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  • 鼠标的拖动实现物体的上下左右移动

    private GameObject center;
    private float rotateSpeed = 40f;

    private float rotateZ = 0;
    private float minR = -15f;
    private float maxR = 15f;
    private float sensitity = 50f;

    void Start()
    {
      //获取物体
      center = GameObject.Find("center");
    }

    //鼠标拖动事件写在Update()中
    if (Input.GetMouseButton(0))
    {
      float rotateY = center.transform.localEulerAngles.y - Time.deltaTime * sensitity*Input.GetAxis("Mouse X");
      if (rotateY>=0&&rotateY<=180)
      {
        rotateZ += Time.deltaTime * sensitity * Input.GetAxis("Mouse Y");
      }
      else
      {
        rotateZ -= Time.deltaTime * sensitity * Input.GetAxis("Mouse Y");
      }
      //控制上下移动的范围(限制)
      rotateZ = Mathf.Clamp(rotateZ, minR, maxR);
      center.transform.eulerAngles = new Vector3(0, rotateY, rotateZ);  

    }

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  • 原文地址:https://www.cnblogs.com/Study088/p/7126898.html
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