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  • C++实现AVL树的四种旋转

    结构

    template<typename T>
    struct AVLNode{
        T data;
        int height;
        AVLNode* lchild, *rchild;
        AVLNode(T dt, AVLNode* l, AVLNode* r):data(dt),lchild(l),rchild(r){}
    };
    
    template<typename T>
    class AVLTree{
        public:
            AVLTree(){
                root = nullptr;
            }
            ~AVLTree(){
                Destory(root);
            }
            void Insert(T data){
                _insert(root, data);
            }
    
            bool Search(T data){
                //return _searchRecursion(root,data);
            
                return _searchNotRecursion(root, data);
            }
            
            bool DeleteData(T data){
                return _deleteData(root, data);
            }
    
            AVLNode<T>* Left_Rotation(AVLNode<T>* pRoot);       // 左旋
            AVLNode<T>* Right_Rotation(AVLNode<T>* pRoot);      // 右旋
            AVLNode<T>* LR_Rotation(AVLNode<T>* pRoot);         // 先左旋后右旋
            AVLNode<T>* RL_Rotation(AVLNode<T>* pRoot);         // 先右旋后左旋
            
        private:
            AVLNode<T>* root;
            void _insert(AVLNode<T>* pRoot, T data);
            bool _searchRecursion(AVLNode<T>* pRoot, T data);   //递归搜索
            bool _searchNotRecursion(AVLNode<T>* pRoot, T data);//非递归搜索
            void Destory(AVLNode<T>* pRoot);
            bool _deleteData(AVLNode<T>* pRoot, T data);
    };

    四种旋转场景

    通过比较左右子树的高度差(即平衡因子)来反映是否平衡

     

    template<typename T>
    AVLNode<T>* AVLTree<T>::Left_Rotation(AVLNode<T>* pRoot)
    {
        AVLNode<T>* p = pRoot->rchild;
        pRoot->rchild = p->lchild;
        p->lchild = pRoot;
    
        pRoot->height = max(pRoot->lchild->height, pRoot->rchild->height)+1;
        p->height = max(p->lchild->height, p->rchild->height)+1;
        return p;
    }
    
    template<typename T>
    AVLNode<T>* AVLTree<T>::Right_Rotation(AVLNode<T>* pRoot)
    {
        AVLNode<T>* p = pRoot->lchild;
        pRoot->lchild = p->rchild;
        p->rchild = pRoot;
    
        pRoot->height = max(pRoot->lchild->height, pRoot->rchild->height)+1;
        p->height = max(p->lchild->height, p->rchild->height)+1;
        return p;
    }
    
    template<typename T>
    AVLNode<T>* AVLTree<T>::LR_Rotation(AVLNode<T>* pRoot)
    {
        Left_Rotation(pRoot->rchild);
        Right_Rotation(pRoot);
    
        return pRoot->rchild;
    }
    
    template<typename T>
    AVLNode<T>* AVLTree<T>::RL_Rotation(AVLNode<T>* pRoot)
    {
        Right_Rotation(pRoot->lchild);
        Left_Rotation(pRoot);
    
        return pRoot->lchild;
    }

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  • 原文地址:https://www.cnblogs.com/Knight02/p/15799011.html
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