最近看了一些Sobel算法,并试了一下,源码如下:
private void Sobel(Bitmap img) { int width = img.Width; int height = img.Height; int[,] Gx = new int[3, 3]{ {-1, 0, 1 }, {-2, 0, 2 } , {-1, 0, 1 } }; int[,] Gy = new int[3, 3]{ {-1,-2,-1}, { 0, 0, 0 }, { 1, 2, 1}}; int[,] TotalGx = new int[img.Width, img.Height]; int[,] TotalGy = new int[img.Width, img.Height]; int[,] GTotal = new int[img.Width, img.Height]; Bitmap bitmapTemp = new Bitmap(img.Width, img.Height, PixelFormat.Format24bppRgb); LockBitmap lockBitmap1 = new LockBitmap(bitmapTemp); lockBitmap1.LockBits(); LockBitmap lockBitmap = new LockBitmap(img); lockBitmap.LockBits(); for (int i = 1; i < img.Width - 1; i++) { for (int j = 1; j < img.Height - 1; j++) { Color a = lockBitmap.GetPixel(i - 1, j - 1);//[0][0] Color b = lockBitmap.GetPixel(i - 1, j); //[0][1] Color c = lockBitmap.GetPixel(i - 1, j + 1);//[0][2] Color d = lockBitmap.GetPixel(i, j - 1); //[1][0] Color f = lockBitmap.GetPixel(i, j); //[1][1] Color g = lockBitmap.GetPixel(i, j + 1); //[1][2] Color h = lockBitmap.GetPixel(i + 1, j - 1);//[2][0] Color l = lockBitmap.GetPixel(i + 1, j); //[2][1] Color n = lockBitmap.GetPixel(i + 1, j + 1); //[2][2] TotalGx[i, j] = Gx[0, 0] * Avg(a) + Gx[0, 1] * Avg(b) + Gx[0, 2] * Avg(c) + Gx[1, 0] * Avg(d) + Gx[1, 1] * Avg(f) + Gx[1, 2] * Avg(g) + Gx[2, 0] * Avg(h) + Gx[2, 1] * Avg(l) + Gx[2, 2] * Avg(n); //if (TotalGx[i, j] < 0) { TotalGx[i, j] = 0; } //if (TotalGx[i, j] > 255) { TotalGx[i, j] = 255; } TotalGy[i, j] = Gy[0, 0] * Avg(a) + Gy[0, 1] * Avg(b) + Gy[0, 2] * Avg(c) + Gy[1, 0] * Avg(d) + Gy[1, 1] * Avg(f) + Gy[1, 2] * Avg(g) + Gy[2, 0] * Avg(h) + Gy[2, 1] * Avg(l) + Gy[2, 2] * Avg(n); //if (TotalGy[i, j] < 0) { TotalGy[i, j] = 0; } //if (TotalGy[i, j] > 255) { TotalGy[i, j] = 255; } //GTotal[i, j] = TotalGx[i, j] + TotalGy[i, j]; GTotal[i, j] = (int)Math.Sqrt(TotalGx[i, j] * TotalGx[i, j] + TotalGy[i, j] * TotalGy[i, j]); if (GTotal[i, j] >= 255) { GTotal[i, j] = 255; } if (GTotal[i, j] < 0) { GTotal[i, j] = 0; } //bitmapTemp.SetPixel(i, j, Color.FromArgb(GTotal[i, j], GTotal[i ,j], GTotal[i, j])); lockBitmap1.SetPixel(i, j, Color.FromArgb(GTotal[i, j], GTotal[i, j], GTotal[i, j])); } } lockBitmap1.UnlockBits(); lockBitmap.UnlockBits(); pictureBox2.Image = lockBitmap1.GetBitmap(); }
public class LockBitmap { Bitmap source = null; IntPtr Iptr = IntPtr.Zero; BitmapData bitmapData = null; public byte[] Pixels { get; set; } public int Depth { get; private set; } public int Width { get; private set; } public int Height { get; private set; } public LockBitmap(Bitmap source) { this.source = source; } public Bitmap GetBitmap() { return this.source; } /// <summary> /// Lock bitmap data /// </summary> public void LockBits() { try { // Get width and height of bitmap Width = source.Width; Height = source.Height; // get total locked pixels count int PixelCount = Width * Height; // Create rectangle to lock Rectangle rect = new Rectangle(0, 0, Width, Height); // get source bitmap pixel format size Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat); // Check if bpp (Bits Per Pixel) is 8, 24, or 32 if (Depth != 8 && Depth != 24 && Depth != 32) { throw new ArgumentException("Only 8, 24 and 32 bpp images are supported."); } // Lock bitmap and return bitmap data bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite, source.PixelFormat); // create byte array to copy pixel values int step = Depth / 8; Pixels = new byte[PixelCount * step]; Iptr = bitmapData.Scan0; // Copy data from pointer to array Marshal.Copy(Iptr, Pixels, 0, Pixels.Length); } catch (Exception ex) { throw ex; } } /// <summary> /// Unlock bitmap data /// </summary> public void UnlockBits() { try { // Copy data from byte array to pointer Marshal.Copy(Pixels, 0, Iptr, Pixels.Length); // Unlock bitmap data source.UnlockBits(bitmapData); } catch (Exception ex) { throw ex; } } /// <summary> /// Get the color of the specified pixel /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public Color GetPixel(int x, int y) { Color clr = Color.Empty; // Get color components count int cCount = Depth / 8; // Get start index of the specified pixel int i = ((y * Width) + x) * cCount; if (i > Pixels.Length - cCount) throw new IndexOutOfRangeException(); if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha { byte b = Pixels[i]; byte g = Pixels[i + 1]; byte r = Pixels[i + 2]; byte a = Pixels[i + 3]; // a clr = Color.FromArgb(a, r, g, b); } if (Depth == 24) // For 24 bpp get Red, Green and Blue { byte b = Pixels[i]; byte g = Pixels[i + 1]; byte r = Pixels[i + 2]; clr = Color.FromArgb(r, g, b); } if (Depth == 8) // For 8 bpp get color value (Red, Green and Blue values are the same) { byte c = Pixels[i]; clr = Color.FromArgb(c, c, c); } return clr; } /// <summary> /// Set the color of the specified pixel /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="color"></param> public void SetPixel(int x, int y, Color color) { // Get color components count int cCount = Depth / 8; // Get start index of the specified pixel int i = ((y * Width) + x) * cCount; if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; Pixels[i + 3] = color.A; } if (Depth == 24) // For 24 bpp set Red, Green and Blue { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; } if (Depth == 8) // For 8 bpp set color value (Red, Green and Blue values are the same) { Pixels[i] = color.B; } } //public Color GetPixel(int x, int y) //{ // unsafe // { // byte* ptr = (byte*)Iptr; // ptr = ptr + bitmapData.Stride * y; // ptr += Depth * x / 8; // Color c = Color.Empty; // if (Depth == 32) // { // int a = ptr[3]; // int r = ptr[2]; // int g = ptr[1]; // int b = ptr[0]; // c = Color.FromArgb(a, r, g, b); // } // else if (Depth == 24) // { // int r = ptr[2]; // int g = ptr[1]; // int b = ptr[0]; // c = Color.FromArgb(r, g, b); // } // else if (Depth == 8) // { // int r = ptr[0]; // c = Color.FromArgb(r, r, r); // } // return c; // } //} //public void SetPixel(int x, int y, Color c) //{ // unsafe // { // byte* ptr = (byte*)Iptr; // ptr = ptr + bitmapData.Stride * y; // ptr += Depth * x / 8; // if (Depth == 32) // { // ptr[3] = c.A; // ptr[2] = c.R; // ptr[1] = c.G; // ptr[0] = c.B; // } // else if (Depth == 24) // { // ptr[2] = c.R; // ptr[1] = c.G; // ptr[0] = c.B; // } // else if (Depth == 8) // { // ptr[2] = c.R; // ptr[1] = c.G; // ptr[0] = c.B; // } // } //} //return data[((width * y) + x) * 4 + i]; }
效果如下:
总结:用自带的图片处理性能低下,建议使用指针或者其他图像库处理,比如OpenCV的.NET库。