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  • GameObject

    查找

    GameObject-find
    //must sure the thing or things in the hierachy then you can find
    GameObject obj = GameObject.Find("");//查找名字为“”的物体
    GameObject obj = GameObject.FindGameObjectWithTag("");//查找一个物体标签为“”
    GameObject[] objs = GameObject.FindGameObjectsWithTag("");//查找所有物体标签为“”的,且放置到数组中
    for (int i = 0; i < objs.Length; i++)
    {
    Debug.Log(objs[i].name);

    }

    克隆

    GameOject-clone
    public GameObject cubeobj;//克隆母本
    GameObject obj = GameObject.Instantiate(cubeobj, cubeobj.transform.position, cubeobj.transform.rotation) as GameObject;//原地克隆Start函数里
    GameObject obj = GameObject.Instantiate(cubeobj, new Vector3(1, 2, 3), cubeobj.transform.rotation) as GameObject;

    Instantiate (prefab, Vector3(2.0, 0, 0), Quaternion.identity);
    prefab是被克隆的对象, 第二个变量是克隆体生成的位置,第三个变
    量表示该生成的克隆不旋转。
    对第三个变量详解:
    Quaternion 四元数,用来表示旋转

    销毁

    GameObject- Destroy
    public float time = 1;
    Destroy(gameObject, time);//gameObject为挂脚本的物体

    Prefab-将Hierarchy里的物体拖拽到Assets面板即可
    -导入素材

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  • 原文地址:https://www.cnblogs.com/ShineaSYR/p/5417153.html
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