zoukankan      html  css  js  c++  java
  • canvas实现图片缩放、移动、旋转

    canvas实现图片缩放、移动、旋转功能基于两个方面:1. canvas图像变换; 2. drawImage()方法。其他就是一些坐标点的计算了。

    html部分:

     1 <!doctype html>
     2 <html>
     3 <head>
     4 <meta charset="utf-8">
     5 <style>
     6 *{margin:0;padding:0;}
     7 body{background-color:#000;}
     8 canvas{display:block;border:1px solid #eee; margin:10px auto;}
     9 .btn-box{margin:10px auto;width:800px;text-align:center;}
    10 .btn-box a{ display: inline-block; width: 80px; height: 32px; line-height: 32px; text-decoration: none; color: #ddd; border: 1px solid #fff; }
    11 .btn-box a:hover{background-color: #333;color:#eee;}
    12 </style>
    13 <title>demo</title>
    14 </head>
    15 <body>
    16 <canvas id="canvas"></canvas>
    17 <!-- 按钮区 -->
    18 <div class="btn-box">
    19     <a href="javascript:void(0);" id="bigBtn">点击放大</a>
    20     <a href="javascript:void(0);" id="smallBtn">点击缩小</a>
    21     <a href="javascript:void(0);" id="leftRotate">点击左旋</a>
    22     <a href="javascript:void(0);" id="rightRotate">点击右旋</a>
    23 </div>
    24 <script>
    25 // js 部分
    26 </script>
    27 </body>
    28 </html>

    js部分:

      1 (function(){
      2     // 基础配置
      3     var config = {
      4         width : 900,        // 设置canvas的宽
      5         height : 600,        // 设置canvas的高
      6         imgSrc : '../images/001.jpg',    // 图片路径
      7         maxScale : 4.0,        // 最大放大倍数
      8         minScale : 0.1,        // 最小放大倍数
      9         step : 0.1            // 每次放大、缩小 倍数的变化值
     10     };
     11 
     12     // 标记是否移动事件
     13     var isMove = false;
     14     
     15     var imgStatus = {
     16         'scale' : 1.0,
     17         'rotate' : 0
     18     };
     19     var lastStatus = {};
     20     var currentStatus = {};
     21 
     22     var bigBtn = document.getElementById("bigBtn");
     23     var smallBtn = document.getElementById("smallBtn");
     24     var leftRotate = document.getElementById("leftRotate");
     25     var rightRotate = document.getElementById("rightRotate");
     26     var canvas = document.getElementById("canvas");
     27     canvas.width = config.width;
     28     canvas.height = config.height;
     29     var ctx = canvas.getContext("2d");
     30 
     31     var img = new Image();
     32     img.src = config.imgSrc;
     33 
     34     img.onload = function() {
     35         lastStatus = {
     36             "imgX" : -1 * img.width / 2,
     37             "imgY" : -1 * img.height / 2,
     38             'mouseX' : 0,
     39             'mouseY' : 0,
     40             'translateX' : canvas.width / 2,
     41             'translateY' : canvas.height /2,
     42             'scale' : 1.0,
     43             'rotate' : 0
     44         };
     45         drawImgByStatus(canvas.width / 2, canvas.height / 2);
     46     };
     47 
     48     bigBtn.onclick = function() {
     49         imgStatus.scale = (imgStatus.scale >= config.maxScale) ? config.maxScale : imgStatus.scale + config.step;
     50         drawImgByStatus(canvas.width / 2, canvas.height / 2);
     51     }
     52 
     53     smallBtn.onclick = function() {
     54         imgStatus.scale = (imgStatus.scale <= config.minScale) ? config.minScale : imgStatus.scale - config.step;
     55         drawImgByStatus(canvas.width / 2, canvas.height / 2);
     56     }
     57 
     58     leftRotate.onclick = function() {
     59         var rotate = parseInt(imgStatus.rotate / 90) * 90 - 90;
     60         imgStatus.rotate = rotate;
     61         drawImgByStatus(canvas.width / 2, canvas.height / 2);
     62     }
     63 
     64     rightRotate.onclick = function() {
     65         var rotate = parseInt(imgStatus.rotate / 90) * 90 + 90;
     66         imgStatus.rotate = rotate;
     67         drawImgByStatus(canvas.width / 2, canvas.height / 2);
     68     }
     69 
     70     canvas.onmousedown = function(e) {
     71         isMove = true;
     72         canvas.style.cursor = "move";
     73 
     74         var box = windowToCanvas(e.clientX, e.clientY);
     75         lastStatus.mouseX = box.x;
     76         lastStatus.mouseY = box.y;
     77     }
     78 
     79     canvas.onmouseout = function(e) {
     80         isMove = false;
     81         canvas.style.cursor = "default";
     82     }
     83 
     84     canvas.onmouseup = function(e) {
     85         isMove = false;
     86         canvas.style.cursor = "default";
     87     }
     88 
     89     canvas.onmousemove = function(e) {
     90         if(isMove) {
     91             var box = windowToCanvas(e.clientX, e.clientY);
     92             drawImgByMove(box.x, box.y);
     93         }
     94     }
     95     
     96     canvas.onmousewheel = function(e) {
     97         if(e.wheelDelta > 0) {
     98             imgStatus.scale = (imgStatus.scale >= config.maxScale) ? config.maxScale : imgStatus.scale + config.step;
     99         } else {
    100             imgStatus.scale = (imgStatus.scale <= config.minScale) ? config.minScale : imgStatus.scale - config.step;
    101         }
    102         var mXY = windowToCanvas(e.clientX, e.clientY);
    103         drawImgByStatus(mXY.x, mXY.y);
    104     }
    105 
    106     function drawImgByMove(x, y) {
    107         lastStatus.translateX = lastStatus.translateX + (x - lastStatus.mouseX);
    108         lastStatus.translateY = lastStatus.translateY + (y - lastStatus.mouseY);
    109         ctx.clearRect(0, 0, canvas.width, canvas.height);
    110         ctx.save();
    111         ctx.translate(lastStatus.translateX, lastStatus.translateY);
    112         ctx.rotate(imgStatus.rotate * Math.PI / 180);
    113         ctx.scale(imgStatus.scale, imgStatus.scale);
    114         ctx.drawImage(img, lastStatus.imgX, lastStatus.imgY, img.width, img.height);
    115         ctx.restore();
    116 
    117         lastStatus.mouseX = x;
    118         lastStatus.mouseY = y;
    119     }
    120     
    121     function drawImgByStatus(x, y) {
    122         var imgX = lastStatus.imgX - (x - lastStatus.translateX) / lastStatus.scale;
    123         var imgY = lastStatus.imgY - (y - lastStatus.translateY) / lastStatus.scale;
    124         ctx.clearRect(0, 0, canvas.width, canvas.height);
    125         ctx.save();
    126         ctx.translate(x, y);
    127         ctx.rotate(imgStatus.rotate * Math.PI / 180);
    128         ctx.scale(imgStatus.scale, imgStatus.scale);
    129         ctx.drawImage(img, imgX, imgY, img.width, img.height);
    130         ctx.restore();
    131 
    132         lastStatus = {
    133             'imgX' : imgX,
    134             'imgY' : imgY,
    135             'translateX' : x,
    136             'translateY' : y,
    137             'scale' : imgStatus.scale,
    138             'rotate' : imgStatus.rotate
    139         };
    140     }
    141 
    142     /**
    143      * 计算相对于canvas左上角的坐标值
    144      */
    145     function windowToCanvas(x, y) {
    146         var box = canvas.getBoundingClientRect();
    147         return {
    148             'x' : x - box.left,
    149             'y' : y - box.top
    150         };
    151     }
    152 })();
  • 相关阅读:
    使用curl命令操作elasticsearch
    Elasticsearch + logstash + kibana 配置
    Solr6.2.0 + zookeeper 集群配置
    Elasticsearch + logstash中文指南
    ELK+kafka构建日志收集系统
    基于docker+etcd+confd + haproxy构建高可用、自发现的web服务
    mongodb配置
    Docker的私有仓库
    GitLab + Jenkins + Docker + Kubernetes。
    ansible 安装使用
  • 原文地址:https://www.cnblogs.com/LikeStar/p/5374875.html
Copyright © 2011-2022 走看看