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  • Cocos2d-x 3.2 学习笔记(九)EventDispatcher事件分发机制

    EventDispatcher事件分发机制先创建事件,注册到事件管理中心_eventDispatcher,通过发布事件得到响应进行回调,完成事件流。

    有五种不同的事件机制:
    EventListenerTouch 响应触控事件
    EventListenerKeyboard 响应键盘事件
    EventListenerAcceleration 响应加速器事件
    EventListenMouse 响应鼠标事件
    EventListenerCustom 响应自定义的事件

    优先权:

      1.优先级越低,越先响应事件

      2.如果优先级相同,则上层的(z轴)先接收触摸事件。

    事件监听器的优先级:

      1.addEventListenerWithSceneGraphPriority 的事件监听器优先级是0,而且在 addEventListenerWithFixedPriority 中的事件监听器的优先级不可以设置为 0,因为这个是保留给 SceneGraphPriority 使用的。

      2.另外,有一点非常重要,FixedPriority listener添加完之后需要手动remove,而SceneGraphPriority listener是跟node绑定的,在node的析构函数中会被移除。移除方法:dispatcher->removeEventListener(listener);

    事件管理单例获取:
      _eventDispatcher是Node的属性,通过它管理当前节点(场景、层、精灵等)的所有事件的分发。但它本身是一个单例模式值的引用,在Node的构造函数中,通过Director::getInstance()->getEventDispatcher(); 获取,有了这个属性,就能方便的处理事件。

    触摸事件:

      

    void EventDispatcherTest::funEventTouch(Sprite* sprite)
    {
        this->_eventDispatcher->removeAllEventListeners();
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->onTouchBegan = CC_CALLBACK_2(EventDispatcherTest::onTouchBeganss,this);
        listener->onTouchMoved = CC_CALLBACK_2(EventDispatcherTest::onTouchMovedss,this);
        listener->onTouchEnded = CC_CALLBACK_2(EventDispatcherTest::onTouchEndedss,this);
        listener->onTouchCancelled = CC_CALLBACK_2(EventDispatcherTest::onTouchCancelledss,this);
        listener->setSwallowTouches(true);//是否向下传递
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
    }
    
    bool EventDispatcherTest::onTouchBeganss(Touch* touch,Event* ev)
    {
        auto target = static_cast<Sprite*>(ev->getCurrentTarget());
    
        Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
        Size s = target->getContentSize();
        Rect rect = Rect(0, 0, s.width, s.height);
      //判断触摸区域是否在目标上
        if (rect.containsPoint(locationInNode))
        {
            label->setString("onTouchBegan......");
            target->setOpacity(180);
            return true;
        }
        return false;
    }
    void EventDispatcherTest::onTouchMovedss(Touch* touch,Event* ev)
    {
        auto target = static_cast<Sprite*>(ev->getCurrentTarget());
        target->setPosition(target->getPosition() + touch->getDelta());
        label->setString("onTouchMoved......");
    }
    void EventDispatcherTest::onTouchEndedss(Touch* touch,Event* ev)
    {
        auto target = static_cast<Sprite*>(ev->getCurrentTarget());
        target->setOpacity(255);
        label->setString("onTouchEnded......");
    }
    void EventDispatcherTest::onTouchCancelledss(Touch* touch,Event* ev)
    {
        label->setString("onTouchCancelled......");
    }

    键盘事件

    void EventDispatcherTest::funEventKeyboard()
    {
        this->_eventDispatcher->removeAllEventListeners();
    
        auto listener = EventListenerKeyboard::create();
        listener->onKeyPressed = CC_CALLBACK_2(EventDispatcherTest::onKeyPressedss,this);
        listener->onKeyReleased = CC_CALLBACK_2(EventDispatcherTest::onKeyReleasedss,this);
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
    }
    
    void EventDispatcherTest::onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev)
    {
        char txt[100] = {};
        sprintf_s(txt,"key %d is Pressed!",(int)keycode);
        label->setString(txt);
    }
    
    void EventDispatcherTest::onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev)
    {
        label->setString("key is Released!");
    }

    鼠标事件

    void EventDispatcherTest::funEventMouse(Sprite* sprite)
    {
        this->_eventDispatcher->removeAllEventListeners();
    
        auto listener = EventListenerMouse::create();
        listener->onMouseDown = CC_CALLBACK_1(EventDispatcherTest::onMouseDownss,this);
        listener->onMouseMove = CC_CALLBACK_1(EventDispatcherTest::onMouseMovess,this);
        listener->onMouseUp = CC_CALLBACK_1(EventDispatcherTest::onMouseUpss,this);
        listener->onMouseScroll = CC_CALLBACK_1(EventDispatcherTest::onMouseScrollss,this);
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
    }
    
    void EventDispatcherTest::onMouseDownss(Event* ev)
    {
        label->setString("onMouseDown!");
    }
    void EventDispatcherTest::onMouseMovess(Event* ev)
    {
        label->setString("onMouseMove!");
    }
    void EventDispatcherTest::onMouseUpss(Event* ev)
    {
        label->setString("onMouseUp!");
    }
    void EventDispatcherTest::onMouseScrollss(Event* ev)
    {
        label->setString("onMouseScroll!");
    }

    自定义事件

      

    //自定義事件
         funEventCustom();
         //2秒後派發一次自定義事件,測試
         scheduleOnce(schedule_selector(EventDispatcherTest::dispatcherCustomEvents),2.0f);
    void EventDispatcherTest::funEventCustom()
    {
        auto listener = EventListenerCustom::create("custom_event_1",CC_CALLBACK_1(EventDispatcherTest::onEventCustom,this));
        this->_eventDispatcher->addEventListenerWithFixedPriority(listener,1);//添加到事件分發器
    }
    
    void EventDispatcherTest::dispatcherCustomEvents(float at)
    {
        //派發事件custom_event_1  事件內容為字符串custom event test!
        this->_eventDispatcher->dispatchCustomEvent("custom_event_1","custom event test!");
    }
    
    void EventDispatcherTest::onEventCustom(EventCustom* event)
    {
        auto data = static_cast<char*>(event->getUserData());
        label->setString(data);
    }

    加速器事件

      除了触摸,移动设备上一个很重要的输入源是设备的方向,因此大多数设备都配备了加速计,用于测量设备静止或匀速运动时所受到的重力方向。

    重力感应来自移动设备的加速计,通常支持X,Y和Z三个方向的加速度感应,所以又称为三向加速计。在实际应用中,可以根据3个方向的力度大小来计算手机倾斜的角度或方向。

    加速计监听器EventListenerAcceleration,其静态create方法中有个Acceleration的参数。Acceleration是一个类,包含了加速计获得的3个方向的加速度。

    void EventDispatcherTest::funEventAcceleration()
    {
        //啟動硬件設備
        Device::setAccelerometerEnabled(true); 
    
        auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(EventDispatcherTest::onAcceleration,this));
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
    }
    
    void EventDispatcherTest::onAcceleration(Acceleration* acc,Event* event)
    {
        char str[100]={};
        sprintf_s(str,"x:%2d,y:%2d,z:%2d,timestamp:%2d",acc->x,acc->y,acc->z,acc->timestamp);
        log(str);
    }

    示例代码

    #ifndef __EventDispatcherTest__
    #define __EventDispatcherTest__
    
    #include "cocos2d.h"
    
    USING_NS_CC;
    
    class EventDispatcherTest : public Layer
    {
    public:
        CREATE_FUNC(EventDispatcherTest);
        virtual bool init();
        static Scene* createScene();
        LabelTTF* label;
        void funEventTouch(Sprite* sprite);
        void funEventKeyboard();
        void funEventMouse(Sprite* sprite);
        void funEventCustom();
        void funEventAcceleration();
    
        bool onTouchBeganss(Touch* touch,Event* ev);
        void onTouchMovedss(Touch* touch,Event* ev);
        void onTouchEndedss(Touch* touch,Event* ev);
        void onTouchCancelledss(Touch* touch,Event* ev);
    
        void onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev);
        void onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev);
    
        void onMouseDownss(Event* ev);
        void onMouseMovess(Event* ev);
        void onMouseUpss(Event* ev);
        void onMouseScrollss(Event* ev);
    
        void dispatcherCustomEvents(float at);
        void onEventCustom(EventCustom* event);
    
    
        void onAcceleration(Acceleration* acc,Event* event);
    };
    
    #endif
    EventDispatcherTest.h
    #include "EventDispatcherTest.h"
    Scene* EventDispatcherTest::createScene()
    {
        auto scene = Scene::create();
        auto layer = EventDispatcherTest::create();
        scene->addChild(layer);
        return scene;
    }
    
    bool EventDispatcherTest::init()
    {
    
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();
        label = LabelTTF::create("Hello World", "Arial", 24);
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
            origin.y + visibleSize.height - label->getContentSize().height));
        this->addChild(label, 100);
    
        auto sprite = Sprite::create("MagentaSquare.png",Rect(0,0,100,100));
        sprite->setPosition(visibleSize/2);
        this->addChild(sprite);
    
        //funEventTouch(sprite); //觸摸事件
        //funEventKeyboard();    //鍵盤事件
        //funEventMouse(sprite);//鼠標事件
        //funEventAcceleration();//加速器事件
    
        //自定義事件
         funEventCustom();
         //2秒後派發一次自定義事件,測試
         scheduleOnce(schedule_selector(EventDispatcherTest::dispatcherCustomEvents),2.0f);
        return true;
    }
    
    void EventDispatcherTest::funEventTouch(Sprite* sprite)
    {
        this->_eventDispatcher->removeAllEventListeners();
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->onTouchBegan = CC_CALLBACK_2(EventDispatcherTest::onTouchBeganss,this);
        listener->onTouchMoved = CC_CALLBACK_2(EventDispatcherTest::onTouchMovedss,this);
        listener->onTouchEnded = CC_CALLBACK_2(EventDispatcherTest::onTouchEndedss,this);
        listener->onTouchCancelled = CC_CALLBACK_2(EventDispatcherTest::onTouchCancelledss,this);
        listener->setSwallowTouches(true);//是否向下传递
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
    }
    
    bool EventDispatcherTest::onTouchBeganss(Touch* touch,Event* ev)
    {
        auto target = static_cast<Sprite*>(ev->getCurrentTarget());
    
        Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
        Size s = target->getContentSize();
        Rect rect = Rect(0, 0, s.width, s.height);
    
        if (rect.containsPoint(locationInNode))
        {
            label->setString("onTouchBegan......");
            target->setOpacity(180);
            return true;
        }
        return false;
    }
    void EventDispatcherTest::onTouchMovedss(Touch* touch,Event* ev)
    {
        auto target = static_cast<Sprite*>(ev->getCurrentTarget());
        target->setPosition(target->getPosition() + touch->getDelta());
        label->setString("onTouchMoved......");
    }
    void EventDispatcherTest::onTouchEndedss(Touch* touch,Event* ev)
    {
        auto target = static_cast<Sprite*>(ev->getCurrentTarget());
        target->setOpacity(255);
        label->setString("onTouchEnded......");
    }
    void EventDispatcherTest::onTouchCancelledss(Touch* touch,Event* ev)
    {
        label->setString("onTouchCancelled......");
    }
    
    
    void EventDispatcherTest::funEventKeyboard()
    {
        this->_eventDispatcher->removeAllEventListeners();
    
        auto listener = EventListenerKeyboard::create();
        listener->onKeyPressed = CC_CALLBACK_2(EventDispatcherTest::onKeyPressedss,this);
        listener->onKeyReleased = CC_CALLBACK_2(EventDispatcherTest::onKeyReleasedss,this);
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
    }
    
    void EventDispatcherTest::onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev)
    {
        char txt[100] = {};
        sprintf_s(txt,"key %d is Pressed!",(int)keycode);
        label->setString(txt);
    }
    
    void EventDispatcherTest::onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev)
    {
        label->setString("key is Released!");
    }
    
    void EventDispatcherTest::funEventMouse(Sprite* sprite)
    {
        this->_eventDispatcher->removeAllEventListeners();
    
        auto listener = EventListenerMouse::create();
        listener->onMouseDown = CC_CALLBACK_1(EventDispatcherTest::onMouseDownss,this);
        listener->onMouseMove = CC_CALLBACK_1(EventDispatcherTest::onMouseMovess,this);
        listener->onMouseUp = CC_CALLBACK_1(EventDispatcherTest::onMouseUpss,this);
        listener->onMouseScroll = CC_CALLBACK_1(EventDispatcherTest::onMouseScrollss,this);
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite);
    }
    
    void EventDispatcherTest::onMouseDownss(Event* ev)
    {
        label->setString("onMouseDown!");
    }
    void EventDispatcherTest::onMouseMovess(Event* ev)
    {
        label->setString("onMouseMove!");
    }
    void EventDispatcherTest::onMouseUpss(Event* ev)
    {
        label->setString("onMouseUp!");
    }
    void EventDispatcherTest::onMouseScrollss(Event* ev)
    {
        label->setString("onMouseScroll!");
    }
    
    void EventDispatcherTest::funEventCustom()
    {
        auto listener = EventListenerCustom::create("custom_event_1",CC_CALLBACK_1(EventDispatcherTest::onEventCustom,this));
        this->_eventDispatcher->addEventListenerWithFixedPriority(listener,1);//添加到事件分發器
    }
    
    void EventDispatcherTest::dispatcherCustomEvents(float at)
    {
        //派發事件custom_event_1  事件內容為字符串custom event test!
        this->_eventDispatcher->dispatchCustomEvent("custom_event_1","custom event test!");
    }
    
    void EventDispatcherTest::onEventCustom(EventCustom* event)
    {
        auto data = static_cast<char*>(event->getUserData());
        label->setString(data);
    }
    
    void EventDispatcherTest::funEventAcceleration()
    {
        //啟動硬件設備
        Device::setAccelerometerEnabled(true); 
    
        auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(EventDispatcherTest::onAcceleration,this));
        this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
    }
    
    void EventDispatcherTest::onAcceleration(Acceleration* acc,Event* event)
    {
        char str[100]={};
        sprintf_s(str,"x:%2d,y:%2d,z:%2d,timestamp:%2d",acc->x,acc->y,acc->z,acc->timestamp);
        log(str);
    }
    EventDispatcherTest.cpp
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  • 原文地址:https://www.cnblogs.com/Richard-Core/p/3892641.html
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