg, binBrightImg, MORPH_OPEN, element,Point(-1,-1),3);
    	////morphologyEx(binBrightImg, binBrightImg, MORPH_DILATE, element, Point(-1, -1), 1);
    	//morphologyEx(binBrightImg, binBrightImg, MORPH_CLOSE, element, Point(-1, -1), 3);
    	////medianBlur(binBrightImg, binBrightImg, 11);
    	////dilate(binBrightImg, binBrightImg, element);
    	//imshow("二值图", binBrightImg);waitKey(0);
    
    	//方法2//
    	Mat HSVImg;
    	Mat image;
    	cvtColor(src, HSVImg, COLOR_BGR2HSV);
    	split(HSVImg, channels);
    	minMaxLoc(channels[2], 0, &MaxValue, 0, 0); 
    	threshold(channels[2], channels[2], MaxValue*0.98, 255, THRESH_BINARY);
    	Mat element = getStructuringElement(MORPH_RECT, Size(5, 5));
    	medianBlur(channels[2], channels[2], 3);
    	morphologyEx(channels[2], channels[2], MORPH_DILATE, element, Point(-1, -1), 1);
    	imshow("V通道二值图", channels[2]); waitKey();
    	HSVImg.copyTo(image, channels[2]);
    	int BLowH = 80;
    	int BHighH = 150;
    	int BLowS = 60;
    	int BHighS = 255;
    	int BLowV = 100;
    	int BHighV = 255;
    	//inRange(image, Scalar(BLowH, BLowS, BLowV), Scalar(BHighH, BHighS, BHighV), binBrightImg);
    	//imshow("二值图", binBrightImg); waitKey(0);
    	binBrightImg = channels[2];
    	//方法2结束//
    
    	vector<vector<Point>> lightContours;
    	cv::findContours(binBrightImg.clone(), lightContours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE);
    	Mat drawingImg = Mat::zeros(src.size(), CV_8UC3);
    	for (int i = 0; i < lightContours.size(); i++)
    		drawContours(drawingImg, lightContours, i, Scalar(0, 255, 0));
    	imshow("轮廓图", drawingImg); waitKey(0);
    
    	lightInfos.clear();
    
    	for (const auto& contour : lightContours)
    	{
    		float lightContourArea = contourArea(contour);
    		if (contour.size() <= 5 ||lightContourArea <10 ) continue;
    
    		
    
    		RotatedRect lightRec = fitEllipse(contour);
    		RotatedRect minAreaRec = minAreaRect(contour);
    		adjustRec(lightRec);
    		if ((lightRec.size.width / lightRec.size.height) >0.8)
    			continue;
    		int x = lightRec.center.x - lightRec.size.width;
    		if (x < 0)
    			continue;
    		int y = lightRec.center.y - lightRec.size.height;
    		if (y < 0)
    			continue;
    		//cout << lightRec.angle << endl;
    		//RotatedRect s;
    		//s.angle = lightRec.angle;
    		//s.center = lightRec.center;
    		//if (minAreaRec.size.width > minAreaRec.size.height)
    		//{
    		//	s.size.height = minAreaRec.size.width;
    		//	s.size.width = minAreaRec.size.height;
    		//	//lightRec.angle += 90;
    		//}
    		//else
    		//{
    		//	s.size.height = minAreaRec.size.height;
    		//	s.size.width = minAreaRec.size.width;
    		//
    		//}
    		//
    		//if (lightRec.size.width > lightRec.size.height)
    		//{
    		//	swap(lightRec.size.width, lightRec.size.height);
    		//}
    
    		if (lightRec.size.width / lightRec.size.height > 1.0 ||
    			lightContourArea / lightRec.size.area() < 0.5)
    			continue;
    		lightRec.size.width *= 1.1;
    		lightRec.size.height *= 1.1;
    
    		Rect boundRect = lightRec.boundingRect();
    		Mat lightImg = src(boundRect);
    
    		if((lightRec.size.height>10&& (lightRec.size.height < 150)&&(lightRec.angle<45||lightRec.angle>135)))
    			lightInfos.push_back(lightRec);
    
    
    	}
    
    	vector<RotatedRect> armors;
    	vector<ArmorRect> armorRects;
    	ArmorRect armorRect;
    
    	armors.clear();
    	armorRects.clear();
    
    	if (lightInfos.size()<=1)
    	{
    		cout << "There's no light contours in quality." << endl;
    	}
    	
    	sort(lightInfos.begin(), lightInfos.end(), [](const RotatedRect& ld1, const RotatedRect& ld2)
    	{
    		return ld1.center.x < ld2.center.x;
    	});
    
    	for (int i = 0; i < lightInfos.size(); i++)
    	{
    		for (int j = i + 1; j < lightInfos.size(); j++)
    		{
    			const RotatedRect& left = lightInfos[i];
    			const RotatedRect& right = lightInfos[j];
    
    			double heightDiff = abs(left.size.height - right.size.height);
    			double widthDiff = abs(left.size.width - right.size.width);
    			double angleDiff = abs(left.angle - right.angle);
    			double yDiff = abs(left.center.y - right.center.y);
    			double xDiff = abs(left.center.x - right.center.x);
    			double meanheight = (left.size.height + right.size.height)/2;
    			double yDiffRatio = yDiff / meanheight;
    			double xDiffRatio = xDiff / meanheight;
    			double dis= sqrt((left.center.x - right.center.x)*(left.center.x - right.center.x) + (left.center.y - right.center.y)*(left.center.y - right.center.y));
    			double ratio = dis / meanheight;
    			float heightDiff_ratio = heightDiff / max(left.size.height, right.size.height);
    
    			if (angleDiff > 10 || xDiffRatio < 0.5 || yDiffRatio>0.7||ratio>3||ratio<1)
    				continue;
    
    			armorRect.armors.center.x = (left.center.x + right.center.x) / 2;
    			armorRect.armors.center.y = (left.center.y + right.center.y) / 2;
    			armorRect.armors.angle= (left.angle + right.angle) / 2;
    			//cout << left.angle << endl;
    			//armorRect.armors.angle = 0;
    			if (180 - angleDiff < 3)
    				armorRect.armors.angle += 90;
    			armorRect.armors.size.height= (left.size.height + right.size.height) / 2;
    			armorRect.armors.size.width = sqrt((left.center.x - right.center.x)*(left.center.x - right.center.x) + (left.center.y - right.center.y)*(left.center.y - right.center.y));
    
    			double nL = armorRect.armors.size.height;
    			double nW = armorRect.armors.size.width;
    			if (nL < nW)
    			{
    				armorRect.armors.size.height = nL;
    				armorRect.armors.size.width = nW;
    			}
    			else
    			{
    				armorRect.armors.size.height = nW;
    				armorRect.armors.size.width = nL;
    			}
    
    			armorRects.emplace_back(armorRect);
    			armors.push_back(armorRect.armors);
    		}
    	}
    	if (armorRects.empty())
    		cout << "There is no armor in quality!" << endl;
    	
    	drawall(armors, src);
    	imshow("", src);
    }
    

    本来一开始在预处理时用的是RGB通道(注释部分),通过RB通道相减(或者带权重的RGB相减),但是效果不好:

    由于预处理去噪填坑将255区的长宽差不够,受蓝色灯光的影响导致椭圆拟合的角度总是不够好,提高阈值和后面调参的效果也不佳。在最后换成了HSV通道的处理,最后在经过一系列的调参工作后,总算得到了还算不错的效果:

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  • 原文地址:https://www.cnblogs.com/IaCorse/p/11567355.html
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