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  • 后端学 Angular 2 —— 组件间通信

    1. 父组件向子组件传递信息

    使用@Input

    子组件的属性用 @Input 进行修饰,在父组件的模板中绑定变量

    例子:

    import { Component, OnInit, Input } from '@angular/core';
    
    @Component({
        selector: 'my-input',
        template: `
        <h1>I am your father!</h1>
        <p>{{content}}</p>
        <input-child [content]="content"></input-child>
        `
    })
    
    export class InputComponent implements OnInit {
        content: string = 'May the force be with you';
        ngOnInit() { }
    }
    
    @Component({
        selector: 'input-child',
        template: `
        <h1>The skywalker.</h1>
        <p>{{content}}</p>`
    })
    export class InputChildComponent {
        @Input() content: string = '';
    }
    

    效果:

    image_1b4i7c7me1vdv194q6vr1l92bls9.png-34.4kB

    使用 setter 拦截输入的属性

    在子组件中做一些修改,添加两个私有字段:revertContent_content,然后为 _content 添加 setter 和 getter

    代码

    @Component({
        selector: 'input-child',
        template: `
        <h1>The skywalker.</h1>
        <p>{{content}}</p>
        <p>{{revertContent}}</p>`
    })
    export class InputChildComponent {
        revertContent: string;
        _content: string = '';
        @Input() set content(str: string) {
            this._content = str;
            this.revertContent = str.split(' ').reverse().join(' ');
        }
    
        get content() {
            return this._content;
        }
    }
    

    效果:

    image_1b4i8b9mo1p8p1bl4pvc19f2btjm.png-38.4kB

    使用 ngOnChanged 拦截输入的属性

    首先要修改一下 import 内容:

    import { Component, OnInit, Input, OnChanges, SimpleChange } from '@angular/core';
    

    然后让子组件实现 OnChanges 接口的 ngOnchanges 方法,修改后的子组件如下:

    @Component({
        selector: 'input-child',
        template: `
        <h1>The skywalker.</h1>
        <p>{{content}}</p>
        <p>{{revertContent}}</p>`
    })
    export class InputChildComponent implements OnChanges {
        revertContent: string = 'default content';
        _content: string = 'default content';
    
        @Input() set content(str: string) {
            this._content = str;
        }
    
        get content() {
            return this._content;
        }
    
        ngOnChanges(changes: { [propKey: string]: SimpleChange }) {
            if (changes['content'] !== undefined) {
                let value = <string>(changes['content'].currentValue);
                this.revertContent = value.split(' ').reverse().join(' ');
                this.revertContent = `revert "${value}" to "${this.revertContent}"`;
            }
        }
    }
    

    ngOnChanges 是一个生命周期钩子,下图指出了这个方法的调用时机。
    此处输入图片的描述

    效果:

    image_1b4j84sk01j0d1fdbuctot41ifc11.png-20.5kB

    2. 子组件向父组件传递消息

    子组件使用 EventEmitter<TEvent>

    子组件中声明一个 EventEmitter<TEvent> 属性,然后在父组件的模板中添加这个事件的监听器

    代码:

    import { Component, OnInit, Output, EventEmitter } from '@angular/core';
    
    @Component({
        selector: 'event',
        template: `
        <h1>I'm your father.</h1>
        <p>recived damage: {{damage}}</p>
        <event-child (onAttacked)="onAttackedHandler($event)"></event-child>`
    })
    
    export class EventComponent implements OnInit {
        damage: number = 0;
    
        onAttackedHandler(damage: number) {
            this.damage += damage;
        }
    
        ngOnInit() { }
    }
    
    @Component({
        selector: 'event-child',
        template: `
        <h1>The SkyWalker.</h1>
        <button (click)="attack()">Attack!</button><span>Damage: {{damage}} !</span>
        `
    })
    export class EventChildComponent {
        private baseDamage: number = 100;
        damage: number = 0;
        @Output() onAttacked = new EventEmitter<number>();
    
        attack() {
            this.damage = Math.random() * this.baseDamage;
            this.onAttacked.emit(this.damage);
        }
    }
    

    event.gif-169.3kB

    使用本地变量

    在父组件模板中使用 #xxx 这样的本地变量绑定子组件,然后就可以在模板中直接使用子组件的属性作为数据源

    @Component({
        selector: 'event',
        template: `
        <h1>I'm your father.</h1>
        <p>recived damage: {{damage}}</p>
        <p>last damage: {{child.damage}}</p>
        <event-child #child (onAttacked)="onAttackedHandler($event)"></event-child>`
    })
    export class EventComponent implements OnInit {
        damage: number = 0;
    
        onAttackedHandler(damage: number) {
            this.damage += damage;
        }
    
        ngOnInit() { }
    }
    

    local.gif-136.4kB

    使用 @ViewChild

    父组件中使用 @ViewChild 获取子组件的引用,然后使用方法同上

    import { Component, OnInit, Output, EventEmitter, ViewChild } from '@angular/core';
    
    @Component({
        selector: 'event-child',
        template: `
        <h1>The SkyWalker.</h1>
        <button (click)="attack()">Attack!</button><span>Damage: {{damage}} !</span>
        `
    })
    export class EventChildComponent {
        private baseDamage: number = 100;
        damage: number = 0;
        @Output() onAttacked = new EventEmitter<number>();
    
        attack() {
            this.damage = Math.random() * this.baseDamage;
            this.onAttacked.emit(this.damage);
        }
    }
    
    // 注意,这里我交换了父子组件的位置,现在父组件的定义放在了下面
    
    @Component({
        selector: 'event',
        template: `
        <h1>I'm your father.</h1>
        <p>recived damage: {{damage}}</p>
        <p>last damage: {{child.damage}}</p>
        <event-child  (onAttacked)="onAttackedHandler($event)"></event-child>`
    })
    export class EventComponent implements OnInit {
        damage: number = 0;
    
        @ViewChild(EventChildComponent) child: EventChildComponent;
    
        onAttackedHandler(damage: number) {
            this.damage += damage;
        }
    
        ngOnInit() { }
    }
    
    

    终极大招——组件间使用 service 通信

    首先让我们在文件的开头定义一个 AttackService

    import { Component, OnInit, Injectable } from '@angular/core';
    import { Subject } from 'rxjs/Subject';
    import { Observable } from 'rxjs/Rx';
    
    
    @Injectable()
    export class AttackService {
        // 用来产生数据流的数据源
        private damageSource = new Subject<number>();
        // 把数据流转换成 Observable
        damage$ = this.damageSource.asObservable();
    
        attack(damage: number) {
            // 把伤害输入到数据流
            this.damageSource.next(damage);
        }
    }
    

    然后在父组件与子组件中订阅这个数据流:

    @Component({
        selector: 'event-child',
        template: `
        <h1>The SkyWalker.</h1>
        <button (click)="attack()">Attack!</button><span>Damage: {{damage}} !</span>
        `
    })
    export class EventChildComponent {
        private baseDamage: number = 100;
        damage: number = 0;
    
        constructor(private attackService: AttackService) {
        }
    
        attack() {
            this.damage = Math.random() * this.baseDamage;
            // 天行者调用 AttackService 产生伤害
            this.attackService.attack(this.damage);
        }
    }
    
    // 注意,这里我交换了父子组件的位置,现在父组件的定义放在了下面
    
    @Component({
        selector: 'event',
        providers: [AttackService], // 向父组件注入 AttackService,这样,父组件与子组件就能共享一个单例的 service
        template: `
        <h1>I'm your father.</h1>
        <p>recived damage: {{damage}}</p>
        <p>last damage: {{lastDamage}}</p>
        <event-child></event-child>`
    })
    export class EventComponent implements OnInit {
        damage: number = 0;
        lastDamage: number = 0;
    
        constructor(private attackService: AttackService) {
            // 父组件订阅来自天行者的伤害
            this.attackService.damage$.subscribe(damage => {
                this.lastDamage = damage;
                this.damage += damage;
            }, error => {
                console.log('error: ' + error);
            });
        }
    
        ngOnInit() { }
    }
    
    

    效果:

    local.gif-136.4kB

    如果我们把 service 注册到根模块,那么,就可以在整个 app 中共享数据啦~

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  • 原文地址:https://www.cnblogs.com/JacZhu/p/6212724.html
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