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  • 简述Activity生命周期

    copy from : http://gityuan.com/2016/03/18/start-activity-cycle/

    基于Android 6.0的源码剖析, 分析android Activity启动流程中ActivityManagerService所扮演的角色

    一、概述

    上一篇文章startActivity启动过程分析,介绍了startActivity是如何一步步创建的,再来看看生命周期的控制。先来一张官方的Activity状态转换图:

    activity_lifecycle

    Activity的生命周期中只有在以下3种状态之一,才能较长时间内保持状态不变。

    • Resumed(运行状态):Activity处于前台,且用户可以与其交互。
    • Paused(暂停状态): Activity被在前台中处于半透明状态或者未覆盖全屏的其他Activity部分遮挡。 暂停的Activity不会接收用户输入,也无法执行任何代码。
    • Stopped(停止状态):Activity被完全隐藏,且对用户不可见;被视为后台Activity。 停止的Activity实例及其诸如成员变量等所有状态信息将保留,但它无法执行任何代码。

    除此之外,其他状态都是过渡状态(或称为暂时状态),比如onCreate(),onStart()后很快就会调用onResume()方法。

    二. 生命周期

    2.1 进程间通信

    对于App来说,其Activity的生命周期执行是与系统进程中的ActivityManagerService有一定关系的,接下来从进程和线程的角度来分析Activity的生命周期,这里涉及到系统进程和应用进程:

    system_server进程是系统进程,Java framework框架的核心载体,里面运行了大量的系统服务,比如这里提供ApplicationThreadProxy(简称ATP),ActivityManagerService(简称AMS),这个两个服务都运行在system_server进程的不同线程中,由于ATP和AMS都是基于IBinder接口,都是binder线程,binder线程的创建与销毁都是由binder驱动来决定的。

    App进程是应用程序所在进程,主线程主要负责Activity/Service等组件的生命周期以及UI相关操作都运行在这个线程; 另外,每个App进程中至少会有两个binder线程 ApplicationThread(简称AT)和ActivityManagerProxy(简称AMP),除了下图中所示的线程,其实还有很多线程,比如signal catcher线程等。

    app_process

    Binder用于不同进程之间通信,由一个进程的Binder客户端向另一个进程的服务端发送事件,比如图中线程2向线程4发送事务;而handler用于同一个进程中不同线程的通信,比如图中线程4向主线程发送消息。

    结合图说说Activity生命周期,比如暂停Activity的流程如下:

    • 线程1的AMS中调用线程2的ATP来发送事件;(由于同一个进程的线程间资源共享,可以相互直接调用,但需要注意多线程并发问题)
    • 线程2通过binder将暂停Activity的事件传输到App进程的线程4
    • 线程4通过handler消息机制,将暂停Activity的消息发送给主线程
    • 主线程在looper.loop()中循环遍历消息,当收到暂停Activity的消息(PAUSE_ACTIVITY)时,便将消息分发给ActivityThread.H.handleMessage()方法,再经过方法的层层调用,最后便会调用到Activity.onPause()方法。

    这便是由AMS完成了onPause()控制,那么同理Activity的其他生命周期也是这么个流程来进行控制的。

    2.2 App主线程

    每个App都有一个主线程,大家常说主线程是ActivityThread,其实这个说法是欠妥当的,首先何为线程?一般来说Java层创建线程往往是继承Thread对象或者实现Runnable,再看看ActivityThread,会发现该对象并没有继承任何对象。准确说法ActivityThread是运行在主线程的对象,充当着主线程的职责。

    那主线程到底是哪个呢,这个问题涉及到Linux进程与线程的理解,本质上来说大家常说的主线程就是app首次启动时创建的进程,对于Linux来说进程与线程都是一个task_struct结构体,除了是否有独立资源,并没有什么区别。

    那有为何说充当着主线程的职责呢?这是由于进程在创建之初会为主线程创建Looper对象,这个便是用来维护Activity的生命周期。关于更多详细,可查看我之前在知乎 的一个回答Android中为什么主线程不会因为Looper.loop()里的死循环卡死?

    2.3 枢纽中心

    Activity的生命周期,都是其他线程通过handler发送消息给主线程,那么主线程中的ActivityThread的内部类H控制整个核心消息处理机制,通过H.handleMessage()来控制Activity的生命周期,在H类中共定义了50种消息。

    private class extends Handler {
      public static final int LAUNCH_ACTIVITY         = 100;
      public static final int PAUSE_ACTIVITY          = 101;
      public static final int PAUSE_ACTIVITY_FINISHING= 102;
      public static final int STOP_ACTIVITY_SHOW      = 103;
      public static final int STOP_ACTIVITY_HIDE      = 104;
      public static final int SHOW_WINDOW             = 105;
      public static final int HIDE_WINDOW             = 106;
      public static final int RESUME_ACTIVITY         = 107;
      public static final int SEND_RESULT             = 108;
      public static final int DESTROY_ACTIVITY        = 109;
      public static final int BIND_APPLICATION        = 110;
      public static final int EXIT_APPLICATION        = 111;
      public static final int NEW_INTENT              = 112;
      public static final int RECEIVER                = 113;
      public static final int CREATE_SERVICE          = 114;
      public static final int SERVICE_ARGS            = 115;
      public static final int STOP_SERVICE            = 116;
    
      public static final int CONFIGURATION_CHANGED   = 118;
      public static final int CLEAN_UP_CONTEXT        = 119;
      public static final int GC_WHEN_IDLE            = 120;
      public static final int BIND_SERVICE            = 121;
      public static final int UNBIND_SERVICE          = 122;
      public static final int DUMP_SERVICE            = 123;
      public static final int LOW_MEMORY              = 124;
      public static final int ACTIVITY_CONFIGURATION_CHANGED = 125;
      public static final int RELAUNCH_ACTIVITY       = 126;
      public static final int PROFILER_CONTROL        = 127;
      public static final int CREATE_BACKUP_AGENT     = 128;
      public static final int DESTROY_BACKUP_AGENT    = 129;
      public static final int SUICIDE                 = 130;
      public static final int REMOVE_PROVIDER         = 131;
      public static final int ENABLE_JIT              = 132;
      public static final int DISPATCH_PACKAGE_BROADCAST = 133;
      public static final int SCHEDULE_CRASH          = 134;
      public static final int DUMP_HEAP               = 135;
      public static final int DUMP_ACTIVITY           = 136;
      public static final int SLEEPING                = 137;
      public static final int SET_CORE_SETTINGS       = 138;
      public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;
      public static final int TRIM_MEMORY             = 140;
      public static final int DUMP_PROVIDER           = 141;
      public static final int UNSTABLE_PROVIDER_DIED  = 142;
      public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;
      public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;
      public static final int INSTALL_PROVIDER        = 145;
      public static final int ON_NEW_ACTIVITY_OPTIONS = 146;
      public static final int CANCEL_VISIBLE_BEHIND = 147;
      public static final int BACKGROUND_VISIBLE_BEHIND_CHANGED = 148;
      public static final int ENTER_ANIMATION_COMPLETE = 149;
    }
    

    主线程每到收到其他线程发送过来的不同的Handler消息,则都会触发相应的H.handleMessage,下面列举跟Activity相关的一些常见消息。

    • LAUNCH_ACTIVITY
    • RELAUNCH_ACTIVITY
    • RESUME_ACTIVITY
    • NEW_INTENT
    • PAUSE_ACTIVITY / PAUSE_ACTIVITY_FINISHING
    • STOP_ACTIVITY_SHOW / STOP_ACTIVITY_HIDE
    • DESTROY_ACTIVITY

    一般来说收到消息,都会调用相应handlexxx方法。比如,LAUNCH_ACTIVITY则对应handleLaunchActivityRESUME_ACTIVITY则对应handleResumeActivity等。

    public void handleMessage(Message msg) {
      switch (msg.what) {
        case LAUNCH_ACTIVITY: {
            final ActivityClientRecord r = (ActivityClientRecord) msg.obj;
            r.packageInfo = getPackageInfoNoCheck(
                    r.activityInfo.applicationInfo, r.compatInfo);
            handleLaunchActivity(r, null);
        } break;
        case RELAUNCH_ACTIVITY: {
            ActivityClientRecord r = (ActivityClientRecord)msg.obj;
            handleRelaunchActivity(r);
        } break;
        case PAUSE_ACTIVITY:
            handlePauseActivity((IBinder)msg.obj, false, (msg.arg1&1) != 0, msg.arg2,
                    (msg.arg1&2) != 0);
            maybeSnapshot();
            break;
        case STOP_ACTIVITY_SHOW:
            handleStopActivity((IBinder)msg.obj, true, msg.arg2);
            break;
        case STOP_ACTIVITY_HIDE:
            handleStopActivity((IBinder)msg.obj, false, msg.arg2);
            break;
        case RESUME_ACTIVITY:
            handleResumeActivity((IBinder) msg.obj, true, msg.arg1 != 0, true);
            break;
        case DESTROY_ACTIVITY:
            handleDestroyActivity((IBinder)msg.obj, msg.arg1 != 0, msg.arg2, false);
            break;
         ...
      }
    }
    

    先简单列举先调用链可能涉及的方法(注:并非每次都能同时进入如下调用链的每个分支,先大致列举,后续再展开)

    三. 调用链

    3.1 启动应用

    消息: LAUNCH_ACTIVITY

    调用链

    ActivityThread.handleLaunchActivity
        ActivityThread.handleConfigurationChanged
            ActivityThread.performConfigurationChanged
                ComponentCallbacks2.onConfigurationChanged
    
        ActivityThread.performLaunchActivity
            LoadedApk.makeApplication
                Instrumentation.callApplicationOnCreate
                    Application.onCreate
    
            Instrumentation.callActivityOnCreate
                Activity.performCreate
                    Activity.onCreate
    
            Instrumentation.callActivityonRestoreInstanceState
                Activity.performRestoreInstanceState
                    Activity.onRestoreInstanceState
    
        ActivityThread.handleResumeActivity
            ActivityThread.performResumeActivity
                Activity.performResume
                    Activity.performRestart
                        Instrumentation.callActivityOnRestart
                            Activity.onRestart
    
                        Activity.performStart
                            Instrumentation.callActivityOnStart
                                Activity.onStart
    
                    Instrumentation.callActivityOnResume
                        Activity.onResume
    

    采用缩进方式,来代表方法的调用链,相同缩进层的方法代表来自位于同一个调用方法里。callActivityOnCreate和callActivityonRestoreInstanceState相同层级,代表都是由上一层级的ActivityThread.performLaunchActivity()方法中调用。

    App角度

    调用链过程层层调用,但对上层应用是透明的,App开发者只需要覆写其中重要的回调函数即可,故此处所说的App角度,便是指App开发者来说可见之处。经过上述的调用链,依次会执行下面回调方法。

    1. ComponentCallbacks2.onConfigurationChanged():
    2. Application.onCreate()
    3. Activity.onCreate()
    4. Activity.onRestoreInstanceState()
    5. Activity.onRestart()
    6. Activity.onStart()
    7. Activity.onResume()

    Application和Activity都实现了ComponentCallbacks2接口;所以Application和Activity会先执行onConfigurationChanged()回调方法。在前面说过onCreate()是过渡状态,紧跟着会执行handleResumeActivity()方法,然后就进入Resumed状态。

    3.2 恢复应用

    消息: RESUME_ACTIVITY

    调用链

    ActivityThread.handleResumeActivity
        ActivityThread.performResumeActivity
            Activity.performResume
                Activity.performRestart
                    Instrumentation.callActivityOnRestart
                        Activity.onRestart
    
                    Activity.performStart
                        Instrumentation.callActivityOnStart
                            Activity.onStart
    
                Instrumentation.callActivityOnResume
                    Activity.onResume
    

    App角度

    1. Activity.onRestart()
    2. Activity.onStart()
    3. Activity.onResume()

    App处于运行状态,UI可见。

    3.3 暂停应用

    msg: PAUSE_ACTIVITY

    调用链

    ActivityThread.handlePauseActivity
        ActivityThread.performPauseActivity
            ActivityThread.callCallActivityOnSaveInstanceState
                Instrumentation.callActivityOnSaveInstanceState
                    Activity.performSaveInstanceState
                        Activity.onSaveInstanceState
    
            Instrumentation.callActivityOnPause
                Activity.performPause
                    Activity.onPause
    

    App角度

    1. Activity.onSaveInstanceState()
    2. Activity.onPause()

    根据saveState是否true决定是否执行callCallActivityOnSaveInstanceState()分支,从而决定是否回调onRestoreInstanceState()方法

    3.4 停止应用

    msg: STOP_ACTIVITY_HIDE

    调用链

    ActivityThread.handleStopActivity
        ActivityThread.performStopActivityInner
            ActivityThread.callCallActivityOnSaveInstanceState
                Instrumentation.callActivityOnSaveInstanceState
                    Activity.performSaveInstanceState
                        Activity.onSaveInstanceState
    
            ActivityThread.performStop
                Activity.performStop
                    Instrumentation.callActivityOnStop
                        Activity.onStop
    
        updateVisibility
    
        H.post(StopInfo)
            AMP.activityStopped
                AMS.activityStopped
                    ActivityStack.activityStoppedLocked
                    AMS.trimApplications
                        ProcessRecord.kill
                        ApplicationThread.scheduleExit
                            Looper.myLooper().quit()
    
                        AMS.cleanUpApplicationRecordLocked
                        AMS.updateOomAdjLocked
    

    App角度

    1. Activity.onSaveInstanceState
    2. Activity.onStop

    在停止Activity的过程,会有一个trimApplications()的操作,主要是kill空进程,将当前进程退出loop循环,清理应用的上下文环境,并且更新进程的Adj值。

    3.5 销毁应用

    msg: DESTROY_ACTIVITY

    调用链

    ActivityThread.handleDestroyActivity
        ActivityThread.performDestroyActivity
            Instrumentation.callActivityOnPause
            Activity.performStop()
            Instrumentation.callActivityOnDestroy
                Activity.performDestroy
                    Window.destroy
                    Activity.onDestroy
    
        AMP.activityDestroyed
            AMS.activityDestroyed
                ActivityStack.activityDestroyedLocked
                    ActivityStackSupervisor.resumeTopActivitiesLocked
                        ActivityStack.resumeTopActivityLocked
                            ActivityStack.resumeTopActivityInnerLocked
    

    App角度

    • Activity.onDestroy

    销毁应用后,会查看第一个没有结束的Activity,用于显示在最顶层界面,当不存在未结束的Activity时,则显示Launcher界面,即主界面。

    3.6 创建Intent

    msg: NEW_INTENT (打开已经处于栈顶的Activity,则会发送给NEW_INTENT消息给主线程)

    调用链

    ActivityThread.handleNewIntent
        performNewIntents
            Instrumentation.callActivityOnPause
                Activity.performPause
                    Activity.onPause
    
            deliverNewIntents
                Instrumentation.callActivityOnNewIntent
                    Activity.onNewIntent
    
            Activity.performResume
                Activity.performRestart
                    Instrumentation.callActivityOnRestart
                        Activity.onRestart
    
                    Activity.performStart
                        Instrumentation.callActivityOnStart
                            Activity.onStart
    
                Instrumentation.callActivityOnResume
                    Activity.onResume
    

    App角度

    1. Activity.onPause
    2. Activity.onNewIntent
    3. Activity.onRestart
    4. Activity.onStart
    5. Activity.onResume

    本文主要是概括性讲述Activity的调用过程,后续会再从源码角度进一步细说Activity生命周期,敬请期待。

    Always Believe Something Beauitful Will Be Happen
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  • 原文地址:https://www.cnblogs.com/Oude/p/12400727.html
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