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  • unity图集切成多张图片的方法

    https://blog.csdn.net/hongyouwei/article/details/45011315

    using UnityEngine;
    using System.Collections;
    using UnityEditor;
    using System.IO;
    using System.Collections.Generic;

    public static class ImageSlicer
    {
    [MenuItem("Assets/ImageSlicer/Process to Sprites")]
    static void ProcessToSprite()
    {
    Texture2D image = Selection.activeObject as Texture2D;//获取旋转的对象
    string rootPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(image));//获取路径名称
    string path = rootPath + "/" + image.name + ".PNG";//图片路径名称


    TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter;//获取图片入口


    AssetDatabase.CreateFolder(rootPath, image.name);//创建文件夹


    foreach (SpriteMetaData metaData in texImp.spritesheet)//遍历小图集
    {
    Texture2D myimage = new Texture2D((int)metaData.rect.width, (int)metaData.rect.height);

    //abc_0:(x:2.00, y:400.00, 103.00, height:112.00)
    for (int y = (int)metaData.rect.y; y < metaData.rect.y + metaData.rect.height; y++)//Y轴像素
    {
    for (int x = (int)metaData.rect.x; x < metaData.rect.x + metaData.rect.width; x++)
    myimage.SetPixel(x - (int)metaData.rect.x, y - (int)metaData.rect.y, image.GetPixel(x, y));
    }


    //转换纹理到EncodeToPNG兼容格式
    if(myimage.format != TextureFormat.ARGB32 && myimage.format != TextureFormat.RGB24){
    Texture2D newTexture = new Texture2D(myimage.width, myimage.height);
    newTexture.SetPixels(myimage.GetPixels(0),0);
    myimage = newTexture;
    }
    var pngData = myimage.EncodeToPNG();


    //AssetDatabase.CreateAsset(myimage, rootPath + "/" + image.name + "/" + metaData.name + ".PNG");
    File.WriteAllBytes(rootPath + "/" + image.name + "/" + metaData.name + ".PNG", pngData);
    // 刷新资源窗口界面
    AssetDatabase.Refresh();
    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/StevenChancxy/p/10240606.html
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