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  • 运算符重载 operator+[纯属温习啊][附加了一些内容 如:同名属性,复制构造函数]

     

    //转换运算符具有以下特点:
        
    //声明为 implicit 的转换在需要时自动进行。
        
    //声明为 explicit 的转换需要调用强制转换。
        
    //所有转换都必须是 static 转换。

        
    public class OperatorOverride
        
    {
            
    public static void Execute()
            
    {
                Complex num1 
    = new Complex(123);
                Complex num2 
    = new Complex(164);

                
    //overload
                Complex sum = num1 + num2;
                Complex sum1 
    = num1 - num2;
                Complex sum2 
    = num1 * num2;
                Complex sum3 
    = num1 / num2;

                
    //implicit
                double dd = sum;

                
    //explicit
                byte b = 3;
                Digit d 
    = (Digit)b;

                
    //implicit
                Digit digit = new Digit(3);
                
    byte bb = digit;

                
    //Display
                System.Console.WriteLine("complex number:  {0}", sum);
                System.Console.WriteLine(
    "complex number:  {0}", sum1);
                System.Console.WriteLine(
    "complex number:  {0}", sum2);
                System.Console.WriteLine(
    "complex number:  {0}", sum3);
                System.Console.WriteLine(
    "complex number:  {0}", dd);
                System.Console.WriteLine(
    "complex number:  {0}", d.GetType());
                System.Console.WriteLine(
    "complex number:  {0}", bb);


            }

        }


        
    public struct Complex
        
    {
            
    int real;
            
    int imaginary;

            
    public Complex(int real, int imaginary)
            
    {
                
    this.real = real;
                
    this.imaginary = imaginary;
            }



            
    //重载 + - * /
            public static Complex operator +(Complex c1, Complex c2)
            
    {
                
    return new Complex(c1.real + c2.real, c1.imaginary + c2.imaginary);
            }


            
    public static Complex operator -(Complex c1, Complex c2)
            
    {
                
    return new Complex(c1.real - c2.real, c1.imaginary - c2.imaginary);
            }


            
    public static Complex operator *(Complex c1, Complex c2)
            
    {
                
    return new Complex(c1.real * c2.real, c1.imaginary * c2.imaginary);
            }


            
    public static Complex operator /(Complex c1, Complex c2)
            
    {
                
    return new Complex(c1.real / c2.real, c1.imaginary / c2.imaginary);
            }


            
    //隐式转换运算符
            public static implicit operator double(Complex cc)
            
    {
                
    return (double)cc.real / cc.imaginary;
            }


            
    public override string ToString()
            
    {
                
    return (String.Format("{0}+{1}i", real, imaginary));
            }

        }


        
    struct Digit
        
    {
            
    byte value;

            
    public Digit(byte value)  //constructor
            {
                
    if (value > 9)
                
    {
                    
    throw new System.ArgumentException();
                }

                
    this.value = value;
            }


            
    //显式转换运算符
            
    //此运算符将类型 Byte 转换为称为 Digit 的值类型。
            
    //*由于不是所有字节都可以转换为数字,因此转换是显式的,这意味着必须使用强制转换
            public static explicit operator Digit(byte b)
            
    {
                Digit d 
    = new Digit(b);

                System.Console.WriteLine(
    "conversion occurred");
                
    return d;
            }


            
    //隐式转换运算符
            
    //由于任何数字都可以转换为 Byte,因此没有必要一定让用户知道进行的转换
            public static implicit operator byte(Digit d)
            
    {
                
    return d.value;
            }

        }

    有关属性:
    如何访问基类中被派生类中具有同一名称的另一个属性隐藏的属性。

    public class Employee
        
    {
            
    private string name;

            
    public string Name   《《《----
            
    {
                
    get return name; }
                
    set { name = value; }
            }

        }


        
    public class Manager : Employee
        
    {
            
    private string name;

            
    public new string Name   《《《----
            
    {
                
    get return name; }
                
    set { name = value; }
            }

        
        }


        
    sealed class UserProperty
        
    {
            
    public void execute()
            
    {
                Manager m 
    = new Manager();

                m.Name 
    = "RuiLei";   

                ((Employee)m).Name 
    = "Lei";  //Base Name

                System.Console.WriteLine(
    "Name in the derived class is: {0}", m.Name);
                System.Console.WriteLine(
    "Name in the base class is: {0}", ((Employee)m).Name);

            }


        }

    比较有意思
    复制构造函数:

    static void Main(string[] args)
            
    {
                Instance person 
    = new Instance("George"40);

                
    //浅度赋值
                Instance personFleet = person;

                
    //深度赋值
                
    //类是没有Clone方法的,需要继承ICloneable
                
    //Instance personDeep = (Instance)person.Clone();

                System.Console.WriteLine(personFleet.Details);
                
    //System.Console.WriteLine(personDeep.Details);

                person.name 
    = "AAA";

                System.Console.WriteLine(personFleet.Details);
                
    //System.Console.WriteLine(personDeep.Details);

                
    ///Fleet result:
                
    ///     George is 40
                
    ///     AAA is 40
                
    /// 
                
    ///Deep result:
                
    ///     George is 40
                
    ///     George is 40

                
            }


    [Serializable]
        
    public class Instance : ICloneable
        
    {
            
    public string name;
            
    private int age;

            
    // Copy constructor.
            public Instance(Instance previousPerson)
            
    {
                name 
    = previousPerson.name;
                age 
    = previousPerson.age;
            }


            
    // Instance constructor.
            public Instance(string name, int age)
            
    {
                
    this.name = name;
                
    this.age = age;
            }


            
    // Get accessor.
            public string Details
            
    {
                
    get
                
    {
                    
    return name + " is " + age.ToString();
                }

            }


            
    ICloneable Members
        }
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  • 原文地址:https://www.cnblogs.com/RuiLei/p/679983.html
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