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  • WPF界面设计

    WPF仿360卫士9.0界面设计

     

    Chrome插件——一键保存网页为PDF1.0

    http://www.cnblogs.com/bdstjk/p/3163723.html

    仿照网上的一个代码写的,地址找不到了。

    将窗体,控件什么的都封装到一个类库里面了,方便以后使用。

    源码下载:http://download.csdn.net/detail/bdstjk/5679651

    界面效果:

    窗体模板,主要是实现一个无边框窗体,并添加阴影效果。

    <Style TargetType="DazzleWPF:DazzleWindow">
        <Setter Property="AllowsTransparency" Value="true"/>
        <Setter Property="Background" Value="Transparent"/>
        <!--<Setter Property="ResizeMode" Value="CanResizeWithGrip"/>-->
        <Setter Property="WindowStyle" Value="None"/>
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="DazzleWPF:DazzleWindow">
                    <Grid Margin="5">
                        <Rectangle Fill="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"    >
                            <Rectangle.Effect>
                                <DropShadowEffect BlurRadius="10" ShadowDepth="0"/>
                            </Rectangle.Effect>
                        </Rectangle>
                        <Border Background="{TemplateBinding Background}"   
                        BorderBrush="{TemplateBinding BorderBrush}"   
                        BorderThickness="{TemplateBinding BorderThickness}"   
                        Padding="{TemplateBinding Margin}"   
                        SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
                            <ContentPresenter />
                        </Border>
                    </Grid>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>

      窗体类,代码也很简单,调用一下类WindowBehaviorHelper 的方法,实现缩放操作的修复,避免最大化覆盖任务栏等。

      再添加一下鼠标左键按下的拖动支持。

      就OK了。

    public class DazzleWindow : Window
    {
        public DazzleWindow()
        {
            this.DefaultStyleKey = typeof(DazzleWindow);
     
            //缩放,最大化修复
            WindowBehaviorHelper wh = new WindowBehaviorHelper(this);
            wh.RepairBehavior();
     
            this.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(DazzleWindow_MouseLeftButtonDown);
        }
     
        void DazzleWindow_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
        {
            this.DragMove();
        }
    }

      窗体行为修复,主要代码来了:

    public class WindowBehaviorHelper
        {
            private const int WM_NCHITTEST = 0x0084;    //测试消息
            private const int WM_GETMINMAXINFO = 0x0024;//大小变化
     
            private Window WindowTarget;                //目标窗口
            private int WidthCorner = 3;                //拐角宽度
            private int ThicknessTransparentBorder = 5; //阴影宽度
            private int ThicknessBorder = 4;            //边框宽度
            private Point PointMouse = new Point();     //鼠标坐标
            public enum HitTest : int                   //测试句柄
            {
                #region 测试句柄
     
                HTERROR = -2,
                HTTRANSPARENT = -1,
                HTNOWHERE = 0,
                HTCLIENT = 1,
                HTCAPTION = 2,
                HTSYSMENU = 3,
                HTGROWBOX = 4,
                HTSIZE = HTGROWBOX,
                HTMENU = 5,
                HTHSCROLL = 6,
                HTVSCROLL = 7,
                HTMINBUTTON = 8,
                HTMAXBUTTON = 9,
                HTLEFT = 10,
                HTRIGHT = 11,
                HTTOP = 12,
                HTTOPLEFT = 13,
                HTTOPRIGHT = 14,
                HTBOTTOM = 15,
                HTBOTTOMLEFT = 16,
                HTBOTTOMRIGHT = 17,
                HTBORDER = 18,
                HTREDUCE = HTMINBUTTON,
                HTZOOM = HTMAXBUTTON,
                HTSIZEFIRST = HTLEFT,
                HTSIZELAST = HTBOTTOMRIGHT,
                HTOBJECT = 19,
                HTCLOSE = 20,
                HTHELP = 21
     
                #endregion
            }
     
            //构造函数
            public WindowBehaviorHelper(Window window)
            {
                this.WindowTarget = window;
            }
     
            //修复行为
            public void RepairBehavior()
            {
                if (WindowTarget == null)
                    return;
     
                this.WindowTarget.SourceInitialized += delegate
                {
                    IntPtr handle = (new WindowInteropHelper(WindowTarget)).Handle;
                    HwndSource hwndSource = HwndSource.FromHwnd(handle);
                    if (hwndSource != null)
                    {
                        hwndSource.AddHook(WindowProc);
                    }
                };
            }
     
            //消息循环
            private IntPtr WindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
            {
                switch (msg)
                {
                    case WM_NCHITTEST:
     
                        if (WindowTarget.WindowState != WindowState.Normal)
                        {
                            break;
                        }
     
                        this.PointMouse.X = (lParam.ToInt32() & 0xFFFF);
                        this.PointMouse.Y = (lParam.ToInt32() >> 16);
     
     
                        //窗口左上角
                        if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                            && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner
                            && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                            && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTTOPLEFT);
                        }
                        //窗口左下角
                        else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                            && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner
                            && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
                            && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTBOTTOMLEFT);
                        }
                        //窗口右上角
                        else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                            && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner
                            && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                            && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTTOPRIGHT);
                        }
                        //窗口右下角
                        else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                            && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner
                            && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
                            && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTBOTTOMRIGHT);
                        }
                        //窗口左侧
                        else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                            && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.ThicknessBorder
                            && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                            && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTLEFT);
                        }
                        //窗口右侧
                        else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                            && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.ThicknessBorder
                            && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                            && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTRIGHT);
                        }
                        //窗口上方
                        else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                            && this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                            && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                            && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.ThicknessBorder)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTTOP);
                        }
                        //窗口下方
                        else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                            && this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                            && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
                            && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.ThicknessBorder)
                        {
                            handled = true;
                            return new IntPtr((int)HitTest.HTBOTTOM);
                        }
                        //其他消息
                        else
                        {
                            break;
                        }
     
                    case WM_GETMINMAXINFO:
                        WmGetMinMaxInfo(hwnd, lParam);
                        handled = true;
                        break;
     
                    default:
                        break;
                }
                return IntPtr.Zero;
            }
     
            //更改最小化最大化时窗口位置大小
            private void WmGetMinMaxInfo(IntPtr hwnd, IntPtr lParam)
            {
                MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
     
                int MONITOR_DEFAULTTONEAREST = 0x00000002;
                IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
     
                if (monitor != IntPtr.Zero)
                {
                    MONITORINFO monitorInfo = new MONITORINFO();
                    GetMonitorInfo(monitor, monitorInfo);
                    RECT rcWorkArea = monitorInfo.rcWork;
                    RECT rcMonitorArea = monitorInfo.rcMonitor;
                    mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left) - 3;
                    mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top) - 3;
                    mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left) + 6;
                    mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top) + 6;
                    mmi.ptMinTrackSize.x = (int)this.WindowTarget.MinWidth;
                    mmi.ptMinTrackSize.y = (int)this.WindowTarget.MinHeight;
                }
     
                Marshal.StructureToPtr(mmi, lParam, true);
            }
     
            [DllImport("user32")]
            internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
            [DllImport("User32")]
            internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
     
            #region Nested type: MINMAXINFO
            [StructLayout(LayoutKind.Sequential)]
            internal struct MINMAXINFO
            {
                public POINT ptReserved;
                public POINT ptMaxSize;
                public POINT ptMaxPosition;
                public POINT ptMinTrackSize;
                public POINT ptMaxTrackSize;
            }
            #endregion
     
            #region Nested type: MONITORINFO
            [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
            internal class MONITORINFO
            {
                public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
                public RECT rcMonitor;
                public RECT rcWork;
                public int dwFlags;
            }
            #endregion
     
            #region Nested type: POINT
            [StructLayout(LayoutKind.Sequential)]
            internal struct POINT
            {
                public int x;
                public int y;
                public POINT(int x, int y)
                {
                    this.x = x;
                    this.y = y;
                }
            }
            #endregion
     
            #region Nested type: RECT
            [StructLayout(LayoutKind.Sequential, Pack = 0)]
            internal struct RECT
            {
                public int left;
                public int top;
                public int right;
                public int bottom;
     
                public static readonly RECT Empty;
     
                public int Width
                {
                    get { return Math.Abs(right - left); }
                }
                public int Height
                {
                    get { return bottom - top; }
                }
     
                public RECT(int left, int top, int right, int bottom)
                {
                    this.left = left;
                    this.top = top;
                    this.right = right;
                    this.bottom = bottom;
                }
     
                public RECT(RECT rcSrc)
                {
                    left = rcSrc.left;
                    top = rcSrc.top;
                    right = rcSrc.right;
                    bottom = rcSrc.bottom;
                }
     
                public bool IsEmpty
                {
                    get
                    {
                        return left >= right || top >= bottom;
                    }
                }
     
                public override string ToString()
                {
                    if (this == Empty)
                    {
                        return "RECT {Empty}";
                    }
                    return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
                }
     
                public override bool Equals(object obj)
                {
                    if (!(obj is Rect))
                    {
                        return false;
                    }
                    return (this == (RECT)obj);
                }
     
                public override int GetHashCode()
                {
                    return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
                }
     
                public static bool operator ==(RECT rect1, RECT rect2)
                {
                    return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
                }
     
                public static bool operator !=(RECT rect1, RECT rect2)
                {
                    return !(rect1 == rect2);
                }
            }
            #endregion
        }

      

     
     
    分类: [技术]WPF
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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/3165269.html
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