https://developer.android.com/about/dashboards/index.html
OpenGL ES 桌面实现
Hardware Feature Levels | Example devices | What does ANGLE support? |
---|---|---|
11_1 11_0 10_1 |
Modern Desktop PCs Surface Pros |
OpenGL ES 2.0 OpenGL ES 3.0 |
10_0 | OpenGL ES 2.0 | |
9_3 | Windows Phones | OpenGL ES 2.0 (except minor corner cases) |
9_2 9_1 |
Surface RT | OpenGL ES 2.0 (via software emulation) |
None | Raspberry Pi 2 | OpenGL ES 2.0 (via software emulation) |
OpenGL ES 对应的OpenGL
OpenGL ES 支持平台
OpenGL ES 2.0
Supported by:
- The Android platform since Android 2.0 through NDK and Android 2.2 through Java[35]
- AmigaOS on AmigaOne with Warp3D Nova and compatible RadeonHD graphics card.
- Apple iOS 5 or later in iPad, iPad Mini, iPhone 3GS or later, and iPod Touch 3rd generation or later
- BlackBerry devices with BlackBerry OS 7.0 and Blackberry 10, as well as the BlackBerry PlayBook
- Google Native Client
- Various Nokia phones (such as Symbian^3 based Nokia N8, MeeGo based Nokia N9, and Maemo based Nokia N900[36])
- Palm webOS, using the Plug-in Development Kit[33]
- The Pandora console
- The Raspberry Pi
- The Odroid
- Various Samsung mobile phones (such as the Wave)
- Web browsers (WebGL)
- The GCW Zero console
- Android Smartphones and Tablets with Graphic-Chip Mali 200-, 300-, 400-Series
OpenGL ES 3.0
Supported by:
- Android since version 4.3, on devices with appropriate hardware and drivers, including:
- Nexus 7 (2013)
- Nexus 4
- Nexus 5
- Nexus 10
- HTC Butterfly S
- HTC One/One Max
- LG G2
- LG G Pad 8.3
- Samsung Galaxy J5
- Samsung Galaxy J5 (2016)
- Samsung Galaxy S4 (Snapdragon version)
- Samsung Galaxy S5
- Samsung Galaxy Note 3
- Samsung Galaxy Note 10.1 (2014 Edition)
- Sony Xperia M
- Sony Xperia Z/ZL
- Sony Xperia Z1
- Sony Xperia Z Ultra
- Sony Xperia Tablet Z
- iOS since version 7, on devices including:
- BlackBerry 10 OS since version 10.2, on devices including:
Supported by some recent versions of these GPUs:[38][39]
- Adreno 300 and 400 series (Android, BlackBerry 10, Windows Phone 8, Windows RT)
- Mali T600 series onwards (Android, Linux, Windows 7)
- PowerVR Series6 (iOS, Linux)
- Vivante (Android, OS X 10.8.3, Windows 7)
- Nvidia (Android, Linux, Windows 7)
- Intel (Linux)
安卓平台图形接口
# openGL Supportability
# platform status
# (0 12) ES2/ES3 not supported
# [12, 18) ES2 only; for ES3, app do dynamic load/detection
# this applies to the situations that:
# - minimum API is set to less than 18. In this case
# there is no ES3 header/lib support inside NDK
# - the built APK might be running on newer API phones
# with dynamic loading of ES3, the same APK would still be able
# to use ES3. Otherwise, app would stuck with ES2 even phone is
# is newer than the minimum API level (for example, Android-27 etc).
#
# [18, 24) ES2 & ES3
# If app is built to only support API-18 or later,
# set minimum api level to 18 is good enough, NDK supprts ES3
# with the right header and lib files. No need to use ES3 dynamic
# detection.
# [24, infinite) ES2 & ES3 & Vulkan
2018 04 23 设备支持状况