网络编程(Socket)
这里对网络编程做下简单的整理,填补下自己这方面的知识空白。如果想了解请参考张子阳的.Net之美.
概念讲述
- TCP:面向连接的传输协议(网络协议的一种)
- 远程主机: 跨进程访问即为远程访问
- 套接字: 传输层与应用层的纽带,可使应用层编程不用关心传输层
服务器与客户端链接
服务端开启监听服务,客户端链接服务端。新建两个控制台程序Server/Client。
Server:
static void Main(string[] args)
{
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");
int port = 8500;
TcpListener listener = new TcpListener(ip, port);
listener.Start();
Console.WriteLine("
Enter "Q" exit.");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
Client:
static void Main(string[] args)
{
Console.WriteLine("Client Running");
TcpClient client = new TcpClient();
IPAddress serverIp = IPAddress.Parse("127.0.0.1");
int serverPort = 8500;
try
{
client.Connect(serverIp, serverPort);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
Console.WriteLine("Server Connected!{0} --> {1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
Console.WriteLine("
Enter "Q" exit.");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
命令行运行netstat -a
查看端口连接状态
服务端获取客户端链接
AcceptTcpClient()
为阻塞方法,调用后线程等待客户端链接
Server:
static void Main(string[] args)
{
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");
int port = 8500;
TcpListener listener = new TcpListener(ip, port);
listener.Start();
Console.WriteLine("Start Listening ...");
//目的获取多个客户端信息
while(true)
{
try
{
//获取一个连接,中断方法(等待客户端的链接)
TcpClient remoteClient = listener.AcceptTcpClient();
//打印链接到的客户端信息
Console.WriteLine("Client Connected!{0}<-{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
}
catch (Exception ex)
{
Console.WriteLine("Error:" + ex.Message);
}
}
}
客户端发送信息服务端接受
Server:
static void Main(string[] args)
{
int BufferSize = 8192;
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");
int port = 8500;
TcpListener listener = new TcpListener(ip, port);
listener.Start();
Console.WriteLine("Start Listening ...");
//目的获取多个客户端信息
while(true)
{
try
{
//获取一个连接,中断方法(等待客户端的链接)
TcpClient remoteClient = listener.AcceptTcpClient();
//打印链接到的客户端信息
Console.WriteLine("Client Connected!{0}<-{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
//获得流并写入buffer中
NetworkStream streamToClient = remoteClient.GetStream();
byte[] buffer = new byte[BufferSize];
int bytesRead = streamToClient.Read(buffer, 0, buffer.Length);
Console.WriteLine("Reading data,{0}bytes",bytesRead);
//获得请求的字符串
string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}",msg);
}
catch (Exception ex)
{
Console.WriteLine("Error:" + ex.Message);
}
}
}
Client:
static void Main(string[] args)
{
Console.WriteLine("Client Running");
TcpClient client = new TcpClient();
IPAddress serverIp = IPAddress.Parse("127.0.0.1");
int serverPort = 8500;
try
{
client.Connect(serverIp, serverPort);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
Console.WriteLine("Server Connected!{0} --> {1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
string msg = ""Welcome To TraceFact.Net"";
NetworkStream streamToServer = client.GetStream();
byte[] buffer = Encoding.Unicode.GetBytes(msg);
streamToServer.Write(buffer, 0, buffer.Length);
Console.WriteLine("Sent:{0}",msg);
Console.WriteLine("
Enter "Q" exit.");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}