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  • cocos2d-x学习记录2——CCAction动作

    CCAction能够使CCNode运动起来,能够呈现出多种多样的动作。这些动作能够改变其运动方向、形状、大小、旋转等。

    同时,还可利用CCCallFunc、CCCallFuncN、CCCallFuncO、CCCallFuncND等函数实现回调。

    MyScene.h代码

     1 #ifndef MyScene_H_H
     2 #define MyScene_H_H
     3 
     4 #include "cocos2d.h"
     5 using namespace cocos2d;
     6 
     7 class MyScene : public CCLayer
     8 {
     9 public:
    10     static CCScene* createScene();
    11     virtual bool init();
    12     CREATE_FUNC( MyScene );
    13 
    14     void callback1();
    15     void callback2(CCNode *node);
    16     void callback3(CCObject *obj);
    17     void callback4(CCNode *node, void *data);
    18 
    19 
    20 private:
    21 };
    22 
    23 #endif

    MyScene.cpp代码

     1 #include "MyScene.h"
     2 
     3 CCScene* MyScene::createScene()
     4 {
     5     CCScene *scene = CCScene::create();
     6     MyScene *layer = MyScene::create();
     7     scene->addChild(layer);
     8     return scene;
     9 };
    10 
    11 
    12 bool MyScene::init()
    13 {
    14     if( !CCLayer::init() ){
    15         return false;
    16     }
    17 
    18     CCSize size = CCDirector::sharedDirector()->getWinSize();
    19     CCSprite *sprite = CCSprite::create("pal4.png");
    20     sprite->setAnchorPoint( ccp(0.5, 0.5) );
    21     //sprite->setPosition( ccp(size.width/2, size.height/2) );
    22     sprite->setPosition( ccp(0, 0) );
    23     sprite->setScale(0.5f);
    24     sprite->setTag(2345);
    25     addChild(sprite);
    26 
    27     CCAction *action1 = CCMoveTo::create(1, ccp(size.width-sprite->getContentSize().width/2, size.height-sprite->getContentSize().height/2));
    28     CCAction *action2 = CCRotateBy::create(2, 360);
    29     CCAction *action3 = CCBlink::create(2, 5);
    30     CCAction *action4 = CCCallFunc::create( this, callfunc_selector(MyScene::callback1) );
    31     CCAction *action5 = CCCallFuncN::create( this, callfuncN_selector(MyScene::callback2) );
    32     CCAction *action6 = CCCallFuncO::create( this, callfuncO_selector(MyScene::callback3), sprite );
    33     CCAction *action7 = CCCallFuncND::create( this, callfuncND_selector(MyScene::callback4), "funcND" );
    34 
    35     CCArray *array = CCArray::createWithCapacity(8);
    36     array->addObject(action1);
    37     array->addObject(action2);
    38     array->addObject(action3);
    39     array->addObject(action4);
    40     array->addObject(action5);
    41     array->addObject(action6);
    42     array->addObject(action7);
    43     //array->addObject(NULL);
    44     //array->retain();
    45     //CCAction *totoalAction = CCSequence::create( action1, action2, action3, action4, action5, action6, action7, NULL );
    46     CCAction *totalAction = CCSequence::create(array);
    47     sprite->runAction(totalAction);
    48 
    49     return true;
    50 }
    51 
    52 void MyScene::callback1()
    53 {
    54     CCLog( "callback1" );
    55 }
    56 
    57 void MyScene::callback2(CCNode *node)
    58 {
    59     CCLog( "%d", node->getTag() );
    60 }
    61 
    62 void MyScene::callback3(CCObject *obj)
    63 {
    64     CCNode *node = dynamic_cast<CCNode*>(obj);
    65     if( node != NULL ){
    66         CCLog( "%d", node->getTag() );
    67     }
    68 }
    69 
    70 void MyScene::callback4(CCNode *node, void *data)
    71 {
    72     CCLog( "%d, %s", node->getTag(), data );
    73     CCMessageBox( "Over!", "Info" );
    74 }

    callback1到callback4分别对应4种回调形式,只是各自带的参数不同而已。

    运行结果:

      

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  • 原文地址:https://www.cnblogs.com/MiniHouse/p/3971529.html
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