zoukankan      html  css  js  c++  java
  • C/C++ 数据结构与算法笔记

    实现顺序表

    #include <stdio.h>
    #include <stdlib.h>
    
    #define MaxSize 10
    
    int Insert_Elem(int Array[], int *len, int ins, int val)
    {
    	// 首先来判断,是否是非法插入
    	if (*len == MaxSize || ins < 1 || ins > *len + 1)
    		return -1;
    
    	int x;
    
    	for (x = *len - 1; x >= ins - 1; x--)
    		Array[x + 1] = Array[x];
    
    	Array[x - 1] = val;      // 插入元素
    	*len = *len + 1;         // 表长度自增
    
    	return 1;
    }
    
    int main(int argc,char * argv[])
    {
    	int Array[MaxSize] = { 1, 2, 3, 4, 5 };
    	int array_len = 5;           // 数组当前长度
    
    	Insert_Elem(Array, &array_len, 2, 10);  // 在第二个位置插入一个10
    
    	system("pause");
    	return 0;
    }
    

    实现链表结构

    什么是静态链表? 一个案例解决疑问.

    #include <stdio.h>
    
    struct LinkList
    {
    	int data;
    	char *name;
    	struct LinkList *next;
    };
    
    int main(int argc,char * argv[])
    {
    	struct LinkList node1 = { 10, "lyshark",NULL };
    	struct LinkList node2 = { 20, "admin",NULL };
    	struct LinkList node3 = { 30, "lyshark",NULL };
    
    	node1.next = &node2;
    	node2.next = &node3;
    	node3.next = NULL;
    
    	struct LinkList *ptr = &node1;
    	while (ptr != NULL)
    	{
    		printf("%d \n", ptr->data);
    		printf("%s \n", ptr->name);
    		ptr = ptr->next;
    	}
    
    	system("pause");
    	return 0;
    }
    

    简单的实现静态顺序表:此种简单的顺序表结构并不灵活,因为其无法动态开辟空间。

    #include <stdio.h>
    #define MaxSize 10
    
    //参数1:传递顺序表的首地址
    //参数2:len表的长度
    //参数3:插入元素的位置
    //参数4:待插入的元素值
    int InsertElem(int list[], int *len, int x, int y)
    {
    	if (*len == MaxSize || x < 1 || x > *len + 1)
    		return 0;
    	for (int z = *len - 1; z >= x - 1; z--)
    		list[z + 1] = list[z];
    	list[x - 1] = y;
    	*len = *len + 1;
    	return 1;
    }
    //参数1:传递顺序表的首地址
    //参数2:len表的长度
    //参数3:待删除元素的位置
    int DeleteElem(int list[], int *len, int x)
    {
    	int y;
    	if (x < 1 || x >len)
    		return 0;
    	for (y = x; y <= *len - 1; y++)
    		list[y - 1] = list[y];
    	*len = *len - 1;
    	return 1;
    }
    
    int main()
    {
    	int Sqlist[MaxSize] = {1,2,3,4,5};
    	int ListLen = 5;
    
    	for (int x = 0; x < ListLen; x++)
    		printf_s("%d ", Sqlist[x]);
    	printf_s("\n得到当前数组长度:%d\n", MaxSize - ListLen);
    
    	InsertElem(Sqlist, &ListLen, 3, 100);
    	DeleteElem(Sqlist, ListLen, 4);
    
    	for (int x = 0; x < ListLen; x++)
    		printf_s("%d ", Sqlist[x]);
    	printf_s("\n得到当前数组长度:%d\n", MaxSize - ListLen);
    	getchar();
    	return 0;
    }
    

    实现动态顺序表,可动态生成数据.

    #include <stdio.h>
    #define MaxSize 10
    typedef int ElemType;
    
    typedef struct{
    	int *elem;
    	int length;
    	int size;
    }list;
    
    int InitList(list *mem)
    {
    	mem->elem = (int *)malloc(MaxSize*sizeof(ElemType));
    	if (!mem->elem)exit(0);
    	mem->length = 0;
    	mem->size = MaxSize;
    	if (mem->elem != 0)
    		return 1;
    }
    
    // 参数1:mem类型的指针基地址
    // 参数2:i插入元素的位置
    // 参数3:item待插入的元素
    void InsertElem(list *mem, int i, ElemType item)
    {
    	ElemType *base, *insertPtr, *p;
    	if (i<1 || i>mem->length + 1)exit(0);
    	if (mem->length >= mem->size)
    	{
    		// 说明我们的链表满了,需要追加开辟空间
    		base = (ElemType*)realloc(mem->elem, (mem->size + 10)*sizeof(ElemType));
    		mem->size = mem->size + 50;
    	}
    	insertPtr = &(mem->elem[i - 1]); // 取出第二个元素位置地址
    	for (p = &(mem->elem[mem->length - 1]); p >= insertPtr; p--)
    		*(p + 1) = *p;
    	*insertPtr = item;
    	mem->length++;
    }
    
    // 参数1:mem类型的指针基地址
    // 参数2:删除元素的位置
    void DeleteElem(list *mem, int i)
    {
    	ElemType *delItem, *p;
    	if (i<1 || i>mem->length)
    		exit(0);
    	delItem = &(mem->elem[i - 1]);
    	p = mem->elem + mem->length - 1;
    	for (++delItem; delItem <= p; ++delItem)
    		*(delItem - 1) = *delItem;
    	mem->length--;
    }
    
    int main()
    {
    	list temp;
    	InitList(&temp);
    	for (int x = 1; x < 15; x++)
    		InsertElem(&temp, x, x );             // 插入1-15
    	for (int x = 0; x < temp.length; x++)     // 打印1-15 
    		printf("%d ", temp.elem[x]);
    	// 删除第三个位置的数值
    	DeleteElem(&temp, 3);
    	// 打印出删除后的结果
    	for (int x = 0; x < temp.length; x++)
    		printf("\n%d ", temp.elem[x]);
    	getchar();
    	return 0;
    }
    

    实现单向链表:

    #include <stdio.h>
    #include <stdlib.h>
    typedef int ElemType;
    typedef struct node{
    	ElemType data;
    	struct node *next;
    }LinkNode, *LinkList;
    
    // 初始化一个链表
    LinkList InitLinkList()
    {
    	LinkList ptr,list = NULL;
    	ptr = (LinkList)malloc(sizeof(LinkNode));
    	ptr->data = 0;       // 初始化第一个元素始终为0
    	ptr->next = NULL;
    	if (!list)
    		list = ptr;
    	return list;
    }
    // 向链表中指针offset指向节点的后面插入新节点,并赋值为number
    void InsertLinkList(LinkList *list, LinkList offset, ElemType number)
    {
    	LinkList ptr;
    	ptr = (LinkList)malloc(sizeof(LinkNode));
    	ptr->data = number;
    	ptr->next = offset->next;
    	offset->next = ptr;
    }
    // 删除链表中的指定位置中的元素
    void DeleteLinkList(LinkList *list, LinkList offset)
    {
    	LinkList temp;
    	if (offset == list){
    		*list = offset->next;
    		free(offset);
    	}
    	else
    	{
    		for (temp = *list; temp->next != offset; temp = temp->next);
    			if (temp->next != NULL){
    				temp->next = offset->next;
    				free(offset);
    			}
    		}
    }
    // 销毁链表
    void DestroyLinkList(LinkList *list)
    {
    	LinkList Ptr, temp;
    	Ptr = *list;
    	while (Ptr)
    	{
    		temp = Ptr->next;
    		free(Ptr);
    		Ptr = temp;
    	}
    	*list = NULL;
    }
    
    int main()
    {
    	LinkList forc, ListPtr;
    	ListPtr = InitLinkList(); // 初始化链表
    
    	forc = ListPtr;
    	for (int i = 0; i < 10;i++)
    	{ // 写入0-10
    		InsertLinkList(&ListPtr, forc, i);
    		forc = forc->next;
    	}
    
    	forc = ListPtr;
    	while (forc)
    	{ // 循环遍历链表节点
    		printf("链表节点中的数据:%d \n", forc->data);
    		forc = forc->next;
    	}
    
    	forc = ListPtr;
    	for (int i = 0; i < 4; i++)    // 移动指针 
    		forc = forc->next;
    	DeleteLinkList(&ListPtr, forc);// 删除第4个位置上的元素
    
    	DestroyLinkList(&ListPtr);  // 销毁链表
    	getchar();
    	return 0;
    }
    

    另一种实现方式(链表)

    #include <stdio.h>
    #include <stdlib.h>
    
    // 定义链表节点类型
    struct LinkNode
    {
    	int data;
    	struct LinkNode *next;
    };
    
    struct LinkNode *init_link()
    {  // 创建一个头结点,头结点不需要添加任何数据
    	struct LinkNode *header = malloc(sizeof(struct LinkNode));
    	header->data = 0;
    	header->next = NULL;
    
    	struct LinkNode *p_end = header;    // 创建一个尾指针
    
    	int val = -1;
    	while (1)
    	{
    		scanf("%d", &val);  // 输入插入的数据
    		if (val == -1)      // 如果输入-1说明输入结束了
    			break;
    
    		// 先创建新节点
    		struct LinkNode *newnode = malloc(sizeof(struct LinkNode));
    		newnode->data = val;
    		newnode->next = NULL;
    
    		// 将节点插入到链表中
    		p_end->next = newnode;
    		// 更新尾部指针指向
    		p_end = newnode;
    	}
    	return header;
    }
    
    // 遍历链表
    int foreach_link(struct LinkNode *header)
    {
    	if (NULL == header || header->next == NULL)
    		return 0;
    
    	while (header->next != NULL)
    	{
    		printf("%d \n", header->data);
    		header = header->next;
    	}
    	return 1;
    }
    
    // 在header节点中oldval插入数据
    void insert_link(struct LinkNode *header,int oldval,int newval)
    {
    	struct LinkNode *pPrev = header;
    	struct LinkNode *Current = pPrev->next;
    
    	if (NULL == header)
    		return;
    
    
    	while (Current != NULL)
    	{
    		if (Current->data == oldval)
    			break;
    
    		pPrev = Current;
    		Current = Current->next;
    	}
    	// 如果值不存在则默认插入到尾部
    	//if (Current == NULL)
    	//	return;
    
    	// 创建新节点
    
    	struct LinkNode *newnode = malloc(sizeof(struct LinkNode));
    	newnode->data = newval;
    	newnode->next = NULL;
    
    	// 新节点插入到链表中
    	newnode->next = Current;
    	pPrev->next = newnode;
    }
    
    // 清空链表
    void clear_link(struct LinkNode *header)
    {
    	// 辅助指针
    	struct LinkNode *Current = header->next;
    
    	while (Current != NULL)
    	{
    		// 保存下一个节点地址
    		struct LinkNode *pNext = Current->next;
    		printf("清空数据: %d \n", Current->data);
    		free(Current);
    		Current = pNext;
    	}
    	header->next = NULL;
    }
    
    // 删除值为val的节点
    int remove_link(struct LinkNode *header, int delValue)
    {
    	if (NULL == header)
    		return;
    
    	// 设置两个指针,指向头结点和尾结点
    	struct LinkNode *pPrev = header;
    	struct LinkNode *Current = pPrev->next;
    
    	while (Current != NULL)
    	{
    		if (Current->data == delValue)
    		{
    			// 删除节点的过程
    			pPrev->next = Current->next;
    			free(Current);
    			Current = NULL;
    		}
    	}
    
    	// 移动两个辅助指针
    	pPrev = Current;
    	Current = Current->next;
    }
    
    // 销毁链表
    void destroy_link(struct LinkNode *header)
    {
    	if (NULL == header)
    		return;
    
    	struct LinkNode *Curent = header;
    	while (Curent != NULL)
    	{
    		// 先来保存一下下一个节点地址
    		struct LinkNode *pNext = Curent->next;
    
    		free(Curent);
    
    		// 指针向后移动
    		Curent = pNext;
    	}
    }
    
    // 反响排序
    void reverse_link(struct LinkNode *header)
    {
    	if (NULL == header)
    		return;
    
    	struct LinkNode *pPrev = NULL;
    	struct LinkNode *Current = header->next;
    	struct LinkNode * pNext = NULL;
    
    	while (Current != NULL)
    	{
    		pNext = Current->next;
    		Current->next = pPrev;
    
    		pPrev = Current;
    		Current = pNext;
    	}
    	header->next = pPrev;
    }
    
    
    int main(int argc, char* argv[])
    {
    	struct LinkNode * header = init_link();
    
    	reverse_link(header);
    	foreach_link(header);
    
    	clear_link(header);
    	system("pause");
    	return 0;
    }
    

    简单的链表

    LinkList.c

    #include"LinkList.h"
    
    
    //初始化链表
    struct LinkNode *Init_LinkList()
    {
    
    	//创建头结点
    	struct LinkNode *header = malloc(sizeof(struct LinkNode));
    	header->data = - 1;
    	header->next = NULL;
    
    	//尾部指针
    	struct LinkNode *pRear = header;
    
    	int val = -1;
    	while (true)
    	{
    
    		printf("输入插入的数据:\n");
    		scanf("%d",&val);
    		if (val == -1)
    		{
    			break;
    		}
    
    		//先创建新节点
    		struct LinkNode *newnode = malloc(sizeof(struct LinkNode));
    		newnode->data = val;
    		newnode->next = NULL;
    
    		//新节点插入到链表中
    		pRear->next = newnode;
    
    		//更新尾部指针指向
    		pRear = newnode;
    
    
    	}
    
    	return header;
    }
    
    void InsertByValue_LinkList(struct LinkNode *header, int oldval, int newval)
    {
    	if (NULL == header)
    	{
    		return;
    	}
    
    
    	//两个辅助指针变量
    	struct LinkNode *pPrev = header;
    	struct LinkNode *pCurrent = pPrev->next;
    
    	while (pCurrent != NULL)
    	{
    
    		if (pCurrent->data == oldval)
    		{
    			break; 
    		}
    
    		pPrev = pCurrent;
    		pCurrent = pCurrent->next;
    	}
    
    #if 0
    	//如果pCurrent为NULL  说明链表中不存在值为oldval的结点
    	if (pCurrent == NULL)
    	{
    		return;
    	}
    #endif
    
    
    	//先创建新结点
    	struct LinkNode *newnode = malloc(sizeof(struct LinkNode));
    	newnode->data = newval;
    	newnode->next = NULL;
    
    	//新节点插入到链表中
    	newnode->next = pCurrent;
    	pPrev->next = newnode;
    
    
    
    }
    //删除值为val的结点
    void RemoveByValue_LinkList(struct LinkNode *header, int delValue)
    {
    
    	if (NULL == header)
    	{
    		return;
    	}
    
    	//两个辅助指针变量
    	struct LinkNode *pPrev = header;
    	struct LinkNode *pCurrent = pPrev->next;
    
    	while (pCurrent != NULL)
    	{
    
    		if (pCurrent->data == delValue)
    		{
    			break;
    		}
    
    		//移动两个辅助指针
    		pPrev = pCurrent;
    		pCurrent = pCurrent->next;
    	}
    
    	if (NULL == pCurrent)
    	{
    		return;
    	}
    
    	//重新建立待删除节点的前驱和后继结点关系
    	pPrev->next = pCurrent->next;
    	//释放删除节点内存
    	free(pCurrent);
    	pCurrent = NULL;
    
    }
    //遍历
    void Foreach_LinkList(struct LinkNode *header)
    {
    	if (NULL == header)
    	{
    		return;
    	}
    
    	//辅助指针变量
    	struct LinkNode *pCurrent = header->next;
    
    	while (pCurrent != NULL)
    	{
    		printf("%d ",pCurrent->data);
    		pCurrent = pCurrent->next;
    	}
    
    }
    //销毁
    void Destroy_LinkList(struct LinkNode *header)
    {
    	if (NULL == header)
    	{
    		return;
    	}
    
    	//辅助指针变量
    	struct LinkNode *pCurrent = header;
    
    	while (pCurrent != NULL)
    	{
    		//先保存下当前结点的下一个节点地址
    		struct LinkNode *pNext = pCurrent->next;
    
    		//释放当前结点内存
    		printf("%d节点被销毁!\n", pCurrent->data);
    		free(pCurrent);
    
    		//指针向后移动
    		pCurrent = pNext;
    
    	}
    
    }
    //清空
    void Clear_LinkList(struct LinkNode *header)
    {
    	if (NULL == header)
    	{
    		return;
    	}
    
    
    	//辅助指针变量
    	struct LinkNode *pCurrent = header->next;
    
    	while (pCurrent != NULL)
    	{
    
    		//先保存下当前结点的下一个节点地址
    		struct LinkNode *pNext = pCurrent->next;
    
    		//释放当前结点内存
    		free(pCurrent);
    
    		//pCurrent指向下一个节点
    		pCurrent = pNext;
    
    	}
    
    	header->next = NULL;
    
    }
    

    linklist.h

    #define _CRT_SECURE_NO_WARNINGS
    
    #pragma once
    
    #include<stdlib.h>
    #include<stdbool.h>
    #include<stdio.h>
    
    #ifdef __cplusplus
    extern "C"{
    #endif
    
    
    	//定义节点数据类型
    	struct LinkNode
    	{
    		int data;
    		struct LinkNode *next;
    	};
    
    	//初始化链表
    	struct LinkNode *Init_LinkList();
    	//在值为oldval的位置插入新的数据newval
    	void InsertByValue_LinkList(struct LinkNode *header,int oldval,int newval);
    	//删除值为val的结点
    	void RemoveByValue_LinkList(struct LinkNode *header,int delValue);
    	//遍历
    	void Foreach_LinkList(struct LinkNode *header);
    	//销毁
    	void Destroy_LinkList(struct LinkNode *header);
    	//清空
    	void Clear_LinkList(struct LinkNode *header);
    
    #ifdef __cplusplus
    }
    #endif
    

    main.c

    #define _CRT_SECURE_NO_WARNINGS
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    #include"LinkList.h"
    
    void test()
    {
    	//初始化链表 100 200 666 300 400 500 600
    	struct LinkNode *header =  Init_LinkList();
    	//打印链表
    	Foreach_LinkList(header);
    	//插入数据
    	InsertByValue_LinkList(header, 200, 666);
    	//打印链表
    	printf("\n-------------------\n");
    	Foreach_LinkList(header);
    
    	//清空链表
    	Clear_LinkList(header);
    	//打印链表
    
    	InsertByValue_LinkList(header, 1000, 111);
    	InsertByValue_LinkList(header, 1000, 211);
    	InsertByValue_LinkList(header, 1000, 311);
    	InsertByValue_LinkList(header, 1000, 411);
    
    	printf("\n-------------------\n");
    	Foreach_LinkList(header);
    
    
    	RemoveByValue_LinkList(header,311);
    	printf("\n-------------------\n");
    	Foreach_LinkList(header);
    
    	RemoveByValue_LinkList(header, 211);
    	printf("\n-------------------\n");
    	Foreach_LinkList(header);
    
    	//销毁链表
    	Destroy_LinkList(header);
    
    }
    
    int main(){
    
    	test();
    
    	system("pause");
    	return EXIT_SUCCESS;
    }
    

    StaticArray

    #include <stdio.h>
    #include <stdlib.h>
    
    #define MaxSize 10
    typedef int ElemType;
    
    typedef struct{
    	int *data;
    	int current_size;
    	int max_size;
    }Dynamic_Array;
    
    // 初始化动态数组,传递进来一个数组首地址
    int Init_Dynamic_Array(Dynamic_Array *Array)
    {
    	Array->data = (int *)malloc(MaxSize * sizeof(ElemType));
    	if (!Array->data)                    // 判断malloc是否分配成功
    		return 0;
    
    	Array->current_size = 0;             // 初始化元素个数
    	Array->max_size = MaxSize;           // 初始化最大存储个数
    
    	if (Array->data != 0)                // 数组分配成功则返回1
    		return 1;
    	return 0;
    }
    
    // 参数1: Array = > 数组元素指针基地址
    // 参数2: ins => 待插入元素的位置
    // 参数3: val => 待插入的元素
    int Insert_Dynamic_Array(Dynamic_Array *Array, int ins, ElemType val)
    {
    	ElemType *base, *insertPtr, *p;
    
    	// 判断如果插入元素位置小于开头,或者大于结尾,则直接返回错误
    	if (ins < 0 || ins > Array->current_size + 1)
    		return 0;
    
    	if (Array->current_size >= Array->max_size)
    	{
    		// 如果循环到这里,说明我们的存储空间满了,需要分配一块更大的空间
    		base = (ElemType*)realloc(Array->data, (Array->max_size + 10)*sizeof(ElemType));
    		Array->max_size = Array->max_size + 40;       // 长度递增
    	}
    	// 取出第二个元素的位置,insertPtr为插入元素的位置
    	insertPtr = &(Array->data[ins - 1]);
    
    	// 循环指针,为待插入元素空出一个空间,指针后移操作
    	for (p = &(Array->data[Array->current_size - 1]); p >= insertPtr; p--)
    		*(p + 1) = *p;           // 将ins以后的元素全部后移一个单位
    	*insertPtr = val;            // 在第ins个位置上插入元素val
    	Array->current_size++;     // 当前元素数递增
    	return 1;
    }
    
    // 参数1: Array = > 数组元素指针基地址
    // 参数2: ins => 待删除元素的位置
    int Delete_Dynamic_Array(Dynamic_Array *Array, int ins)
    {
    	ElemType *delItem, *p;
    	if (ins < 0 || ins>Array->current_size)
    		return 0;
    
    	delItem = &(Array->data[ins - 1]);              // delItem指向第ins个元素
    	p = Array->data + Array->current_size - 1;      // p指向表尾部
    
    	for (++delItem; delItem <= p; ++delItem)        // 从表位向前,ins位置以后的元素依次前移
    		*(delItem - 1) = *delItem;
    
    	Array->current_size--;
    	return 0;
    }
    
    int main(int argc, char * argv[])
    {
    	Dynamic_Array MyArray;
    
    	// 初始化数组,并保存首地址到MyArray
    	Init_Dynamic_Array(&MyArray);
    
    	// 插入测试数据
    	for (int x = 0; x <= 20; x++)
    		Insert_Dynamic_Array(&MyArray, x, x);
    
    	// 删除元素中的 1,3,5 这几个位置
    	Delete_Dynamic_Array(&MyArray, 1);
    	Delete_Dynamic_Array(&MyArray, 3);
    	Delete_Dynamic_Array(&MyArray, 5);
    
    	// 循环删除后的数据
    	for (int x = 0; x < MyArray.current_size - 1; x++)
    		printf("%d ", MyArray.data[x]);
    
    	system("pause");
    	return 0;
    }
    

    DynamicArray

    dynamice.h

    #pragma once
    
    #include<stdlib.h>
    #include<string.h>
    
    #ifdef __cplusplus
    extern "C"{
    #endif
    	struct DynamicArray
    	{
    		void **addr;   // 存放元素或结构体的首地址
    		int curr_size; // 存放当前元素数量
    		int max_size;  // 存放当前最大元素数
    	};
    	struct DynamicArray *Init_DynamicArray(int size);
    	void Insert_DynamicArray(struct DynamicArray *ptr, int index, void *data);
    	void Foreach_DynamicArray(struct DynamicArray *ptr, void(*_callback)(void *));
    	void RemoveByPos_DynamicArray(struct DynamicArray *ptr, int index);
    	void RemoveByValue_DynamicArray(struct DynamicArray *ptr, void *data, int(*compare)(void*, void *));
    	void Destroy_DynamicArray(struct DynamicArray *ptr);
    #ifdef __cplusplus }
    #endif
    
    #include"DynamicArray.h"
    
    // 初始化动态数组,初始化后直接返回数组的首地址
    struct DynamicArray *Init_DynamicArray(int size)
    {
    	// 如果小于0则说明没有元素,返回NULL
    	if (size <= 0)
    		return NULL;
    
    	// 分配结构指针,此处分配的是结构体指针,并没有分配空间
    	struct DynamicArray *ptr = malloc(sizeof(struct DynamicArray));
    	if (ptr != NULL)
    	{
    		ptr->curr_size = 0;              // 将当前元素索引设置为0
    		ptr->max_size = size;            // 默认最大数组元素数为size
    		// 实际分配存储空间:大小是max_size 最大元素
    		ptr->addr = malloc(sizeof(void *) * ptr->max_size);
    		return ptr;
    	}
    	return NULL;
    }
    
    // 将元素插入到指定位置
    // 参数1: 传入数组首地址
    // 参数2: 传入要插入元素位置
    // 参数3: 传入插入的元素或结构
    void Insert_DynamicArray(struct DynamicArray *ptr, int index, void *data)
    {
    	// 判断如果数组不为空,或者是data不为空,则继续执行
    	if (ptr != NULL || data != NULL)
    	{
    		// 如果插入位置小于当前0,或者大于当前元素总个数
    		if (index < 0 || index > ptr->curr_size)
    		{
    			// 就自动把它插入到元素的末尾位置
    			index = ptr->curr_size;
    		}
    
    		// 紧接着判断当前元素数是否大于最大值,大于则分配空间
    		if (ptr->curr_size >= ptr->max_size)
    		{
    			// 分配一块更大的空间,这里分配原始空间的2倍
    			int new_max_size = ptr->max_size * 2;
    			void **new_space = malloc(sizeof(void *) * new_max_size);
    
    			// 接着将原来空间中的数据拷贝到新分配的空间
    			memcpy(new_space, ptr->addr, sizeof(void *) * ptr->max_size);
    
    			// 释放原来的内存空间,并更新指针的指向为新空间的地址
    			free(ptr->addr);
    			ptr->addr = new_space;
    			ptr->max_size = new_max_size;
    		}
    
    		// 开始移动元素,给ins元素腾出空来
    		for (int x = ptr->curr_size - 1; x >= index; --x)
    		{
    			// 从后向前,将前一个元素移动到后一个元素上
    			ptr->addr[x + 1] = ptr->addr[x];
    		}
    		// 设置好指针以后,开始赋值
    		ptr->addr[index] = data;
    		ptr->curr_size++;
    		return 1;
    	}
    	return 0;
    }
    
    // 遍历数组中的元素,这里的回调函数是用于强制类型转换,自定义输出时使用
    void Foreach_DynamicArray(struct DynamicArray *ptr, void(*_callback)(void *))
    {
    	if (ptr != NULL || _callback != NULL)
    	{
    		for (int x = 0; x < ptr->curr_size; x++)
    		{
    			// 调用回调函数并将数组指针传递过去
    			_callback(ptr->addr[x]);
    		}
    	}
    }
    
    // 根据位置删除指定元素,index = 元素的下标位置
    void RemoveByPos_DynamicArray(struct DynamicArray *ptr, int index)
    {
    	if (ptr == NULL)
    		return NULL;
    
    	// 判断当前插入位置index必须大于0且小于curr_size
    	if (index > 0 || index < ptr->curr_size - 1)
    	{
    		for (int i = index; i < ptr->curr_size - 1; ++i)
    		{
    			// 每次循环都将后一个元素覆盖到前一个元素上
    			ptr->addr[i] = ptr->addr[i + 1];
    		}
    		ptr->curr_size--;   // 最后当前元素数量应该减去1
    	}
    }
    
    // 按照元素的指定值进行元素删除,这里需要回调函数指定要删除元素的值是多少
    void RemoveByValue_DynamicArray(struct DynamicArray *ptr, void *data, int(*compare)(void*, void *))
    {
    	if (ptr != NULL && data != NULL && compare != NULL)
    	{
    		for (int i = 0; i < ptr->curr_size; ++i)
    		{
    			if (compare(ptr->addr[i], data))
    			{
    				RemoveByPos_DynamicArray(ptr, i);
    				break;
    			}
    		}
    	}
    }
    
    //销毁数组
    void Destroy_DynamicArray(struct DynamicArray *ptr)
    {
    	if (ptr != NULL)
    	{
    		if (ptr->addr != NULL)
    		{
    			free(ptr->addr);
    			ptr->addr = NULL;
    		}
    		free(ptr);
    		ptr = NULL;
    	}
    }
    
    #include<stdio.h>
    #include"DynamicArray.h"
    
    struct Student
    {
    	int uid;
    	char name[64];
    	int age;
    };
    
    // 回调函数用于输出元素
    void MyPrint(void *data)
    {
    	// 强制类型转换,转成我们想要的类型
    	struct Student *ptr = (struct Student *)data;
    	printf("Uid: %d --> Name: %s \n", ptr->uid, ptr->name);
    }
    
    // 回调函数用于对比元素
    int myCompare(void *x, void *y)
    {
    	struct Student *p1 = (struct Student *)x;
    	struct Student *p2 = (struct Student *)y;
    
    	if (strcmp(p1->name, p2->name) == 0)
    	{
    		return 1;
    	}
    	return 0;
    }
    
    int main()
    {
    	//创建动态数组
    	struct DynamicArray *ptr = Init_DynamicArray(5);
    
    	// 创建元素
    	struct Student stu1 = { 1001, "admin1", 22 };
    	struct Student stu2 = { 1002, "admin2", 33 };
    	struct Student stu3 = { 1003, "admin3", 44 };
    	struct Student stu4 = { 1004, "admin4", 55 };
    
    	// 将元素插入到数组
    	Insert_DynamicArray(ptr, 0, &stu1);
    	Insert_DynamicArray(ptr, 1, &stu2);
    	Insert_DynamicArray(ptr, 3, &stu3);
    	Insert_DynamicArray(ptr, 4, &stu4);
    
    	RemoveByPos_DynamicArray(ptr, 0);     // 根据下标移除元素
    
    	// 删除元素是 p_delete 的数据
    	struct Student p_delete = { 1002, "admin2", 33 };
    	RemoveByValue_DynamicArray(ptr, &p_delete, myCompare);
    
    	Foreach_DynamicArray(ptr, MyPrint);   // 遍历元素
    	Destroy_DynamicArray(ptr);            // 销毁顺序表
    
    	system("pause");
    	return EXIT_SUCCESS;
    }
    

    linklist.h

    #pragma once
    
    #include<stdlib.h>
    #include<string.h>
    #include<stdio.h>
    
    #ifdef __cplusplus
    extern "C"{
    #endif
    
    	typedef void * LinkList;
    	typedef void(*FOREACH)(void *);
    	typedef int(*COMPARE)(void *,void *);
    
    	//初始化链表
    	LinkList Init_LinkList();
    	//插入节点
    	void Insert_LinkList(LinkList list,int pos,void *data);
    	//遍历链表
    	void Foreach_LinkList(LinkList list, FOREACH myforeach);
    	//按位置删除
    	void RemoveByPos_LinkList(LinkList list,int pos);
    	//按值删除
    	void RemoveByVal_LinkList(LinkList list, void *data, COMPARE compare);
    	//清空链表
    	void Clear_LinkList(LinkList list);
    	//大小
    	int Size_LinkList(LinkList list);
    	//销毁链表
    	void Destroy_LinkList(LinkList list);
    
    
    #ifdef __cplusplus
    }
    #endif
    

    linklist.c

    #include"LinkList.h"
    
    //链表节点数据类型
    struct LinkNode
    {
    	void *data;
    	struct LinkNode *next;
    };
    
    //链表数据类型
    struct LList
    {
    	struct LinkNode header;
    	int size;
    };
    
    
    
    //初始化链表
    LinkList Init_LinkList()
    {
    	struct LList *list = malloc(sizeof(struct LList));
    	if (NULL == list)
    	{
    		return NULL;
    	}
    
    	list->header.data = NULL;
    	list->header.next = NULL;
    	list->size = 0;
    
    	return list;
    }
    //插入节点
    void Insert_LinkList(LinkList list, int pos, void *data)
    {
    	
    	if (NULL == list)
    	{
    		return;
    	}
    
    	if (NULL == data)
    	{
    		return;
    	}
    
    	struct LList * mylist = (struct LList *)list;
    
    	if (pos < 0 || pos > mylist->size)
    	{
    		pos = mylist->size;
    	}
    
    	//查找插入位置
    	struct LinkNode *pCurrent = &(mylist->header);
    	for (int i = 0; i < pos; ++i)
    	{
    		pCurrent = pCurrent->next;
    	}
    
    	//创建新节点
    	struct LinkNode *newnode = malloc(sizeof(struct LinkNode));
    	newnode->data = data;
    	newnode->next = NULL;
    
    	//新节点插入到链表中
    	newnode->next = pCurrent->next;
    	pCurrent->next = newnode;
    
    	mylist->size++;
    }
    
    
    //遍历链表
    void Foreach_LinkList(LinkList list, FOREACH myforeach) /*回调函数*/
    {
    
    	if (NULL == list)
    	{
    		return;
    	}
    
    	if (NULL == myforeach)
    	{
    		return;
    	}
    
    	struct LList * mylist = (struct LList *)list;
    
    	struct LinkNode *pCurrent = mylist->header.next;
    
    	while (pCurrent != NULL)
    	{
    		myforeach(pCurrent->data);
    		pCurrent = pCurrent->next;
    	}
    
    }
    
    
    //按位置删除
    void RemoveByPos_LinkList(LinkList list, int pos)
    {
    
    	if (NULL == list)
    	{
    		return;
    	}
    
    	struct LList *mylist = (struct LList *)list;
    
    	if (pos < 0 || pos > mylist->size - 1)
    	{
    		return;
    	}
    
    
    	//找位置
    	struct LinkNode *pCurrent = &(mylist->header);
    	for (int i = 0; i < pos; ++i)
    	{
    		pCurrent = pCurrent->next;
    	}
    
    
    	//先保存待删除结点
    	struct LinkNode *pDel = pCurrent->next;
    	//重新建立待删除结点的前驱和后继结点关系
    	pCurrent->next = pDel->next;
    	//释放删除节点内存
    	free(pDel);
    	pDel = NULL;
    
    	mylist->size--;
    
    }
    //按值删除
    void RemoveByVal_LinkList(LinkList list, void *data, COMPARE compare)
    {
    
    	if (NULL == list)
    	{
    		return;
    	}
    
    	if (NULL == data)
    	{
    		return;
    	}
    
    	if (NULL == compare)
    	{
    		return;
    	}
    
    	struct LList *mylist = (struct LList *)list;
    
    	//辅助指针变量
    	struct LinkNode *pPrev = &(mylist->header);
    	struct LinkNode *pCurrent = pPrev->next;
    
    	while (pCurrent != NULL)
    	{
    		if (compare(pCurrent->data, data))
    		{
    			//找到了
    			pPrev->next = pCurrent->next;
    			//释放删除节点内存
    			free(pCurrent);
    			pCurrent = NULL;
    			mylist->size--;
    			break;
    		}
    
    		pPrev = pCurrent;
    		pCurrent = pCurrent->next;
    	}
    
    }
    //清空链表
    void Clear_LinkList(LinkList list)
    {
    	if (NULL == list)
    	{
    		return;
    	}
    
    	struct LList *mylist = (struct LList *)list;
    
    	//辅助指针变量
    	struct LinkNode *pCurrent = mylist->header.next;
    
    	while (pCurrent != NULL)
    	{
    		//先缓存下一个节点的地址
    		struct LinkNode *pNext = pCurrent->next;
    		//释放当前结点内存
    		free(pCurrent);
    
    		pCurrent = pNext;
    
    	}
    
    	mylist->header.next = NULL;
    	mylist->size = 0;
    
    }
    //大小
    int Size_LinkList(LinkList list)
    {
    	if (NULL == list)
    	{
    		return -1;
    	}
    
    	struct LList *mylist = (struct LList *)list;
    
    	return mylist->size;
    }
    //销毁链表
    void Destroy_LinkList(LinkList list)
    {
    
    	if (NULL == list)
    	{
    		return;
    	}
    
    	//清空链表
    	Clear_LinkList(list);
    	free(list);
    	list = NULL;
    }
    

    main.c

    #define _CRT_SECURE_NO_WARNINGS
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    
    #include"LinkList.h"
    
    struct Person
    {
    
    	char name[64];
    	int age;
    };
    
    void myPrint(void *data)
    {
    	struct Person *person = (struct Person *)data;
    	printf("Name:%s Age:%d\n",person->name,person->age);
    }
    
    int myComapre(void *d1,void *d2)
    {
    	struct Person *p1 = (struct Person *)d1;
    	struct Person *p2 = (struct Person *)d2;
    
    #if 0
    	if (strcmp(p1->name,p2->name) == 0 && p1->age == p2->age)
    	{
    		return 1;
    	}
    
    	return 0;
    #endif
    
    	return strcmp(p1->name, p2->name) == 0 && p1->age == p2->age;
    
    }
    
    void test()
    {
    	//创建链表
    	LinkList list = Init_LinkList();
    
    	//创建数据
    	struct Person p1 = { "aaa", 10 };
    	struct Person p2 = { "bbb", 20 };
    	struct Person p3 = { "ccc", 30 };
    	struct Person p4 = { "ddd", 40 };
    	struct Person p5 = { "eee", 50 };
    	struct Person p6 = { "fff", 60 };
    	struct Person p7 = { "ggg", 70 };
    
    
    	//插入数据
    	Insert_LinkList(list, 0, &p1);
    	Insert_LinkList(list, 0, &p2); //2 3 1
    	Insert_LinkList(list, 1, &p3);
    	Insert_LinkList(list, 2, &p4); //2 3 4 1
    	Insert_LinkList(list, 20, &p5); //2 3 4 1 5
    	Insert_LinkList(list, 3, &p6); //2 3 4 6 1 5
    	Insert_LinkList(list, 6, &p7); //2 3 4 6 1 5 7
    
    	Foreach_LinkList(list, myPrint);
    
    	printf("----------------------\n");
    	printf("List Size:%d\n", Size_LinkList(list));
    	RemoveByPos_LinkList(list, 3);
    	printf("----------------------\n");
    	Foreach_LinkList(list, myPrint);
    
    
    	struct Person pDelPerson = { "ggg", 70 };
    	RemoveByVal_LinkList(list, &pDelPerson, myComapre);
    	printf("----------------------\n");
    	Foreach_LinkList(list, myPrint);
    
    	//清空链表
    	Clear_LinkList(list);
    	printf("----------------------\n");
    	printf("List Size:%d\n", Size_LinkList(list));
    
    	//销毁链表
    	Destroy_LinkList(list);
    }
    
    int main(){
    	test();
    	system("pause");
    	return EXIT_SUCCESS;
    }
    

    SeqStack

    顺序链表就是通过数组的方式实现的链表结构。

    SeqStack.h

    #pragma once
    
    #include <stdio.h>
    #include<stdlib.h>
    #include<string.h>
    
    #ifdef __cplusplus
    extern "C"{
    #endif
    
    #define MAX 1024
    typedef void * SeqStack;
    
    	struct SStack
    	{
    		void *data[MAX];   // 存放栈元素
    		int size;          // 栈中元素个数
    	};
    	SeqStack Init_SeqStack();
    	void Push_SeqStack(SeqStack stack, void *data);
    	void Pop_SeqStack(SeqStack stack);
    	void *Top_SeqStack(SeqStack stack);
    	int Size_SeqStack(SeqStack stack);
    	void Destroy_SeqStack(SeqStack stack);
    #ifdef __cplusplus
    }
    #endif
    

    SeqStack.c

    #include "SeqStack.h"
    
    // 初始化一个顺序栈
    SeqStack Init_SeqStack()
    {
    	struct SStack *stack = malloc(sizeof(struct SStack));
    	// 如果stack指针不为空,则将栈初始化一下
    	if (stack != NULL)
    	{
    		stack->size = 0;
    		for (int i = 0; i < MAX; ++i)
    		{
    			stack->data[i] = NULL;
    		}
    	}
    	return stack;
    }
    
    // 入栈
    void Push_SeqStack(SeqStack stack, void *data)
    {
    	if (stack == NULL || data == NULL)
    	{
    		return;
    	}
    
    	struct SStack *s = (struct SStack *)stack;
    	if (s->size == MAX)
    	{
    		return;
    	}
    	s->data[s->size] = data;
    	s->size++;
    }
    
    //出栈
    void Pop_SeqStack(SeqStack stack)
    {
    	if (NULL == stack)
    	{
    		return;
    	}
    
    	struct SStack *s = (struct SStack *)stack;
    
    	if (s->size == 0)
    	{
    		return;
    	}
    	s->data[s->size - 1] = NULL;
    	s->size--;
    }
    
    //获得栈顶元素
    void *Top_SeqStack(SeqStack stack)
    {
    	if (NULL == stack)
    	{
    		return NULL;
    	}
    
    	struct SStack *s = (struct SStack *)stack;
    	if (s->size == 0)
    	{
    		return NULL;
    	}
    	return s->data[s->size - 1];
    }
    
    //获得栈的大小
    int Size_SeqStack(SeqStack stack)
    {
    	if (NULL == stack)
    	{
    		return -1;
    	}
    	struct SStack *s = (struct SStack *)stack;
    	return s->size;
    }
    
    //销毁栈
    void Destroy_SeqStack(SeqStack stack)
    {
    	if (NULL != stack)
    	{
    		free(stack);
    	}
    	return;
    }
    

    main.c

    #include "SeqStack.h"
    
    struct Student
    {
    	int uid;
    	char name[64];
    };
    
    
    int main(int argc,char *argv[])
    {
    	// 初始化栈,默认分配空间为1024
    	SeqStack stack = Init_SeqStack();
    
    	// 穿件一些测试数据
    	struct Student stu1 = { 1001, "admin" };
    	struct Student stu2 = { 1002, "guest" };
    	struct Student stu3 = { 1003, "lyshark" };
    
    	// 将输入加入到栈中
    	Push_SeqStack(stack, &stu1);
    	Push_SeqStack(stack, &stu2);
    	Push_SeqStack(stack, &stu3);
    
    	// 循环输出栈顶元素
    	while (Size_SeqStack(stack) > 0)
    	{
    		// 获得栈顶元素
    		struct Student *ptr = (struct Student *)Top_SeqStack(stack);
    		printf("Uid: %d --> Name: %s \n", ptr->uid, ptr->name);
    		printf("当前栈大小: %d \n", Size_SeqStack(stack));
    		Pop_SeqStack(stack);
    	}
    
    	// 销毁栈
    	Destroy_SeqStack(stack);
    	stack = NULL;
    
    	system("pause");
    	return 0;
    }
    

    LinkStack

    通过使用链表的方式实现的栈。

    LinkStack.h

    #pragma once
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    
    struct StackNode
    {
    	struct StackNode *next;
    };
    struct LStack
    {
    	struct StackNode header;
    	int size;
    };
    
    typedef void* LinkStack;
    
    #ifdef __cplusplus
    extern "C"{
    #endif	
    	LinkStack Init_LinkStack();
    	void Push_LinkStack(LinkStack stack, void *data);
    	void Pop_LinkStack(LinkStack stack);
    	void* Top_LinkStack(LinkStack stack);
    	int Size_LinkStack(LinkStack stack);
    	void Destroy_LinkStack(LinkStack stack);
    #ifdef __cplusplus
    }
    #endif
    

    LinkStack.c

    #include"LinkStack.h"
    
    // 初始化
    LinkStack Init_LinkStack()
    {
    	struct LStack *stack = malloc(sizeof(struct LStack));
    	if (NULL == stack)
    	{
    		return NULL;
    	}
    
    	stack->header.next = NULL;
    	stack->size = 0;
    	return stack;
    }
    
    // 入栈
    void Push_LinkStack(LinkStack stack, void *data)
    {
    	if (NULL == stack || NULL == data)
    	{
    		return;
    	}
    
    	// 先将头指针进行强转
    	struct LStack *ls = (struct LStack *)stack;
    	// 把节点进行强转
    	struct StackNode *node = (struct StackNode *)data;
    
    	node->next = ls->header.next;
    	ls->header.next = node;
    	++(ls->size);
    }
    
    // 出栈
    void Pop_LinkStack(LinkStack stack)
    {
    	if (NULL == stack)
    	{
    		return;
    	}
    
    	struct LStack *ls = (struct LStack *)stack;
    
    	if (ls->size == 0)
    	{
    		return;
    	}
    
    	//缓存第一个节点
    	struct StackNode *pFirst = ls->header.next;
    	ls->header.next = pFirst->next;
    	ls->size--;
    }
    
    // 获得栈顶元素
    void* Top_LinkStack(LinkStack stack)
    {
    	if (NULL == stack)
    	{
    		return NULL;
    	}
    
    	struct LStack *ls = (struct LStack *)stack;
    	if (ls->size == 0)
    	{
    		return NULL;
    	}
    
    	return ls->header.next;
    }
    
    // 获得大小
    int Size_LinkStack(LinkStack stack)
    {
    	if (NULL == stack)
    	{
    		return -1;
    	}
    	struct LStack *ls = (struct LStack *)stack;
    	return ls->size;
    }
    
    // 销毁栈
    void Destroy_LinkStack(LinkStack stack)
    {
    	if (NULL != stack)
    	{
    		free(stack);
    		stack = NULL;
    	}
    	return;
    }
    

    main.c

    #include "LinkStack.h"
    
    struct Student
    {
    	int uid;
    	char name[64];
    };
    
    int main(int argc,char *argv[])
    {
    	// 初始化栈,默认分配空间为1024
    	LinkStack stack = Init_LinkStack();
    
    	// 穿件一些测试数据
    	struct Student stu1 = { 1001, "admin" };
    	struct Student stu2 = { 1002, "guest" };
    	struct Student stu3 = { 1003, "lyshark" };
    
    	// 将输入加入到栈中
    	Push_LinkStack(stack, &stu1);
    	Push_LinkStack(stack, &stu2);
    	Push_LinkStack(stack, &stu3);
    
    	// 循环输出栈顶元素
    	while (Size_LinkStack(stack) > 0)
    	{
    		// 获得栈顶元素
    		struct Student *ptr = (struct Student *)Top_LinkStack(stack);
    		printf("Uid: %d --> Name: %s \n", ptr->uid, ptr->name);
    		printf("当前栈大小: %d \n", Size_LinkStack(stack));
    		Pop_LinkStack(stack);
    	}
    
    	// 销毁栈
    	Destroy_LinkStack(stack);
    	stack = NULL;
    
    	system("pause");
    	return 0;
    }
    

    LinkQueue

    LinkQueue.h

    #pragma once
    
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    
    struct BiNode
    {
    	int data;
    	struct BiNode *lchild;
    	struct BiNode *rchild;
    };
    
    //链表结点的数据类型
    struct QueueNode
    {
    	struct QueueNode *next;
    };
    
    //链表数据类型
    struct LQueue
    {
    	struct QueueNode header; //头结点
    	struct QueueNode *rear; //尾指针
    	int size;
    };
    
    typedef void* LinkQueue;
    
    #ifdef __cplusplus
    extern "C"{
    #endif
    
    	//初始化
    	LinkQueue Init_LinkQueue();
    	//入队
    	void Push_LinkQueue(LinkQueue queue, void *data);
    	//出队
    	void Pop_LinkQueue(LinkQueue queue);
    	//获得队头元素
    	void* Front_LinkQueue(LinkQueue queue);
    	//获得队尾元素
    	void* Back_LinkQueue(LinkQueue queue);
    	//大小
    	int Size_LinkQueue(LinkQueue queue);
    	//销毁队列
    	void Destroy_LinkQueue(LinkQueue queue);
    
    #ifdef __cplusplus
    }
    #endif
    

    LinkQueue.c

    #include"LinkQueue.h"
    
    //初始化
    LinkQueue Init_LinkQueue()
    {
    	struct LQueue *queue = malloc(sizeof(struct LQueue));
    	if (NULL == queue)
    	{
    		return NULL;
    	}
    
    	queue->header.next = NULL;
    	queue->size = 0;
    	queue->rear = &(queue->header);
    	return queue;
    }
    
    //入队
    void Push_LinkQueue(LinkQueue queue, void *data)
    {
    	if (NULL == queue || NULL == data)
    	{
    		return;
    	}
    	
    	struct LQueue *q = (struct LQueue *)queue;
    	struct QueueNode *n = (struct QueueNode *)data;
    
    	q->rear->next = n;
    	n->next = NULL;
    	//更新尾指针
    	q->rear = n;
    	q->size++;
    }
    
    //出队
    void Pop_LinkQueue(LinkQueue queue)
    {
    	if(NULL == queue)
    	{
    		return;
    	}
    
    	struct LQueue *q = (struct LQueue *)queue;
    	
    	if (q->size == 0)
    	{
    		return;
    	}
    
    	if (q->size == 1)
    	{
    
    		q->header.next = NULL;
    		q->rear = &(q->header);
    		q->size--;
    
    		return;
    	}
    
    	struct QueueNode *pFirstNode = q->header.next;
    	q->header.next = pFirstNode->next;
    	q->size--;
    }
    
    //获得队头元素
    void* Front_LinkQueue(LinkQueue queue)
    {
    	if (NULL == queue)
    	{
    		return NULL;
    	}
    
    	struct LQueue *q = (struct LQueue *)queue;
    	return q->header.next;
    }
    
    //获得队尾元素
    void* Back_LinkQueue(LinkQueue queue)
    {
    	if (NULL == queue)
    	{
    		return NULL;
    	}
    
    	struct LQueue *q = (struct LQueue *)queue;
    	return q->rear;
    }
    
    //大小
    int Size_LinkQueue(LinkQueue queue)
    {
    	if (NULL == queue)
    	{
    		return -1;
    	}
    
    	struct LQueue *q = (struct LQueue *)queue;
    	return q->size;
    }
    
    //销毁队列
    void Destroy_LinkQueue(LinkQueue queue)
    {
    	if (NULL == queue)
    	{
    		return;
    	}
    	
    	struct LQueue *q = (struct LQueue *)queue;
    	q->header.next = NULL;
    	q->rear = NULL;
    	q->size = 0;
    	
    	free(queue);
    	queue = NULL;
    }
    

    main.c

    #include"LinkQueue.h"
    
    struct Person
    {
    	struct QueueNode node;
    	char name[64];
    	int age;
    };
    
    int main(){
    
    	//初始化队列
    	LinkQueue queue = Init_LinkQueue();
    
    	//创建数据
    	struct Person p1 = { NULL, "aaa", 10 };
    	struct Person p2 = { NULL, "bbb", 20 };
    	struct Person p3 = { NULL, "ccc", 30 };
    	struct Person p4 = { NULL, "ddd", 40 };
    	struct Person p5 = { NULL, "eee", 50 };
    	struct Person p6 = { NULL, "fff", 60 };
    
    	//插入队列
    	Push_LinkQueue(queue, &p1);
    	Push_LinkQueue(queue, &p2);
    	Push_LinkQueue(queue, &p3);
    	Push_LinkQueue(queue, &p4);
    	Push_LinkQueue(queue, &p5);
    	Push_LinkQueue(queue, &p6);
    
    	struct Person *pBack = (struct Person *)Back_LinkQueue(queue);
    	printf("队尾元素:%s %d\n",pBack->name,pBack->age);
    
    	while(Size_LinkQueue(queue) > 0)
    	{
    		//获得队头元素
    		struct Person *person = (struct Person *)Front_LinkQueue(queue);
    		//打印队头元素
    		printf("Name:%s Age:%d\n", person->name,person->age);
    		//弹出队头元素
    		Pop_LinkQueue(queue);
    	}
    	//销毁队列
    	Destroy_LinkQueue(queue);
    
    	system("pause");
    	return EXIT_SUCCESS;
    }
    

    二叉树知识点

    二叉树,对每个节点的查看都是,先左后右

    DLR - 先序遍历,先访问根,再左,最后右
    LDR - 中序遍历 ,先左,再根,再右
    LRD - 后序遍历,先左,再右,再根

    二叉树递归遍历

    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    
    struct BiNode
    {
    	char ch;
    	struct BiNode *lchild;
    	struct BiNode *rchild;
    };
    
    //二叉树递归遍历
    void recursion(struct BiNode *root)
    {
    	if (NULL == root)
    	{
    		return;
    	}
    
    	//递归遍历左子树
    	recursion(root->lchild);
    	//递归遍历右子树
    	recursion(root->rchild);
    	printf("%c ", root->ch);
    
    }
    
    int main()
    {
    	struct BiNode nodeA = { 'A', NULL, NULL };
    	struct BiNode nodeB = { 'B', NULL, NULL };
    	struct BiNode nodeC = { 'C', NULL, NULL };
    	struct BiNode nodeD = { 'D', NULL, NULL };
    	struct BiNode nodeE = { 'E', NULL, NULL };
    	struct BiNode nodeF = { 'F', NULL, NULL };
    	struct BiNode nodeG = { 'G', NULL, NULL };
    	struct BiNode nodeH = { 'H', NULL, NULL };
    
    	nodeA.lchild = &nodeB;
    	nodeA.rchild = &nodeF;
    	nodeB.rchild = &nodeC;
    	nodeC.lchild = &nodeD;
    	nodeC.rchild = &nodeE;
    	nodeF.rchild = &nodeG;
    	nodeG.lchild = &nodeH;
    	recursion(&nodeA);
    	
    	system("pause");
    	return EXIT_SUCCESS;
    }
    

    求叶子的高度宽度:

    #define _CRT_SECURE_NO_WARNINGS
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    
    
    struct BiNode
    {
    	char ch;
    	struct BiNode *lchild;
    	struct BiNode *rchild;
    };
    
    //int num = 0;
    
    void cuculateLeafNum(struct BiNode *root,int *p)
    {
    	if (NULL == root)
    	{
    		return;
    	}
    
    	if (root->lchild == NULL && root->rchild == NULL)
    	{
    		(*p)++;
    	}
    
    
    	cuculateLeafNum(root->lchild, p);
    	cuculateLeafNum(root->rchild, p);
    }
    
    
    int getTreeHeight(struct BiNode *root)
    {
    	if (NULL == root)
    	{
    		return 0;
    	}
    
    
    	//求树的左子树高度
    	int lheight = getTreeHeight(root->lchild);
    	//求树的右子树高度
    	int rheight = getTreeHeight(root->rchild);
    
    	int height = lheight > rheight ? lheight + 1 : rheight + 1;
    
    	return height;
    }
    
    
    void showBiTree(struct BiNode *root)
    {
    	if (NULL == root)
    	{
    		return;
    	}
    
    	printf("%c ",root->ch);
    	showBiTree(root->lchild);
    	showBiTree(root->rchild);
    }
    
    
    struct BiNode *copyBiTree(struct BiNode *root)
    {
    	if (NULL == root)
    	{
    		return NULL;
    	}
    
    	//先拷贝左子树
    	struct BiNode *lchild = copyBiTree(root->lchild);
    	//拷贝右子树
    	struct BiNode *rchild = copyBiTree(root->rchild);
    
    
    	struct BiNode *newnode = malloc(sizeof(struct BiNode));
    	newnode->lchild = lchild;
    	newnode->rchild = rchild;
    	newnode->ch = root->ch;
    
    	return newnode;
    }
    
    void freeSpace(struct BiNode *root)
    {
    	if (NULL == root)
    	{
    		return;
    	}
    
    	//释放左子数内存
    	freeSpace(root->lchild);
    	//释放右子树
    	freeSpace(root->rchild);
    
    	printf("%c 被释放!\n", root->ch);
    	free(root);
    }
    
    int main(){
    
    		struct BiNode nodeA = { 'A', NULL, NULL };
    	struct BiNode nodeB = { 'B', NULL, NULL };
    	struct BiNode nodeC = { 'C', NULL, NULL };
    	struct BiNode nodeD = { 'D', NULL, NULL };
    	struct BiNode nodeE = { 'E', NULL, NULL };
    	struct BiNode nodeF = { 'F', NULL, NULL };
    	struct BiNode nodeG = { 'G', NULL, NULL };
    	struct BiNode nodeH = { 'H', NULL, NULL };
    
    	nodeA.lchild = &nodeB;
    	nodeA.rchild = &nodeF;
    	nodeB.rchild = &nodeC;
    	nodeC.lchild = &nodeD;
    	nodeC.rchild = &nodeE;
    	nodeF.rchild = &nodeG;
    	nodeG.lchild = &nodeH;
    
    	//1. 求二叉树的叶子节点数目
    	int num = 0;
    	cuculateLeafNum(&nodeA, &num);
    	printf("叶子节点数目:%d\n", num);
    
    	//2. 求二叉树的高度
    	int height = getTreeHeight(&nodeA);
    	printf("树的高度:%d\n",height);
    
    	//3. 拷贝二叉树
    	struct BiNode *root = copyBiTree(&nodeA);
    	showBiTree(root);
    	printf("\n");
    	showBiTree(&nodeA);
    
    	freeSpace(root);
    
    	system("pause");
    	return EXIT_SUCCESS;
    }
    

    通过栈实现的二叉树

    #define _CRT_SECURE_NO_WARNINGS
    #include<stdio.h>
    #include<string.h>
    #include<stdlib.h>
    #include<stdbool.h>
    #include"SeqStack.h"
    
    struct BiNode
    {
    	char ch;
    	struct BiNode *lchild;
    	struct BiNode *rchild;
    };
    
    struct Info
    {
    	struct BiNode *node;
    	bool flag;
    };
    
    struct Info* createInfo(struct BiNode *node, bool flag)
    {
    	struct Info *info = malloc(sizeof(struct Info));
    	info->flag = flag;
    	info->node = node;
    
    	return info;
    }
    
    void nonRecursion(struct BiNode *root)
    {
    
    	//初始化栈
    	SeqStack stack = Init_SeqStack();
    	//先把根节点压入栈中
    	Push_SeqStack(stack, createInfo(root, false));
    
    	while (Size_SeqStack(stack) > 0)
    	{
    		//获得栈顶元素	
    		struct Info *info = (struct Info *)Top_SeqStack(stack);
    		//弹出栈顶元素
    		Pop_SeqStack(stack);
    
    
    		if (info->flag)
    		{
    			printf("%c ",info->node->ch);
    			free(info);
    			continue;
    		}
    
    		//将根节压入栈中
    		info->flag = true;
    		Push_SeqStack(stack, info);
    
    		//将右子树压入栈中
    		if (info->node->rchild != NULL)
    		{
    			Push_SeqStack(stack, createInfo(info->node->rchild, false));
    		}
    
    		//将左子树压入栈中
    		if (info->node->lchild != NULL)
    		{
    			Push_SeqStack(stack, createInfo(info->node->lchild, false));
    		}
    	}
    
    	//销毁栈
    	Destroy_SeqStack(stack);
    }
    
    int main(){
    
    	struct BiNode nodeA = { 'A', NULL, NULL };
    	struct BiNode nodeB = { 'B', NULL, NULL };
    	struct BiNode nodeC = { 'C', NULL, NULL };
    	struct BiNode nodeD = { 'D', NULL, NULL };
    	struct BiNode nodeE = { 'E', NULL, NULL };
    	struct BiNode nodeF = { 'F', NULL, NULL };
    	struct BiNode nodeG = { 'G', NULL, NULL };
    	struct BiNode nodeH = { 'H', NULL, NULL };
    
    	nodeA.lchild = &nodeB;
    	nodeA.rchild = &nodeF;
    	nodeB.rchild = &nodeC;
    	nodeC.lchild = &nodeD;
    	nodeC.rchild = &nodeE;
    	nodeF.rchild = &nodeG;
    	nodeG.lchild = &nodeH;
    
    	nonRecursion(&nodeA);
    	system("pause");
    	return EXIT_SUCCESS;
    }
    
    文章出处:https://www.cnblogs.com/LyShark/p/11981035.html
    版权声明:本博客文章与代码均为学习时整理的笔记,博客中除去明确标注有参考文献的文章,其他文章 [均为原创] 作品,转载请 [添加出处] ,您添加出处是我创作的动力!

    如果您恶意转载本人文章并被本人发现,则您的整站文章,将会变为我的原创作品,请相互尊重 !
    转载规范 点击阅读 如果您转载本人文章,则视为您默认同意此规范约定。
  • 相关阅读:
    android system.img
    ab压力测试和CC预防
    ubuntu工具积累
    ViewManager
    PopupWindow
    singleton注意
    java byte[]生成
    java有符号无符号的转换
    C#垃圾回收Finalize 和Dispose的理解
    Silverlight 获取汉字拼音首字母
  • 原文地址:https://www.cnblogs.com/LyShark/p/11981035.html
Copyright © 2011-2022 走看看