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  • windows主机控制

    一、开关机控制

    using System.Runtime.InteropServices;
    
    //注销、关机、重启
        class shutdown
        {
            [StructLayout(LayoutKind.Sequential, Pack = 1)]
            internal struct TokPriv1Luid
            {
                public int Count;
                public long Luid;
                public int Attr;
            }
    
            [DllImport("kernel32.dll", ExactSpelling = true)]
            internal static extern IntPtr GetCurrentProcess();
    
            [DllImport("advapi32.dll", ExactSpelling = true, SetLastError = true)]
            internal static extern bool OpenProcessToken(IntPtr h, int acc, ref IntPtr phtok);
    
            [DllImport("advapi32.dll", SetLastError = true)]
            internal static extern bool LookupPrivilegeValue(string host, string name, ref long pluid);
    
            [DllImport("advapi32.dll", ExactSpelling = true, SetLastError = true)]
            internal static extern bool AdjustTokenPrivileges(IntPtr htok, bool disall,
            ref TokPriv1Luid newst, int len, IntPtr prev, IntPtr relen);
    
            [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
            internal static extern bool ExitWindowsEx(int DoFlag, int rea);
    
           
    
            internal const int SE_PRIVILEGE_ENABLED = 0x00000002;
            internal const int TOKEN_QUERY = 0x00000008;
            internal const int TOKEN_ADJUST_PRIVILEGES = 0x00000020;
            internal const string SE_SHUTDOWN_NAME = "SeShutdownPrivilege";
            internal const int EWX_LOGOFF = 0x00000000;
            internal const int EWX_SHUTDOWN = 0x00000001;
            internal const int EWX_REBOOT = 0x00000002;
            internal const int EWX_FORCE = 0x00000004;
            internal const int EWX_POWEROFF = 0x00000008;
            internal const int EWX_FORCEIFHUNG = 0x00000010;
    
    
            
            private static void DoExitWin(int DoFlag)
            {
                bool ok;
                TokPriv1Luid tp;
                IntPtr hproc = GetCurrentProcess();
                IntPtr htok = IntPtr.Zero;
                ok = OpenProcessToken(hproc, TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, ref htok);
                tp.Count = 1;
                tp.Luid = 0;
                tp.Attr = SE_PRIVILEGE_ENABLED;
                ok = LookupPrivilegeValue(null, SE_SHUTDOWN_NAME, ref tp.Luid);
                ok = AdjustTokenPrivileges(htok, false, ref tp, 0, IntPtr.Zero, IntPtr.Zero);
                ok = ExitWindowsEx(DoFlag, 0);
            }
    
            public void Reboot()//重启
            {
                DoExitWin(EWX_FORCE | EWX_REBOOT);
            }
    
            public void PowerOff()//关机
            {
                DoExitWin(EWX_FORCE | EWX_POWEROFF);
            }
    
            public void LogOff()//注销
            {
                DoExitWin(EWX_FORCE | EWX_LOGOFF);
            }
    
        }
    View Code

    二、音量控制

    1.user32

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
            static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, uint wParam, uint lParam);
    
            const uint WM_APPCOMMAND = 0x319;
            const uint APPCOMMAND_VOLUME_UP = 0x0a;
            const uint APPCOMMAND_VOLUME_DOWN = 0x09;
            const uint APPCOMMAND_VOLUME_MUTE = 0x08;
    
     public void volumeUp() {//音量加
    
                SendMessage(this.Handle, WM_APPCOMMAND, 0x30292, APPCOMMAND_VOLUME_UP * 0x10000);
            }
            public void volumeDown()
            {//音量减
    
                SendMessage(this.Handle, WM_APPCOMMAND, 0x30292, APPCOMMAND_VOLUME_DOWN * 0x10000);
            }
            public void volumeMuet()
            {//静音或取消
    
                SendMessage(this.Handle, WM_APPCOMMAND, 0x200eb0, APPCOMMAND_VOLUME_MUTE * 0x10000);
            }
    View Code

    2.CoreAudioApi

    using CoreAudioApi;
    using System.Runtime.InteropServices;
    
    namespace LHProgectClient
    {
        class volumeControl
        {
            //实例化CoreAudioApi里的类
            MMDeviceEnumerator devEnum = new MMDeviceEnumerator();
            MMDevice defaultDevice = null;
    
    
            //初始化
            public volumeControl()
            {
                defaultDevice = devEnum.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia);
            }
    
            //是否静音
            public bool MUTE
            {
                get { return defaultDevice.AudioEndpointVolume.Mute; }
                set { defaultDevice.AudioEndpointVolume.Mute = value; }
            }
    
    
            //音量加
            public void volumeUp()
            {
                defaultDevice.AudioEndpointVolume.VolumeStepUp();
            }
            //音量减
            public void volumeDown()
            {
                defaultDevice.AudioEndpointVolume.VolumeStepDown();
            }
            //静音、取消
            public void volumeMute()
            {
                defaultDevice.AudioEndpointVolume.Mute = !defaultDevice.AudioEndpointVolume.Mute;
            }
        }
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/Medeor/p/3293924.html
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