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  • Ogre场景、节点、摄像机通过自动、鼠标、键盘控制移动

    文章转自:http://www.cnblogs.com/kex1n/archive/2011/11/28/2266563.html

    添加观察者模式的帧监听器,基于时间或者基于帧移动模型

    class Example25FrameListener : public Ogre::FrameListener
    {
    public:
        Example25FrameListener(Ogre::SceneNode* node) : m_sceneNode(node){}
     
        // the render loop will closed if this function return false
        bool frameStarted(const FrameEvent& evt)
        {
            // 基于帧的移动--每帧渲染之前将模型在x轴上移动0.1个单位,
            // 在同样的时间内,不同的电脑渲染的帧数不同,导致在相同的时间内移动的距离不同。
            //m_sceneNode->translate(Ogre::Vector3(0.1f, 0.0f, 0.0f));
     
            // 基于时间的移动--在相同的时间内移动的距离相同,但是移动的速度不同。
            m_sceneNode->translate(Ogre::Vector3(10, 0, 0) * evt.timeSinceLastFrame);
            return true;
        }
     
    private:
        Ogre::SceneNode* m_sceneNode;
    };
     
    class MyApplication :public ExampleApplication
    {
    public:
        MyApplication() : m_listener(NULL){}
        ~MyApplication()
        {
            if (m_listener)
                delete m_listener;
        }
     
        void createCamera()
        {
            mCamera = mSceneMgr->createCamera("mycamera");
            mCamera->setPosition(0, 100, 200);
            mCamera->lookAt(0, 0, 0);
            mCamera->setNearClipDistance(5);
        }
     
        void createViewports()
        {
            // create a viewport
            Ogre::Viewport* vp = mWindow->addViewport(mCamera);
            // set viewport's background color
            vp->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 1.0f));
            // set aspect ratio
            mCamera->setAspectRatio(Real(vp->getActualWidth() / vp->getActualHeight()));
        }
     
        void createFrameListener()
        {
            m_listener = new Example25FrameListener(m_sinBadNode);
            mRoot->addFrameListener(m_listener);
        }
     
        void createScene()
        {
            // 先用定义的平面创建一个网格,再用创建的网格构造一个实体
            Ogre::Plane plane(Ogre::Vector3::UNIT_Y, -10);
            Ogre::MeshManager::getSingleton().createPlane("plane",
                ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                plane, 1500, 1500, 200, 200,
                true, 1, 5, 5, Vector3::UNIT_Z
                );
            Ogre::Entity* ent = mSceneMgr->createEntity("lightpalneentity", "plane");
            Ogre::SceneNode* node = mSceneMgr->createSceneNode("node");
            mSceneMgr->getRootSceneNode()->addChild(node);
            node->attachObject(ent);
            ent->setMaterialName("Examples/BeachStones");
     
            // 方向光不用设置位置
            Ogre::Light* light = mSceneMgr->createLight("light");
            light->setType(Ogre::Light::LT_DIRECTIONAL);
            //light->setDiffuseColour(Ogre::ColourValue(1.0f, 1.0f, 1.0f));
            light->setDirection(Ogre::Vector3(1, -1, 0));
     
            Ogre::Entity* sinbad = mSceneMgr->createEntity("sinbad", "Sinbad.mesh");
            m_sinBadNode = node->createChildSceneNode("sinbadnode");
            m_sinBadNode->setScale(3.0f, 3.0f, 3.0f);
            m_sinBadNode->setPosition(Ogre::Vector3(0.0f, 4.0f, 0.0f));
            m_sinBadNode->attachObject(sinbad);
     
            // 设置阴影
            mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
        }
    private:
        Ogre::SceneNode* m_sinBadNode;
        Ogre::FrameListener* m_listener;
    };
     
     
    int main()
    {
        MyApplication app;
        app.go();
        return 0;
    }

    添加键盘响应

    class Example25FrameListener : public Ogre::FrameListener
    {
    public:
        Example25FrameListener(Ogre::SceneNode* node, RenderWindow* win) : m_sceneNode(node)
        {
            // 获得渲染窗口的句柄,将其转换成字符串;
            // 将渲染窗口的标识字符串"WINDOW"和渲染窗口的句柄字符串加到一个OIS::ParamList
            // 用OIS::ParamList创建一个OIS::InputManager
            // 用OIS::InputManager创建一个OIS::Keyboard
            // 在frameStarted中用OIS::Keyboard检测键盘事件
            size_t winHnd = 0;
            std::stringstream winHndStr;
            win->getCustomAttribute("WINDOW", &winHnd);
            winHndStr << winHnd;
            OIS::ParamList pl;
            pl.insert(std::make_pair(std::string("WINDOW"), winHndStr.str()));
            m_inputMgr = OIS::InputManager::createInputSystem(pl);
            m_keyBord = static_cast<OIS::Keyboard*>(m_inputMgr->createInputObject(OIS::OISKeyboard, false));
        }
     
        ~Example25FrameListener()
        {
            m_inputMgr->destroyInputObject(m_keyBord);
            OIS::InputManager::destroyInputSystem(m_inputMgr);
        }
     
        // the render loop will closed if this function return false
        bool frameStarted(const FrameEvent& evt)
        {
            Ogre::Vector3 translateVec(0, 0, 0);
     
            m_keyBord->capture();
            if (m_keyBord->isKeyDown(OIS::KC_ESCAPE))
                return false;
         
            if (m_keyBord->isKeyDown(OIS::KC_W))
                translateVec += Ogre::Vector3(0, 0, -1);
            if (m_keyBord->isKeyDown(OIS::KC_S))
                translateVec += Ogre::Vector3(0, 0, 1);
            if (m_keyBord->isKeyDown(OIS::KC_A))
                translateVec += Ogre::Vector3(-1, 0, 0);
            if (m_keyBord->isKeyDown(OIS::KC_D))
                translateVec += Ogre::Vector3(1, 0, 0);
            m_sceneNode->translate(translateVec);
     
            return true;
        }
     
    private:
        Ogre::SceneNode*   m_sceneNode;
        OIS::InputManager* m_inputMgr;
        OIS::Keyboard*     m_keyBord;
    };
     
    class MyApplication :public ExampleApplication
    {
    public:
        MyApplication() : m_listener(NULL){}
        ~MyApplication()
        {
            if (m_listener)
                delete m_listener;
        }
     
        void createCamera()
        {
            mCamera = mSceneMgr->createCamera("mycamera");
            mCamera->setPosition(0, 100, 200);
            mCamera->lookAt(0, 0, 0);
            mCamera->setNearClipDistance(5);
        }
     
        void createViewports()
        {
            // create a viewport
            Ogre::Viewport* vp = mWindow->addViewport(mCamera);
            // set viewport's background color
            vp->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 1.0f));
            // set aspect ratio
            mCamera->setAspectRatio(Real(vp->getActualWidth() / vp->getActualHeight()));
        }
     
        void createFrameListener()
        {
            m_listener = new Example25FrameListener(m_sinBadNode, mWindow);
            mRoot->addFrameListener(m_listener);
        }
     
        void createScene()
        {
            // 先用定义的平面创建一个网格,再用创建的网格构造一个实体
            Ogre::Plane plane(Ogre::Vector3::UNIT_Y, -10);
            Ogre::MeshManager::getSingleton().createPlane("plane",
                ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                plane, 1500, 1500, 200, 200,
                true, 1, 5, 5, Vector3::UNIT_Z
                );
            Ogre::Entity* ent = mSceneMgr->createEntity("lightpalneentity", "plane");
            Ogre::SceneNode* node = mSceneMgr->createSceneNode("node");
            mSceneMgr->getRootSceneNode()->addChild(node);
            node->attachObject(ent);
            ent->setMaterialName("Examples/BeachStones");
     
            // 方向光不用设置位置
            Ogre::Light* light = mSceneMgr->createLight("light");
            light->setType(Ogre::Light::LT_DIRECTIONAL);
            //light->setDiffuseColour(Ogre::ColourValue(1.0f, 1.0f, 1.0f));
            light->setDirection(Ogre::Vector3(1, -1, 0));
     
            Ogre::Entity* sinbad = mSceneMgr->createEntity("sinbad", "Sinbad.mesh");
            m_sinBadNode = node->createChildSceneNode("sinbadnode");
            m_sinBadNode->setScale(3.0f, 3.0f, 3.0f);
            m_sinBadNode->setPosition(Ogre::Vector3(0.0f, 4.0f, 0.0f));
            m_sinBadNode->attachObject(sinbad);
     
            // 设置阴影
            mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
        }
    private:
        Ogre::SceneNode* m_sinBadNode;
        Ogre::FrameListener* m_listener;
    };

    添加键盘,鼠标响应

    class Example25FrameListener : public Ogre::FrameListener
    {
    public:
        Example25FrameListener(Ogre::SceneNode* node, RenderWindow* win, Camera* cam)
            : m_sceneNode(node), m_camera(cam)
        {
            // 获得渲染窗口的句柄,将其转换成字符串;
            // 将渲染窗口的标识字符串"WINDOW"和渲染窗口的句柄字符串加到一个OIS::ParamList
            // 用OIS::ParamList创建一个OIS::InputManager
            // 用OIS::InputManager创建一个OIS::Keyboard
            // 在frameStarted中用OIS::Keyboard检测键盘事件
            size_t winHnd = 0;
            std::stringstream winHndStr;
            win->getCustomAttribute("WINDOW", &winHnd);
            winHndStr << winHnd;
            OIS::ParamList pl;
            pl.insert(std::make_pair(std::string("WINDOW"), winHndStr.str()));
            m_inputMgr = OIS::InputManager::createInputSystem(pl);
            m_keyBord = static_cast<OIS::Keyboard*>(m_inputMgr->createInputObject(OIS::OISKeyboard, false));
            m_mouse = static_cast<OIS::Mouse*>(m_inputMgr->createInputObject(OIS::OISMouse, false));
     
            m_moveSpeed = 2.0f;
        }
     
        ~Example25FrameListener()
        {
            m_inputMgr->destroyInputObject(m_keyBord);
            m_inputMgr->destroyInputObject(m_mouse);
            OIS::InputManager::destroyInputSystem(m_inputMgr);
        }
     
        // the render loop will closed if this function return false
        bool frameStarted(const FrameEvent& evt)
        {
            Ogre::Vector3 translateVec(0, 0, 0);
     
            m_keyBord->capture();
            if (m_keyBord->isKeyDown(OIS::KC_ESCAPE))
                return false;
         
            if (m_keyBord->isKeyDown(OIS::KC_W))
                translateVec += Ogre::Vector3(0, 0, -10);
            if (m_keyBord->isKeyDown(OIS::KC_S))
                translateVec += Ogre::Vector3(0, 0, 10);
            if (m_keyBord->isKeyDown(OIS::KC_A))
                translateVec += Ogre::Vector3(-10, 0, 0);
            if (m_keyBord->isKeyDown(OIS::KC_D))
                translateVec += Ogre::Vector3(10, 0, 0);
            //m_sceneNode->translate(translateVec);
            m_sceneNode->translate(translateVec * evt.timeSinceLastFrame * m_moveSpeed);
     
            m_mouse->capture();
            float rot_x = m_mouse->getMouseState().X.rel * evt.timeSinceLastFrame  * (- 1);
            float rot_y = m_mouse->getMouseState().Y.rel * evt.timeSinceLastFrame  * (- 1);
            m_camera->yaw(Ogre::Radian(rot_x));
            m_camera->pitch(Ogre::Radian(rot_y));
            m_camera->moveRelative(translateVec * evt.timeSinceLastFrame * m_moveSpeed);
     
            return true;
        }
     
    private:
        Ogre::SceneNode*   m_sceneNode;
        OIS::InputManager* m_inputMgr;
        OIS::Keyboard*     m_keyBord;
        OIS::Mouse*        m_mouse;
        Ogre::Camera*      m_camera;
        double             m_moveSpeed;
    };
     
    class MyApplication :public ExampleApplication
    {
    public:
        MyApplication() : m_listener(NULL){}
        ~MyApplication()
        {
            if (m_listener)
                delete m_listener;
        }
     
        void createCamera()
        {
            mCamera = mSceneMgr->createCamera("mycamera");
            mCamera->setPosition(0, 100, 200);
            mCamera->lookAt(0, 0, 0);
            mCamera->setNearClipDistance(5);
        }
     
        void createViewports()
        {
            // create a viewport
            Ogre::Viewport* vp = mWindow->addViewport(mCamera);
            // set viewport's background color
            vp->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 1.0f));
            // set aspect ratio
            mCamera->setAspectRatio(Real(vp->getActualWidth() / vp->getActualHeight()));
        }
     
        void createFrameListener()
        {
            m_listener = new Example25FrameListener(m_sinBadNode, mWindow, mCamera);
            mRoot->addFrameListener(m_listener);
        }
     
        void createScene()
        {
            // 先用定义的平面创建一个网格,再用创建的网格构造一个实体
            Ogre::Plane plane(Ogre::Vector3::UNIT_Y, -10);
            Ogre::MeshManager::getSingleton().createPlane("plane",
                ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                plane, 1500, 1500, 200, 200,
                true, 1, 5, 5, Vector3::UNIT_Z
                );
            Ogre::Entity* ent = mSceneMgr->createEntity("lightpalneentity", "plane");
            Ogre::SceneNode* node = mSceneMgr->createSceneNode("node");
            mSceneMgr->getRootSceneNode()->addChild(node);
            node->attachObject(ent);
            ent->setMaterialName("Examples/BeachStones");
     
            // 方向光不用设置位置
            Ogre::Light* light = mSceneMgr->createLight("light");
            light->setType(Ogre::Light::LT_DIRECTIONAL);
            //light->setDiffuseColour(Ogre::ColourValue(1.0f, 1.0f, 1.0f));
            light->setDirection(Ogre::Vector3(1, -1, 0));
     
            Ogre::Entity* sinbad = mSceneMgr->createEntity("sinbad", "Sinbad.mesh");
            m_sinBadNode = node->createChildSceneNode("sinbadnode");
            m_sinBadNode->setScale(3.0f, 3.0f, 3.0f);
            m_sinBadNode->setPosition(Ogre::Vector3(0.0f, 4.0f, 0.0f));
            m_sinBadNode->attachObject(sinbad);
     
            // 设置阴影
            mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
        }
    private:
        Ogre::SceneNode* m_sinBadNode;
        Ogre::FrameListener* m_listener;
    };

    键盘相应+鼠标相应+定时器和R键改变多边形绘制模式+移动模型同时移动摄像机

    class Example25FrameListener : public Ogre::FrameListener
    {
    public:
        Example25FrameListener(Ogre::SceneNode* node, RenderWindow* win, Camera* cam)
            : m_sceneNode(node), m_camera(cam)
        {
            // 获得渲染窗口的句柄,将其转换成字符串;
            // 将渲染窗口的标识字符串"WINDOW"和渲染窗口的句柄字符串加到一个OIS::ParamList
            // 用OIS::ParamList创建一个OIS::InputManager
            // 用OIS::InputManager创建一个OIS::Keyboard
            // 在frameStarted中用OIS::Keyboard检测键盘事件
            size_t winHnd = 0;
            std::stringstream winHndStr;
            win->getCustomAttribute("WINDOW", &winHnd);
            winHndStr << winHnd;
            OIS::ParamList pl;
            pl.insert(std::make_pair(std::string("WINDOW"), winHndStr.str()));
            m_inputMgr = OIS::InputManager::createInputSystem(pl);
            m_keyBord = static_cast<OIS::Keyboard*>(m_inputMgr->createInputObject(OIS::OISKeyboard, false));
            m_mouse = static_cast<OIS::Mouse*>(m_inputMgr->createInputObject(OIS::OISMouse, false));
     
            m_moveSpeed = 2.0f;
            m_polygonMode = Ogre::PolygonMode::PM_SOLID;
            m_timer.reset();
        }
     
        ~Example25FrameListener()
        {
            m_inputMgr->destroyInputObject(m_keyBord);
            m_inputMgr->destroyInputObject(m_mouse);
            OIS::InputManager::destroyInputSystem(m_inputMgr);
        }
     
        // the render loop will closed if this function return false
        bool frameStarted(const FrameEvent& evt)
        {
            Ogre::Vector3 translateVec(0, 0, 0);
     
            m_keyBord->capture();
            if (m_keyBord->isKeyDown(OIS::KC_ESCAPE))
                return false;
         
            if (m_keyBord->isKeyDown(OIS::KC_W))
                translateVec += Ogre::Vector3(0, 0, -10);
            if (m_keyBord->isKeyDown(OIS::KC_S))
                translateVec += Ogre::Vector3(0, 0, 10);
            if (m_keyBord->isKeyDown(OIS::KC_A))
                translateVec += Ogre::Vector3(-10, 0, 0);
            if (m_keyBord->isKeyDown(OIS::KC_D))
                translateVec += Ogre::Vector3(10, 0, 0);
     
            // 利用定时器和R键更改绘制多边形模式
            if (m_keyBord->isKeyDown(OIS::KC_R) && m_timer.getMilliseconds() > 250)
            {
                if (m_polygonMode == Ogre::PolygonMode::PM_SOLID)
                    m_polygonMode = Ogre::PolygonMode::PM_WIREFRAME;
                else if (m_polygonMode == Ogre::PolygonMode::PM_WIREFRAME)
                    m_polygonMode = Ogre::PolygonMode::PM_POINTS;
                else if (m_polygonMode == Ogre::PolygonMode::PM_POINTS)
                    m_polygonMode = Ogre::PolygonMode::PM_SOLID;
                m_camera->setPolygonMode(m_polygonMode);
                m_timer.reset();
            }
     
            //m_sceneNode->translate(translateVec);
            m_sceneNode->translate(translateVec * evt.timeSinceLastFrame * m_moveSpeed);
     
            m_mouse->capture();
            float rot_x = m_mouse->getMouseState().X.rel * evt.timeSinceLastFrame  * (- 1);
            float rot_y = m_mouse->getMouseState().Y.rel * evt.timeSinceLastFrame  * (- 1);
            m_camera->yaw(Ogre::Radian(rot_x));
            m_camera->pitch(Ogre::Radian(rot_y));
            // Moves the camera's position by the vector offset provided
            // along it's own axes (relative to orientation).
            // 使摄像机跟随场景节点(模型)一起动
            m_camera->moveRelative(translateVec * evt.timeSinceLastFrame * m_moveSpeed);
            return true;
        }
     
    private:
        Ogre::SceneNode*   m_sceneNode;
     
        OIS::InputManager* m_inputMgr;
        OIS::Keyboard*     m_keyBord;
        OIS::Mouse*        m_mouse;
     
        Ogre::Camera*      m_camera;
     
        double             m_moveSpeed;
     
        Ogre::PolygonMode  m_polygonMode;
        Ogre::Timer        m_timer;
    };
     
    class MyApplication :public ExampleApplication
    {
    public:
        MyApplication() : m_listener(NULL){}
        ~MyApplication()
        {
            if (m_listener)
                delete m_listener;
        }
     
        void createCamera()
        {
            mCamera = mSceneMgr->createCamera("mycamera");
            mCamera->setPosition(0, 100, 200);
            mCamera->lookAt(0, 0, 0);
            mCamera->setNearClipDistance(5);
        }
     
        void createViewports()
        {
            // create a viewport
            Ogre::Viewport* vp = mWindow->addViewport(mCamera);
            // set viewport's background color
            vp->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 1.0f));
            // set aspect ratio
            mCamera->setAspectRatio(Real(vp->getActualWidth() / vp->getActualHeight()));
        }
     
        void createFrameListener()
        {
            m_listener = new Example25FrameListener(m_sinBadNode, mWindow, mCamera);
            mRoot->addFrameListener(m_listener);
        }
     
        void createScene()
        {
            // 先用定义的平面创建一个网格,再用创建的网格构造一个实体
            Ogre::Plane plane(Ogre::Vector3::UNIT_Y, -10);
            Ogre::MeshManager::getSingleton().createPlane("plane",
                ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                plane, 1500, 1500, 200, 200,
                true, 1, 5, 5, Vector3::UNIT_Z
                );
            Ogre::Entity* ent = mSceneMgr->createEntity("lightpalneentity", "plane");
            Ogre::SceneNode* node = mSceneMgr->createSceneNode("node");
            mSceneMgr->getRootSceneNode()->addChild(node);
            node->attachObject(ent);
            ent->setMaterialName("Examples/BeachStones");
     
            // 方向光不用设置位置
            Ogre::Light* light = mSceneMgr->createLight("light");
            light->setType(Ogre::Light::LT_DIRECTIONAL);
            //light->setDiffuseColour(Ogre::ColourValue(1.0f, 1.0f, 1.0f));
            light->setDirection(Ogre::Vector3(1, -1, 0));
     
            Ogre::Entity* sinbad = mSceneMgr->createEntity("sinbad", "Sinbad.mesh");
            m_sinBadNode = node->createChildSceneNode("sinbadnode");
            m_sinBadNode->setScale(3.0f, 3.0f, 3.0f);
            m_sinBadNode->setPosition(Ogre::Vector3(0.0f, 4.0f, 0.0f));
            m_sinBadNode->attachObject(sinbad);
     
            // 设置阴影
            mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
        }
    private:
        Ogre::SceneNode* m_sinBadNode;
        Ogre::FrameListener* m_listener;
    };



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  • 原文地址:https://www.cnblogs.com/SunkingYang/p/11049212.html
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