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  • 红黑树学习笔记

          从上学期就一直打算写出红黑树,但是由于能力太水,插入操作始终无法看明白,最近学习数据结构重新将红黑树的插入操作看了一遍,结合《算法导论》,《data structures and programing design in C++》 和侯捷的《STL源码》,终于弄清楚插入操作中保持树结构的几种情况,虽然这三本书在分类上有些许的差别,但本质的方法还是一样的。

    我还是根据算法导论将其分为3种情况(STL是分为4种情况):

    首先必须明白的情况是:每次插入节点的都设为红条件,如果需要保持红黑树结构时,则必然是新增节点的父亲节点也是红色,而且祖父节点必须是黑色(因为未插入前是一棵符合要求的红黑树)

      1.叔父节点为红色---处理:将父亲节点和叔父节点同时设为黑色,祖父节点设为红色,此时必须考虑祖父节

                                          点的父亲节点是否为黑色,所以将指针然后向上移动两层,继续往上判断是否满足红黑树性质。

      2. 叔父节点为黑色且是外侧插入----处理:进行单旋转操作,单旋转操作与AVL树类似,但是在细节处理上

                                                            需要格外注意,因为RB_Node有指向父节点的parent指针;

      3. 叔父节点为黑色且是内测插入----处理: 进行双旋转操作,旋转后更改两个节点颜色即可,双旋转操作

                                                            其实可以分解为左右两次单旋转操作,所以算法导论中这种情况

                                                             是只进行单旋转操作转化为情况2,我这里将其合并。

    删除操作比较复杂,,有时间再看。。贴上自己写的插入代码:

      1 #include <cstdio>
      2 #include <cstring>
      3 #include <iostream>
      4 using namespace std;
      5 enum Color {red, black};
      6 template<class Record>
      7 //树节点
      8 struct RB_Node{
      9   Color color;
     10   Record data;
     11   RB_Node *left, *right, *parent;
     12   RB_Node() {left = right = parent = NULL; color = red;}
     13   RB_Node(RB_Node*subroot, Record& data_) {
     14     left = right = NULL;
     15     parent = subroot;
     16     color = red; data = data_;
     17   } 
     18 };
     19 
     20 template<class Record>
     21 class RB_Tree {
     22  public:
     23    RB_Tree() {root == NULL;}
     24    bool insert(Record& data_);
     25    void Inorder();
     26  private:
     27    void fix_up(RB_Node<Record>* &T, RB_Node<Record>* &z);
     28    void Left_Rotate(RB_Node<Record>* &T, RB_Node<Record>* &x);
     29    void Right_Rotate(RB_Node<Record>* &T, RB_Node<Record>* &x);
     30    void recursive_inorder(RB_Node<Record>* subroot);
     31    RB_Node<Record>* root;
     32 };
     33 
     34 template<class Record>
     35 bool RB_Tree<Record>::insert(Record& data_) {
     36   //插入新元素
     37   RB_Node<Record> *x = root, *y = NULL;
     38   while (x) {
     39     y = x;
     40     if ((x->data) > data_)  x = x->left;
     41     else                     x = x->right;
     42   }
     43   RB_Node<Record>* z = new RB_Node<Record>(y, data_);
     44   if (y == NULL) {
     45     root = z; root->color = black; return true;
     46   } else if (data_ < y->data) {
     47     y->left = z;
     48   } else {
     49     y->right = z;
     50   }
     51   fix_up(root, z); //保持树结构
     52   return true;
     53 }
     54 template<class Record>
     55 void RB_Tree<Record>::fix_up(RB_Node<Record>* &T, RB_Node<Record>* &z) {
     56   while (z->parent && (z->parent)->color == red) {
     57     if ((z->parent)->parent->left == z->parent) { //父亲节点位于祖父节点的左侧
     58       RB_Node<Record>* y = (z->parent)->parent->right;
     59       if (y && y->color == red) {   //case 1: 叔父节点为红色节点(注意若为nil是黑色节点)
     60         y->color = black;
     61         z->parent->color = black;
     62         (z->parent)->parent->color = red;
     63         z = (z->parent)->parent;
     64       } else  {                    
     65         if (z == z->parent->right) {   //case 2: 叔父节点为黑色且节点为内侧插入
     66           z = z->parent;
     67           Left_Rotate(T, z);
     68         }
     69         (z->parent)->color = black;   //case 3:叔父节点为黑色且节点为外侧插入
     70         (z->parent)->parent->color = red;
     71         z = (z->parent)->parent;
     72         Right_Rotate(T, z);
     73       }
     74     } else {                                 //父亲节点位于祖父节点右侧,与上面类似
     75       RB_Node<Record>* y = (z->parent)->parent->left;
     76       if (y && y->color == red) {
     77         y->color = black;
     78         z->parent->color = black;
     79         (z->parent)->parent->color = red;
     80         z = (z->parent)->parent;
     81       } else {
     82         if (z == (z->parent)->left) {
     83           z = z->parent;
     84           Right_Rotate(T, z);
     85         }
     86         (z->parent)->color = black;
     87         ((z->parent)->parent)->color = red;
     88         z = (z->parent)->parent;
     89         Left_Rotate(T, z);
     90       }
     91     }
     92   }
     93   if (z->parent == NULL) z->color = black;
     94 }
     95 template<class Record>  //旋转操作时应特别注意NULL的情况,需要考虑三对关系:1.x与y->left 2.x->parent 与y 3. x与y
     96 void RB_Tree<Record>::Left_Rotate(RB_Node<Record>* &T, RB_Node<Record>* &x) {
     97   RB_Node<Record>* y = x->right;
     98   x->right = y->left;
     99   if (y->left != NULL) (y->left)->parent = x;
    100   y->parent = x->parent;
    101   if (x->parent == NULL) {
    102     T = y;
    103   } else if ((x->parent)->right == x){
    104     (x->parent)->right = y;
    105   } else {
    106     (x->parent)->left = y;
    107   }
    108   y->left = x;
    109   x->parent = y;
    110 }
    111 template<class Record> //The same as Left_rotate
    112 void RB_Tree<Record>::Right_Rotate(RB_Node<Record>* &T, RB_Node<Record>* &x) {
    113   RB_Node<Record>* y = x->left;
    114   x->left = y->right;
    115   if (y->right != NULL) (y->right)->parent = x;
    116   y->parent = x->parent;
    117   if (x->parent == NULL) {
    118     T = y;
    119   } else if ((x->parent)->right == x) {
    120     (x->parent)->right = y;
    121   } else {
    122     (x->parent)->left = y;
    123   }
    124   y->right = x;
    125   x->parent = y;
    126 }
    127 
    128 //test inorder_traversal
    129 template<class Record>
    130 void RB_Tree<Record>::Inorder() {
    131   recursive_inorder(root);
    132 }
    133 template<class Record>
    134 void RB_Tree<Record>::recursive_inorder(RB_Node<Record>* subroot) {
    135   if (subroot != NULL) {
    136     recursive_inorder(subroot->left);
    137     cout << subroot->data << endl;
    138     recursive_inorder(subroot->right);
    139   }
    140 }
    141 
    142 int main() {
    143   RB_Tree<int> rb;
    144   for (int i = 0; i < 10; i++) {
    145       int u;
    146     cin >> u;
    147     rb.insert(u);
    148     rb.Inorder();
    149     cout << endl;
    150   }
    151  // rb.Inorder();
    152   return 0;
    153 }
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  • 原文地址:https://www.cnblogs.com/Patrickcxt/p/3489935.html
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