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  • Xcode9学习笔记84

    import UIKit
    class QuartzView: UIView {
        // Only override draw() if you perform custom drawing.
        // An empty implementation adversely affects performance during animation.
        override func draw(_ rect: CGRect) {
            // Drawing code
            let context = UIGraphicsGetCurrentContext()
            
            context?.setFillColor(red: 1.0, green: 0.0, blue: 1.0, alpha: 1.0)
            context?.fill(rect)
            context?.setStrokeColor(red: 0, green: 0, blue: 0, alpha: 1.0)
            
            let rect2 = CGRect(x: 40, y: 80,  240, height: 40)
            context?.addRect(rect2)
            context?.setLineWidth(5.0)
            context?.strokePath()
            
            let font = UIFont.boldSystemFont(ofSize: 32)
            let text:NSString = "Hello"
            let rect3 = CGRect(x: 50, y: 80,  80, height: 30)
            text.draw(in: rect3, withAttributes: [NSAttributedStringKey.font : font])
            
            context?.setLineWidth(5.0)
            context?.setLineCap(CGLineCap.round)
            context?.setStrokeColor(red: 1, green: 1, blue: 1, alpha: 1)
            
            let points = [CGPoint(x:40, y:200), CGPoint(x:40, y:300), CGPoint(x:280, y:300), CGPoint(x:40, y:200)]
            context?.addLines(between: points)
            context?.strokePath()
        }
    }
    

      

        override func viewDidLoad() {
            super.viewDidLoad()
            // Do any additional setup after loading the view, typically from a nib.
            
            let rect = self.view.bounds//获得当前根视图的显示区域
            let view = QuartzView()
            view.frame = rect
            
            self.view.addSubview(view)
        }
    

      

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  • 原文地址:https://www.cnblogs.com/LisenH/p/7990877.html
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